SOA + PS or SB?
TKin
I recently had a discussion with someone about the skill bar of a GVG RC monk
We had a disagreement about the combination of either Protective Spirit or Spirit Bond with Shield of Absorption. The build required the RC monk to work further up into the mid line while an infuse monk remained safely in the back line.
My thought was that because the RC monk had no self heal the combination of SOA+SB would provide much more survivability than Protective Spirit because it of the health returned by SB + the damage negation of SOA. The example I used was a searing flames spike
At 15 fire the spike would do 112 damage.
Assuming the target has 550 health with 13 in Prot SB would return 92 with SOA negating an additions 5. However the target would take 55 - 5 points of damage with protective spirit.
Is this correct, or am I missing something?
Thanks
We had a disagreement about the combination of either Protective Spirit or Spirit Bond with Shield of Absorption. The build required the RC monk to work further up into the mid line while an infuse monk remained safely in the back line.
My thought was that because the RC monk had no self heal the combination of SOA+SB would provide much more survivability than Protective Spirit because it of the health returned by SB + the damage negation of SOA. The example I used was a searing flames spike
At 15 fire the spike would do 112 damage.
Assuming the target has 550 health with 13 in Prot SB would return 92 with SOA negating an additions 5. However the target would take 55 - 5 points of damage with protective spirit.
Is this correct, or am I missing something?
Thanks
Burst Cancel
In order for PS to prevent more damage than SB per hit, the incident damage must be greater than (10% target max hp + SB heal). Assuming a target with 640hp and a 96-point SB, if the incident damage is exactly 160, SB and PS will prevent exactly the same amount of damage. For values above 160, PS prevents more; for values below, SB.
PS is good primarily because of its long duration and effectiveness on DP'd targets, as well as its excellent synergy with SB. In terms of damage prevention, most of the damage you encounter in PvP formats will fall in the range where SB negates more damage per hit than PS. None of this really has anything to do with SoA.
PS is good primarily because of its long duration and effectiveness on DP'd targets, as well as its excellent synergy with SB. In terms of damage prevention, most of the damage you encounter in PvP formats will fall in the range where SB negates more damage per hit than PS. None of this really has anything to do with SoA.
Fiddlers Black
but isn't it so that after PS has mitigated the damage to 10% we see SoA kick in and reduce it further ? ... If this is the case, the combo PS + SoA might very fast lead to 0 damage recieved, and as such is better in my opinion.
dgb
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Originally Posted by Burst Cancel
PS is good primarily because of its long duration and effectiveness on DP'd targets, as well as its excellent synergy with SB.
And it allows you to do funky stuff like stand in catapult zones while holding aggro.
This is leet. Do it.
This is leet. Do it.
twicky_kid
The way that prot skills work is it doesn't not change the amount of dmg received. It does change the amount of dmg delt to you.
For example you have SB and PS on at the same time. You get hit with the fire spike for 113 dmg. The game registers the dmg as a 113 dmg. Because the dmg is more than 60 SB triggers healing you and because its more than 10% of your life total PS triggers reducing the dmg.
In the case of SoA the 113 dmg is registered. Since its more than 10% of your life PS kicks in and you only take 55 dmg. Now that you have taken dmg SoA kicks in and absorbs the dmg. SoA doesn't have a check when the dmg is received like SB and PS do. It only triggers when you take dmg.
For example you have SB and PS on at the same time. You get hit with the fire spike for 113 dmg. The game registers the dmg as a 113 dmg. Because the dmg is more than 60 SB triggers healing you and because its more than 10% of your life total PS triggers reducing the dmg.
In the case of SoA the 113 dmg is registered. Since its more than 10% of your life PS kicks in and you only take 55 dmg. Now that you have taken dmg SoA kicks in and absorbs the dmg. SoA doesn't have a check when the dmg is received like SB and PS do. It only triggers when you take dmg.
olly123
Quote:
Originally Posted by Fiddlers Black
but isn't it so that after PS has mitigated the damage to 10% we see SoA kick in and reduce it further ? ... If this is the case, the combo PS + SoA might very fast lead to 0 damage recieved, and as such is better in my opinion.
that is true, say if u had 135hp, u use PS, u start taking 13hp, stuff on soa, u take 8 then 3 then 0 and 0 till it ends, this is a nother sort of SB farm run, u can aggro all of the foes, u wis, give or take mes and still live on full health
random.name
For GvG I would personally go with SB.
