Originally Posted by Gaile Gray
Hey, now, I only said that changes were being considered. Nothing final yet, and making Razah even just a bit more easily obtained doesn't take away anyone's achievement. You can always refer to him proudly as "Razah, my old-school Hero."
And no, all the world of engaging in nagging and... other stuff... won't cause the designers to make a change unless the change is desirable, in which case they probably knew about it before the nagging began. |
Razah Info
Sarevok Thordin
Quote:
=HT=Ingram
Razah is a unique situation... ok here is the skinny on him... And the reason he is hard to get rightfully so.
1: His profession is a Factions profession unavailable to players of Nightfall only.
2: As such his skills that are unlockable with hero points are EXTRA normally unavailable skills to nightfall only owners.
3: Unlike the assassin hero you have no requirement to own factions to get him. Although now I think of it, The assassin hero MAY be in the end game area, but you may not be able to talk to him without owning Factions. Not sure on that one...
4: Razah is not very useful if you do not also have factions as not many skills will be available for him and without Factions there is not many ways to unlock more for him. So if your a nightfall only person he is not really that useful except as a status symbol.
Now thats just my opinion. But when you look at him like that the Rituralist hero is defiantly a Bonus character for Nightfall owners that they would not normally have unless they also had Factions. So I think its very interesting that they give you access to him at all without having to go to Cantha to get him.
Think about it, the Necro Olias from Lions Arch are bonus in nightfall for people owning Prophecies, as is the assassin from Factions. Without those games you would not have a necro hero for a LONG time in nightfall. And possibly not at all if you choose the magrid route. So having those are Benefits to owning all the chapters. Razah on the other hand is not Dependant on that. So it really does make since in the end.
I always thought the Prophecies hero should have been a Charr, and the Canthan hero a Tengu, but that was me. IT would have just added a new dimension to those unique heroes. and Razah an undead since from torment, which he almost is actually...
1: His profession is a Factions profession unavailable to players of Nightfall only.
2: As such his skills that are unlockable with hero points are EXTRA normally unavailable skills to nightfall only owners.
3: Unlike the assassin hero you have no requirement to own factions to get him. Although now I think of it, The assassin hero MAY be in the end game area, but you may not be able to talk to him without owning Factions. Not sure on that one...
4: Razah is not very useful if you do not also have factions as not many skills will be available for him and without Factions there is not many ways to unlock more for him. So if your a nightfall only person he is not really that useful except as a status symbol.
Now thats just my opinion. But when you look at him like that the Rituralist hero is defiantly a Bonus character for Nightfall owners that they would not normally have unless they also had Factions. So I think its very interesting that they give you access to him at all without having to go to Cantha to get him.
Think about it, the Necro Olias from Lions Arch are bonus in nightfall for people owning Prophecies, as is the assassin from Factions. Without those games you would not have a necro hero for a LONG time in nightfall. And possibly not at all if you choose the magrid route. So having those are Benefits to owning all the chapters. Razah on the other hand is not Dependant on that. So it really does make since in the end.
I always thought the Prophecies hero should have been a Charr, and the Canthan hero a Tengu, but that was me. IT would have just added a new dimension to those unique heroes. and Razah an undead since from torment, which he almost is actually...
Redfeather1975
*ears perk up*
Did I hear someone say Tengu hero?!
*sniffs around like a hyper dog*
Did I hear someone say Tengu hero?!
*sniffs around like a hyper dog*
Gli
I've turned getting Razah into a personal mini-game.
I set myself the goal of getting Razah without ever farming/questing in DoA and not losing any gold on it either. After 3 weeks of hanging around the Gates of Anguish a few minutes a day, buying gemstones cheap and auctioning them off for a huge profit, I own one Razah, several of each gemstone and made a considerable monetary profit on top.
