Instant or 1/4 second healing spell?

Sp4rt4n Xun

Ascalonian Squire

Join Date: Dec 2006

The Dawn of War

W/Mo

I have endure pain, but are there any other healing spells (for either healing, str, or tactics) that heal instantly or with little cast time (for use in running)?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

healing signet :P

and defy and endure isnt healing, its prolonging your demise!!

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

There's Glimmer of Light, with a 1/4 sec cast time. Not much of a heal though, without divine. Plus it's elite.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

From my experiences in running, healing is for safe spots only. When you're actually running past enemies, you need to protect yourself instead of heal yourself. This can be done via. regen, armor boosts, hex/condition removal, etc.

As previously mentioned, Healing Signet is one of the best options for healin in safe spots.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

healing touch................. (enough dots yet?)

Vexed

Vexed

Frost Gate Guardian

Join Date: Dec 2006

Mo/

Healing Hands casts in 1/4 second, but is only good if you're getting pelted by attacks while running, as it only heals when you take damage. And it's no good if there's enchant removal about. It's elite too.

Healing Breeze might be better; 1 second cast for constant regen while running through an area (good for degen) and works fine for healing you when you have to stop as well. But again, if there's enchant removal about, you're in trouble.

One alternative is to take a Ranger secondary for troll unguent - which cannot be shattered - slap it on before you head into a tough area and let the regen give you a head start. Some good stances for running as a ranger too (Storm Chaser probably being the best one you have practical use for).

As far as direct heal spells, you really are better off with your healing signet once you reach safety - Monk heals are only situationally useful unless you're actually a monk.

Oh, and don't forget mending, the answer to all problems.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Infuse Health lololol

AC10

Ascalonian Squire

Join Date: Sep 2005

We Are All Pretty [ugly]

Mo/

Signet of Stamina is good for running, and is similar to (but better than) Endure Pain.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I was playing a Rezmer in RA once with 16 fast casting and I casted Healing Hands so fast (1/4 second cast) I didn't even see my guy move his hands >_> No joke go try it cuz it's lightning fast, and it was nice healing my team with fast cast heals like a Healing Breeze that's about 1/4 second cast or 1/2 cast at most with +9 regen... rofl

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Spirit transfer.









Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

For running, Restful Breeze is becoming a new favourite. 5 Energy gives you a solid amount of time with +10 Regen, which is well worth the price.

If you want to be really sneaky about it, try the Assassin skill Feigned Neutrality, and see if that helps.

aZn invaZn

aZn invaZn

Academy Page

Join Date: Aug 2006

E/

Avatar of balthazar!!! 33% run speed, +40 armor, lasts for more than a minute. godlike skin, u dont even need to avoid agro they run away in fear!!!
jk.

but yeh its a good running skill. just run for a minute, stop, recharge, go for another minute. simple

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by aZn invaZn
Avatar of balthazar!!! 33% run speed, +40 armor, lasts for more than a minute. godlike skin, u dont even need to avoid agro they run away in fear!!!
jk.

but yeh its a good running skill. just run for a minute, stop, recharge, go for another minute. simple its only a minute if you're a dervish primary. since he's using endure pain, i'm assuming that he's a warrior so his avatar of balth will only last 15 seconds.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Enko
its only a minute if you're a dervish primary. since he's using endure pain, i'm assuming that he's a warrior so his avatar of balth will only last 15 seconds. Then run 15 seconds, wait 105 seconds, run another 15 seconds.

What if...

What if...

Frost Gate Guardian

Join Date: Jan 2006

Me/

You're having way too much fun with this.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Wretchman Drake
I was playing a Rezmer in RA once... . . .

You were what?

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by ubermancer
. . .

You were what? a fast casting mesmer that can quickly resurrect teammates

aZn invaZn

aZn invaZn

Academy Page

Join Date: Aug 2006

E/

back on topic: use sin and get deaths charge and heart of shadow. each one has practically no cast time and shadow steps you for a 100+ heal.

gg

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

^QFT, heart of shadow is really, really handy

Carmine

Carmine

Academy Page

Join Date: Jun 2006

CA

Flaming Turtles

Quote:
Originally Posted by Enko
a fast casting mesmer that can quickly resurrect teammates I think you missed the skepticism.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

If your character is Me/Mo, and you have about 12 FC (not sure if this is accurate) and you use a 1/4 healing skill, it should cast at about 1/10 of a second which is the cutoff for instant cast skills.