Burst Cancel
Quote:
Originally Posted by Fiddlers Black
but isn't it so that after PS has mitigated the damage to 10% we see SoA kick in and reduce it further ? ... If this is the case, the combo PS + SoA might very fast lead to 0 damage recieved, and as such is better in my opinion.
No. If anything, PS actually makes SoA less efficient than it could be. Assume a target with 600 health. PS reduces all damage to 60, and then SoA subtracts 5 for each hit. That means that SoA reaches maximum efficiency after 60/5 = 12 hits. On the 13th hit, SoA alone would have prevented 65 damage, but with PS, it can only prevent 60.
Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
In a 55 situation (where the PS+SoA combo is most popular), which spell is doing the real work? Hint: it's PS, not SoA.
My point is this: in situations where you think PS+SoA is more effective than SB+SoA, it's actually because PS is already more effective than SB in that situation even without SoA. The SoA doesn't actually change the comparison at all.
Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
In a 55 situation (where the PS+SoA combo is most popular), which spell is doing the real work? Hint: it's PS, not SoA.
My point is this: in situations where you think PS+SoA is more effective than SB+SoA, it's actually because PS is already more effective than SB in that situation even without SoA. The SoA doesn't actually change the comparison at all.
Fiddlers Black
Quote:
Originally Posted by Burst Cancel
Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
In a 55 situation (where the PS+SoA combo is most popular), which spell is doing the real work? Hint: it's PS, not SoA.
My point is this: in situations where you think PS+SoA is more effective than SB+SoA, it's actually because PS is already more effective than SB in that situation even without SoA. The SoA doesn't actually change the comparison at all.
You show the 55 example. Do you think this build could work without SoA ? No! So PS is not doing the real work. Both Are ! (like the ps an sb farmer before the nerf. both enchantments were crucial).
Quote: If anything, PS actually makes SoA less efficient than it could be. Assume a target with 600 health. PS reduces all damage to 60, and then SoA subtracts 5 for each hit. That means that SoA reaches maximum efficiency after 60/5 = 12 hits. On the 13th hit, SoA alone would have prevented 65 damage, but with PS, it can only prevent 60. you just tell me you want soa to prevent more then less ? why would you want that ? the faster it gets to 0 dmg the better for you . i cant imagine how many times i had 2 thumpers try to bash my head to the ground who just gave up after they saw a bunch of 0 float above me . how come ps makes soa less efficient ? it helps soa in preventing the bigger amount and letting soa prevent the leftovers, works good (if we take it from the mathematical point , you are right. From the practical , no you're not! ) .
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Why would I want my prot spell to prevent more damage? Is this a serious question?
Since SoA is applied after PS and SB, it doesn't actually affect the amount of damage that those two prevent. However, PS and SB *do* affect the amount of damage that SoA can prevent. As shown above, PS typically limits the efficiency of SoA.
first sentence, i agree . second sentence, i agree. third sentence ... limited efficiency ? because the enchantment hits 0 doesn't mean it stops working! Quote:
Since you didn't get it the first time, let me rephrase: which spell prevents more damage? It's PS, for sure. You'll notice that the one constant factor in all 55 builds is PS. The second skill in the combo will change (First it was Breeze, then SB, then SoA), but the PS is absolutely critical because it's the spell that prevents the most damage.
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Originally Posted by Fiddlers Black
first sentence, i agree . second sentence, i agree. third sentence ... limited efficiency ? because the enchantment hits 0 doesn't mean it stops working!
Consider the following possible SoA damage preventions over 10 hits: 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 = total 50 damage prevented over 10 hits. 5, 10, 15, 20, 25, 30, 35, 40, 45, 50 = 275 damage prevented over 10 hits. Which one was more efficient use of 5e? Quote:
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