I set myself the goal of getting Razah without ever farming/questing in DoA and not losing any gold on it either. After 3 weeks of hanging around the Gates of Anguish a few minutes a day, buying gemstones cheap and auctioning them off for a huge profit, I own one Razah, several of each gemstone and made a considerable monetary profit on top.
S H R E D D E R
great. i dont wanna powertrade to get a hero everybody should own. imho completing factions and nightfall should be enough to get the rit hero. he is not god, just another class.
Gli
Well, you know... I'd rather spend 10-15 minutes per day (that's all it takes) trading a bit than spending any time at all playing DoA. It's not as if there are any other options right now.
I've been doing something to get Razah instead of just posting my displeasure on these forums. (I tried that weeks ago and it got me nowhere.) Guess what? Right now, I have Razah on my first character that made it through the game. Even if nothing changes, at least 2 more of my characters can grab him. (I'll hang on to my gems for the time being though. Should Razah become available without the gemstones, I'm buying coffers.)
I've been doing something to get Razah instead of just posting my displeasure on these forums. (I tried that weeks ago and it got me nowhere.) Guess what? Right now, I have Razah on my first character that made it through the game. Even if nothing changes, at least 2 more of my characters can grab him. (I'll hang on to my gems for the time being though. Should Razah become available without the gemstones, I'm buying coffers.)
SpeedyKQ
I'm still holding out hope that they'll give us a rit that I can use to actually play the game with, instead of getting him after the game is over.
It is bad enough waiting until the game is half over to get Morgahn. This is ridiculous.
It is bad enough waiting until the game is half over to get Morgahn. This is ridiculous.
Well99
Quote:
Originally Posted by SpeedyKQ
I'm still holding out hope that they'll give us a rit that I can use to actually play the game with, instead of getting him after the game is over.
It is bad enough waiting until the game is half over to get Morgahn. This is ridiculous. |
yasmina
Well, it would be great if they changed it abit on how you receive razah because it is almost like farming for greens if you are not the right class you will barely get a group to finish the missions, the missions to me are some times almost impossible to finish and then once again you have people that are able to camp out and farm for the stones to gain access and they sit there overcharging people for them, to a point I myself stopped trying to get razah all together, to much time I have spent to get to the end game and then must fine people knit picking over who should be in a group to do four more missions to gain one hero.
Blackhawk
Quote:
Originally Posted by SpeedyKQ
I'm still holding out hope that they'll give us a rit that I can use to actually play the game with, instead of getting him after the game is over.
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Velvet Wing
a chocolate teapot does prove usefull!!! I love chocolate... *mumbles...* chocolate... hmmmm... melted chocolate... *mumbles...*
Paperfly
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a chocolate teapot does prove usefull!!! |
Good ol' teapot head.
Zehnchu
Any word on if this will really be resolved? Or just wishful thinking?
Priest Of Sin
Even if Razah was made easier to get (plz plz PLZ), you can still brag about how you got him in DoA. Because i'm sure you screened the moment you got him, like I did.
But i'm all for making him easier to get. I've got him on my MONK, but I never use my monk... I want him on my Assassin, who has no place in DoA.
But i'm all for making him easier to get. I've got him on my MONK, but I never use my monk... I want him on my Assassin, who has no place in DoA.
Paperfly
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But i'm all for making him easier to get. I've got him on my MONK, but I never use my monk... I want him on my Assassin, who has no place in DoA. |
...Hence Union and Shelter, a 'sin's best friend because they protect you at range.
Thom The Brawler
I'm in the group that never plays with other humans. I've beat all three chapters with heros and henchies only. I don't think there should be any greater prize such as a hero that can't be gained solo.
Well99
Well I guess were still in the wait mode.I see they changed how you get Olias and sin but no change to Rit.Oh well
VitisVinifera
a broken promise? NOOOOOOOOOOO not anet!
King Kong
Another broken promise, just like access to the factions elite missions
Vinraith
Quote:
Originally Posted by VitisVinifera
a broken promise? NOOOOOOOOOOO not anet!
