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Originally Posted by Burst Cancel
No. If anything, PS actually makes SoA less efficient than it could be. Assume a target with 600 health. PS reduces all damage to 60, and then SoA subtracts 5 for each hit. That means that SoA reaches maximum efficiency after 60/5 = 12 hits. On the 13th hit, SoA alone would have prevented 65 damage, but with PS, it can only prevent 60.
Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
In a 55 situation (where the PS+SoA combo is most popular), which spell is doing the real work? Hint: it's PS, not SoA.
My point is this: in situations where you think PS+SoA is more effective than SB+SoA, it's actually because PS is already more effective than SB in that situation even without SoA. The SoA doesn't actually change the comparison at all.
... ok, maybe i got something wrong in my fuzzy head.
You show the 55 example. Do you think this build could work without SoA ? No! So PS is not doing the real work. Both Are ! (like the ps an sb farmer before the nerf. both enchantments were crucial).
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If anything, PS actually makes SoA less efficient than it could be. Assume a target with 600 health. PS reduces all damage to 60, and then SoA subtracts 5 for each hit. That means that SoA reaches maximum efficiency after 60/5 = 12 hits. On the 13th hit, SoA alone would have prevented 65 damage, but with PS, it can only prevent 60.
you just tell me you want soa to prevent more then less ? why would you want that ? the faster it gets to 0 dmg the better for you . i cant imagine how many times i had 2 thumpers try to bash my head to the ground who just gave up after they saw a bunch of 0 float above me . how come ps makes soa less efficient ? it helps soa in preventing the bigger amount and letting soa prevent the leftovers, works good (if we take it from the mathematical point , you are right. From the practical , no you're not! ) .
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Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
first sentence, i agree . second sentence, i agree. third sentence ... limited efficiency ? because the enchantment hits 0 doesn't mean it stops working!
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My point is this: in situations where you think PS+SoA is more effective than SB+SoA, it's actually because PS is already more effective than SB in that situation even without SoA. The SoA doesn't actually change the comparison at all
i agree with ps beeing better in some situations then sb i stand corrected here. The only thing that soa changes here is the nullification (in most cases) of the left over damage.
@OP : Somehow this has slipped to a brutal discussion and isn't suggesting anything to your problem. I think you should put Ps on the RC prot so Ps goes off faster on the spiked target. The infusers job is infusing, later probably healing himself. If the infusers energy is stretched he might not be able to throw protective enchantments as well.
As such i suggest to put the most important enchantment to your team on the RC, not on the infuser. | |