The new Wintersday collectors no longer give Candy Canes which remove all DP, but Wintergreen Candy Canes, which only remove 15% of DP.
One question: Why the heck did they switch it?!
Wintergreen Candy Cane: Remove 15% DP?!
1 pages • Page 1
Quote:
|
Originally Posted by Zinger314
The new Wintersday collectors no longer give Candy Canes which remove all DP, but Wintergreen Candy Canes, which only remove 15% of DP.
One question: Why the heck did they switch it?! |
F
C
d
Having 15% DP is not a problem.
But, have you ever had 30% DP and thought, maybe after one more death....I'll use a CC? I think 15% DP removal works perfectly for those situations.
We would all rather have the removal of full DP, but these can work too.
Besides, its hard to complain about something free.
And if you dont want them, you dont need to get them.
But, have you ever had 30% DP and thought, maybe after one more death....I'll use a CC? I think 15% DP removal works perfectly for those situations.
We would all rather have the removal of full DP, but these can work too.
Besides, its hard to complain about something free.
And if you dont want them, you dont need to get them.
Quote:
|
Originally Posted by leprekan
At least they didn't let us waste a few days farming gargoyle skulls before we found out ... oops they did.
|
Hmmm...
2005
1 skull = 1 Cane = 60% DP removal
2006
1 skull - 1/2 Cane = 7.5% DP removal
Basically, 1 skull should be worth about 1/8 of what it was last year.
During it's peak peppermint CC were selling for about 1k. I expect Wintergreen CC to top out at about $250 (If Im' lucky).
I didn't spend an inordinate amount of time farming skulls but I purchased some for what I thought was a good deal and it turns out I'll probably lose money on them. (I don't feel bad about that though because a Guild member used the money to buy Ancient Armor)
In a speculative market you sometimes lose.
On the up side. In a long elite mission, there is usually that one guy who insists on going to 60% DP before using a precious cane. In the meantime, his weakness starts a chain reaction in the team. By the time he uses his CC others in the party may have died a few times and the team suffers. Perhaps the Wintergreens will reverse this philosophy. It's much easier to justify a green cane after a couple of deaths to reduce DP to a managable level if the price is 1/4 that of a red cane.
L
O
Quote:
|
Originally Posted by Linksys
The only thing that's iffy about all this for me is that regular candy canes are now gonna be worth a lot more
|
p
L
Gaile was in Kamadan last night, and someone asked her about it. She said they never meant for the original cc's to remove all DP, but that it had been a mistake. So this year, they fixed the mistake. Don't yell at me - I'm just repeating what I saw her say.
But I agree that there's a nice upside to the 15% ones. You no longer feel like you're wasting half a candy cane if you use one at 30%.
I'm hoping the rainbow ones work on the whole team, so we have the option to patch up heroes and henchies.
But I agree that there's a nice upside to the 15% ones. You no longer feel like you're wasting half a candy cane if you use one at 30%.

I'm hoping the rainbow ones work on the whole team, so we have the option to patch up heroes and henchies.
N
Quote:
|
Originally Posted by LicensedLuny
Gaile was in Kamadan last night, and someone asked her about it. She said they never meant for the original cc's to remove all DP, but that it had been a mistake. So this year, they fixed the mistake. Don't yell at me - I'm just repeating what I saw her say.
|
They seem to function exactly as described. So... the description is a mistake as well?
F