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zwei2stein
Quote:
Originally Posted by King Kong
Another broken promise, just like access to the factions elite missions
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And kudos to Anet for realizing Razah aceess is ufair (hes no vanity at all).
johnactor
Just adding my voice to those wanting Razah to be slightly easier to get to. I find I'm just waiting for ages in DoA for a group, that even then won't do well, and to date, given I have a life, I have only one stygian gemstone.
I am really keen to play a rit, but realise that getting a rit hero on that character will be really tough, and right now, with my monk, I simply am not capping rit elites because I doubt I'll get razah without throwing loads of money at some gems. I'm capping elites for classes that all my characters will use for that much longer in the game.
Perhaps they ought to sort out a new rit hero, and keep razah where he is. It's possible to get two of a few other classes out there after all.
I am really keen to play a rit, but realise that getting a rit hero on that character will be really tough, and right now, with my monk, I simply am not capping rit elites because I doubt I'll get razah without throwing loads of money at some gems. I'm capping elites for classes that all my characters will use for that much longer in the game.
Perhaps they ought to sort out a new rit hero, and keep razah where he is. It's possible to get two of a few other classes out there after all.
bungusmaximus
Yeah, that is/might be good news. Never found the patience to finish DoA, only the first Mallyx quest which I found rather tedious(bodyblock, nuke rinse repeat..). A ritualist hero however could be very useful for farming and the like .
icedragon981
Well, I took the easy way and bought each of the gemstones from other players for around 100k+2k ectos or so.. After this, I took my Necro to the Heart of Abaddon with hero/hench and got Razah. I set him up with a restoration build and, IMO, he makes a better healer than a WoH Dunkoro . Though I feel he is a great asset, I do not feel he should be this hard or costly to obtain since he is just another hero in the end; although I doubt his PvE acquisition will be changed...
Zeph
As much as I am pleased they are considering this. Did they really have to wait until after I paid 100k a week ago to unlock him? Looks like I should have waited, I could have saved myself 100k.
Zehnchu
It’s just used to shut down multiple threads and make people forget about the only ritualist hero in the game, it’s the same tactic used for Factions elite missions. Community outrage for weeks on forums and in game visits till they hear “devs are looking into it” then community is happy to hear that it’s being looked in to and clams down toss in special events and then it is forgotten about. Not knocking it…it works.
cthulhu reborn
Well, I am glad they are looking into it. They have made DoA such a tricky area that you generally only find groups to go in there that feature team builds that do not, by definition, include half the character classes (namely Ritu, Para, Assa, Derv, Mesmer). So try and get the hero in DoA with those classes...it's damn near impossible.
I get the feeling that most people who play PvE do not care much for DoA, myself included and that's fair enough: to each his own. But to then put the only ritu hero there seems like an unfortunate choice. I would've thought it better to have some bad ass looking hero available there of a class that you can already have. But that's just me
So as far as I am concerned, please pull Razah out of an area where only half the professions can realistically venture or add another Ritu hero somewhere else where people who don't like chore-gaming can get one.
I get the feeling that most people who play PvE do not care much for DoA, myself included and that's fair enough: to each his own. But to then put the only ritu hero there seems like an unfortunate choice. I would've thought it better to have some bad ass looking hero available there of a class that you can already have. But that's just me
So as far as I am concerned, please pull Razah out of an area where only half the professions can realistically venture or add another Ritu hero somewhere else where people who don't like chore-gaming can get one.
Zazoo
Quote:
Originally Posted by DKnightJ
Well, I consider myself a semi-hardcore player (I play a lot, but only with henchies and heroes) and I HATE the wait time for getting groups. I became thrilled by the fact that Heroes were introduced, it allowed me to have a good enough group to beat Prophesies (have you seen how FEW people are in the RoF?).
If the DoA had like henchmen or even better (but highly unlikely ) the option to go 7 heroes I would be in there full time trying to beat it, but the fact that I need to go with a group of players turns me off. (Much like the HoH, UW, and FoW) Heck, I wouldn't mind a reduced drop rate, all I care about is being able to do the full PvE experience alone. |
Fluffyx
Quote:
Originally Posted by cthulhu reborn
Well, I am glad they are looking into it. They have made DoA such a tricky area that you generally only find groups to go in there that feature team builds that do not, by definition, include half the character classes (namely Ritu, Para, Assa, Derv, Mesmer). So try and get the hero in DoA with those classes...it's damn near impossible.
I get the feeling that most people who play PvE do not care much for DoA, myself included and that's fair enough: to each his own. But to then put the only ritu hero there seems like an unfortunate choice. I would've thought it better to have some bad ass looking hero available there of a class that you can already have. But that's just me So as far as I am concerned, please pull Razah out of an area where only half the professions can realistically venture or add another Ritu hero somewhere else where people who don't like chore-gaming can get one. |
King Kong
Quote:
Originally Posted by Fluffyx
12-23-2006, 03:52 AM Was when the original post was made. Today is 2-20-2007 I believe if they were actually going to do something with this it would have been done by now.
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bungusmaximus
Yeh makes sense. It's noot that i MUST HAVE razah anyway, it just would be nice (I'm already overjoyed with the improvements they made to the game). I would like it more if they would let ppl in Canthan elite missions. Noone plays these missions anymore and theyre fun. I can still play GW very efficiently without razah, but I can't play Urgoz or the Deep
cthulhu reborn
Quote:
Originally Posted by Fluffyx
12-23-2006, 03:52 AM Was when the original post was made. Today is 2-20-2007 I believe if they were actually going to do something with this it would have been done by now.
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So, even though they may of course have decided against it, the time factor is not a real indication in my opinion. And it may simply not have been high on the priority list back then either and a new area like that needs some time to prove or disprove itself. J
ust now the quests for obtaining Olias and Zenmai have changed so it's not strange this point is reawakened.
Faer
Guild Wars, Chapter 4: Access Granted.
"In this new installment of the world-famous game series, Guild Wars, which has sold over 3 million copies so far, players who have clung to last shreds of hope will finally be given the things they desire. Join with the forces of Balthazar and battle head-to-head in classic 12v12 form. Rally with Dwayna and feel the light that is Razah descending upon the masses in a mighty resurrection of proper PvE rewards placement. Quest to your heart's delight to earn skills, or buy the ones you are too lazy to quest for! Fight in the darkest reaches of the Luxon and Kurzick territories using the new No-Restrictions Elite Mission system! Sell your items to players around the world without leaving the game with the new Auction House system, while enjoying a spam free chatting atmosphere unrivaled by other games. Purchase hairstyles, name your weapons, and live the dream, in Guild Wars: Access Granted! Enjoy PvP and PvE like never before, with the latest and greatest game-wide total skill re-balancing, that will separate PvP skills from PvE skills.
Coming 'soon'."
Sorry ArenaNet, but... you've sort of had this one coming. I understand that things take time to work out, and to program, but unless you are either extremely understaffed or just too busy thinking of what you think is "cool" rather than actually implementing any of it, there is no real reason for these massive delays. You either do something, or you don't do it, but either way, you should never leave a community hanging like you do. You don't need to keep a specific set of players, because of your sales platform, but if word gets out about how many important issues are pushed back for petty ones, you won't get the new players that you need to survive come C5, C6, and / or so on. I love this game, and enjoy it more than most others I have yet played, but waiting months, and almost years in some cases (not necessarily referring only to GW with that one), for something to be put into the game that should have been in there since the betas... It's just a little disheartening.
Do it, or don't do it. Just please, stop beating around the bush and let us know, should we keep holding out, or should we quit now to prepare for some of the new games coming out in the near future?
"In this new installment of the world-famous game series, Guild Wars, which has sold over 3 million copies so far, players who have clung to last shreds of hope will finally be given the things they desire. Join with the forces of Balthazar and battle head-to-head in classic 12v12 form. Rally with Dwayna and feel the light that is Razah descending upon the masses in a mighty resurrection of proper PvE rewards placement. Quest to your heart's delight to earn skills, or buy the ones you are too lazy to quest for! Fight in the darkest reaches of the Luxon and Kurzick territories using the new No-Restrictions Elite Mission system! Sell your items to players around the world without leaving the game with the new Auction House system, while enjoying a spam free chatting atmosphere unrivaled by other games. Purchase hairstyles, name your weapons, and live the dream, in Guild Wars: Access Granted! Enjoy PvP and PvE like never before, with the latest and greatest game-wide total skill re-balancing, that will separate PvP skills from PvE skills.
Coming 'soon'."
Sorry ArenaNet, but... you've sort of had this one coming. I understand that things take time to work out, and to program, but unless you are either extremely understaffed or just too busy thinking of what you think is "cool" rather than actually implementing any of it, there is no real reason for these massive delays. You either do something, or you don't do it, but either way, you should never leave a community hanging like you do. You don't need to keep a specific set of players, because of your sales platform, but if word gets out about how many important issues are pushed back for petty ones, you won't get the new players that you need to survive come C5, C6, and / or so on. I love this game, and enjoy it more than most others I have yet played, but waiting months, and almost years in some cases (not necessarily referring only to GW with that one), for something to be put into the game that should have been in there since the betas... It's just a little disheartening.
Do it, or don't do it. Just please, stop beating around the bush and let us know, should we keep holding out, or should we quit now to prepare for some of the new games coming out in the near future?
fenix
Quote:
Guild Wars, Chapter 4: Access Granted. "In this new installment of the world-famous game series, Guild Wars, which has sold over 3 million copies so far, players who have clung to last shreds of hope will finally be given the things they desire. Join with the forces of Balthazar and battle head-to-head in classic 12v12 form. Rally with Dwayna and feel the light that is Razah descending upon the masses in a mighty resurrection of proper PvE rewards placement. Quest to your heart's delight to earn skills, or buy the ones you are too lazy to quest for! Fight in the darkest reaches of the Luxon and Kurzick territories using the new No-Restrictions Elite Mission system! Sell your items to players around the world without leaving the game with the new Auction House system, while enjoying a spam free chatting atmosphere unrivaled by other games. Purchase hairstyles, name your weapons, and live the dream, in Guild Wars: Access Granted! Enjoy PvP and PvE like never before, with the latest and greatest game-wide total skill re-balancing, that will separate PvP skills from PvE skills. Coming 'soon'." |
Faer is so right. Its either make the features people ask for (not stupid ones), or don't. Just don't tell us you 'might' make them, it's stupid.
Arkantos
Everything that Faer said is pretty true tbh.
MrTumnus
(tangent) If Gaile is still monitoring this thread, did you ever get your mask back? I hope the fellow who took it returned it instead of holding an auction for it. (/tangent)
Avarre
Quote:
Originally Posted by Faer
Guild Wars, Chapter 4: Access Granted.
"In this new installment of the world-famous game series, Guild Wars, which has sold over 3 million copies so far, players who have clung to last shreds of hope will finally be given the things they desire. Join with the forces of Balthazar and battle head-to-head in classic 12v12 form. Rally with Dwayna and feel the light that is Razah descending upon the masses in a mighty resurrection of proper PvE rewards placement. Quest to your heart's delight to earn skills, or buy the ones you are too lazy to quest for! Fight in the darkest reaches of the Luxon and Kurzick territories using the new No-Restrictions Elite Mission system! Sell your items to players around the world without leaving the game with the new Auction House system, while enjoying a spam free chatting atmosphere unrivaled by other games. Purchase hairstyles, name your weapons, and live the dream, in Guild Wars: Access Granted! Enjoy PvP and PvE like never before, with the latest and greatest game-wide total skill re-balancing, that will separate PvP skills from PvE skills. |
Your PvE points are largely valid, except the general cause of stagnation in PvE - the development of elite areas, the changes to AI, have made going through the endgame locales more of a repetitive drag than anything. Access to things is one point, but it hardly matters as the inherent situation of those areas is the same mobs, over and over, with the same skills. I tried the Factions elite missions during the weekends, got bored halfway, and really stopped caring - the structure of these areas (mainly with DoA) is the bigger issue.
The5thSeraph
I can't get Razah with my Assassin. Why the sweet hell can't I put two Factions classes together like I should be able to?
IS this really being considered or not? This thread is ancient by now... just about.
You say that like you expect PvE'ers to give a toss about PvP (despite claiming quite only on the flipside that PvP'ers don't care about PvE).
Make no mistake: We don't.
PvP skill balances do enough damage to PvE as it is. Constantly changing them on a weekly basis to counter whatever PvP trends might arise or suchlike would all but ruin PvE entirely (not that you care, but others do)... not to mention that it would lead to the eventual death of all skill synergy in the game if taken to its logical conclusion.
Its impossible to please all of the people all of the time. A-Net try as they can, but for the most part they get more complaints in return than praise... and there are always more issues to deal with.
*Sighs*
IS this really being considered or not? This thread is ancient by now... just about.
Quote:
Originally Posted by Avarre
You say PvP will be 'enjoyable', yet mention nothing about it. Splitting PvE and PvP skills doesn't mean anything to PvP'ers, because PvP'ers do not care about the state of PvE for the most part. Whether you do updates for PvE is irrelevant to the state of the PvP game, because the situation is the skills in PvP are not balanced. The problem is the method of PvP skill balancing is being taken in the wrong manner - large, occasional shifts that direct the meta rather than small updates that try to keep one build from domination.
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Make no mistake: We don't.
PvP skill balances do enough damage to PvE as it is. Constantly changing them on a weekly basis to counter whatever PvP trends might arise or suchlike would all but ruin PvE entirely (not that you care, but others do)... not to mention that it would lead to the eventual death of all skill synergy in the game if taken to its logical conclusion.
Its impossible to please all of the people all of the time. A-Net try as they can, but for the most part they get more complaints in return than praise... and there are always more issues to deal with.
*Sighs*
elsalamandra
DoA and its associated things such as Razah, gloom weapons, coffers etc etc no longer appeal to me.
I am quite a lover of PvE but I feel tottaly let down by ANET with this now area DoA.
Yes I know its free bla bla bla.
NERF IT and it will become popular if not all you are having is people exploiting areas like stygian veil where rangers solo farm this and other areas with the 105 monk and famine ranger.
No wonder the gems are so high in price.
Sorry anet no GG on DoA
I am quite a lover of PvE but I feel tottaly let down by ANET with this now area DoA.
Yes I know its free bla bla bla.
NERF IT and it will become popular if not all you are having is people exploiting areas like stygian veil where rangers solo farm this and other areas with the 105 monk and famine ranger.
No wonder the gems are so high in price.
Sorry anet no GG on DoA
Faer
Quote:
Originally Posted by Avarre
You say PvP will be 'enjoyable', yet mention nothing about it.
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Avarre, I didn't claim all of it to be complete or valid. I meant it to be a mockery of current circumstances. There was a lot more I wanted to add to it, and a lot more detail I wanted to put into what I have there, but I didn't want to write a four page report on the subject. I'm also aware that the state of the PvE environment doesn't matter to PvP players, but the PvP/PvE separation of skills thing is something PvE players have been chattering about for months, so I felt it deserved a slot in my mini-rant. I moderate the section where these people hang out and rant about the things they want to see in the game, so the least I can do is show that I pay attention to the content of the threads I lock.
In short, the point of my post was this: everything broken and / or needed will be fixed and / or implemented in Chapter N, which will be coming out sometime next century.