Primary Attribute: Inanimateness <--yes the name sucks...
Increases the effectiveness and duration of skills in this tree, and for every 4 levels you gain +5 armor whenever you stand still and do not activate skills and do not attack.
Secondary Attributes:
String Mastery: this is much like swordsmanship, hammer mastery etc, but for the weapon strings. Strings will be a new weapon which have the attack range of a short bow, deals slashing damage, and can attack another enemy adjacent to the target.
Control Magic: this tree of skills will aim towards hindering the effectiveness of the enemy, disabling skills in their skillbar and causing chaos in their formation.
Marionette: tree includes skills in summoning marionettes, altering their personalities, and their attack skills.
Concept Skills:
e = energy
ct = casting time in seconds
rc = recast time in seconds
Marionette:
3 skills will summon a marionette of then which a number of personalities can be applied to 2 of them. personalities work like stances. only one active allowed, however, personalities will change the appearance of marionettes.
Animate Lesser Marionette: 10e 1ct 15rc
Summons a marionette of lvl 0-16. damage depends on level, does melee attacks. you may only have one marionette active at a time. while this skill is active your movement speed is reduce TO 90%. this marionette does not have alter personalities. reactivating this skill while controlling a marionette destroys your active marionette. destroying your marionette does not trigger the rc time of this skill.
Animate Marionette: 15e 2ct 15rc
summons a marionette of lvl 4 - 20. damage depends on level (does more damage than lesser marionette at same level). you may only have one marionette active at a time, your movement speed is reduced to 75% while active. reactivating this skill while controlling a marionette destroys your current marionette. this marionette has alter personalities. destroying your marionette does not trigger the rc time of this skill.
Animate Greater Marionette: (elite) 15e 2ct 30rc
summons a marionette of lvl 8- 24. damage depends on level (does more damage than marionette at same level). you may only have one marionette active at a time. reactivating this skill while controlling a marionette destroys your current marrionette. this marionette has alter personalities. destorying your marionette does not trigger the rc time of this skill.
the following personality skills can not be activated whilst controlling a lesser marionette. ALL personality skills have a global cooldown of 2seconds.
His name is John: (marionette personality) 5e 4rc
Your marionette becomes john and attacks 33% faster but takes double damage for 8 seconds. if john dies, you lose 20% of your max hp.
Her name is Jane: (marionette personality) 5e 20rc
your marionette becomes Jane and cannot attack. gains +80 armor and 7 hp regeneration, lasts for 1 - 9 seconds.
His name is Chucky: (personality) 10e 60rc
your marionette becomes Chucky for 15 seconds. You lose control of your marionette and may not animate another marionette for 15 seconds. Chucky becomes hostile to the group with most enemies and gains +25% attack speed and +3 regeneration for the (amount of enemies present minus 1) seconds. Chucky becomes hostile to you at the end of 15 seconds.
His name is Romeo: (personality) 15e 20rc
for 1-8 seconds your marionette becomes Romeo, all damage dealt to you is redirected to Romeo. if this damage would destroy romeo, you die too.
Her name is Juliet: (elite Personality) 10e 30rc
for 1 - 6 seconds, your marionette becomes Juliet. all damage dealt to you is redirected to your Juliet.
Other personalities may include increases in movement speed, evasion and blocking, interrupt upon attack etc.
Poison Mechanism: spell 5e 8rc
the next attack against your marionette causes the attacker to be poisoned for x seconds.
Trapdoor Mechanism: spell 5e 1ct 12rc
swap positions with your marionette. you may not move for 2 seconds.
Destruction Mechanism: spell 15e 3ct 45rc
your marionette is destroyed, deals 20 - 150 damage to adjacent enemies.
Iron Maiden: Marionette attack 10e 12rc
must target a knocked down foe. is easily interrupted. your marionette strikes for +X damage, target foe's skills are disabled for 0 - 3 seconds if successful.
Guillotine:Marionette attack 10e 12rc
must target a knocked down foe. your marionette strikes for +X damage, target foe suffers from deep wound for x seconds.
Electric Chair: marionette attack 15e 20rc
is easily interrupted. your marionette strikes for +x lightning damage and target foe's skills are disabled for 0 - 2 seconds. this attack has +20% armor penetration.
[Control Magic]
Entangle: Hex Spell. 5e 1ct 20rc
Target foe and adjacent foes are hexed with Entangle 1-7. while you continue to attack this target with strings, entangle causes the hexed foe to move 50% slower.
Strings Attached: elite Hex Spell 15e 2ct 20rc
Target foe is hexed with Strings Attached for 1-8 seconds. Whenever target foe attempts to use a skill that costs energy, 5 energy is lost prior to using the skill. if the remaining energy is not sufficient to cast the spell, that spell is not cast.
Loose String: elite spell 10e 1/4 ct 30rc
if target is casting a spell which targets an ally, that spell now targets YOUR ally instead. if that spell targets a foe, that spell now targets YOUR foe instead. if target foe is casting a spell which targets himself/herself, that spell now targets you. this spell causes exhaustion.
Choke: hex spell
Target foe is hexed with choke and can not use shouts or chants while you continue to attack hexed target with strings for 2-9 seconds.
Mimic Stance: elite hex spell 15e 3ct 30rc
Target foe is hexed with mimic stance. whenever you enter a stance, target foe enters the same stance for the same duration. lasts 1-7 seconds
"I didn't mean it": elite spell 15e 2ct 30rc
a random shout or chant is disabled from target foe, that shout or chant is activated upon your allies instead. this spell causes exhaustion
String Mastery:
Barbed String:
a regular bleeding attack for the strings.
Trip: string attack
target foe and adjacent foes are knocked down for 3 seconds. your skills that require casting time are disabled for 3 seconds.
Lash out: stance 15e 30rc
While in this stance you may not move. your string attacks may attack an additional target. 4- 12 second duration
Extend: stance 10e 45rc
while in this stance you may not attack enemies adjacent to yourself, but your attack range is increased. 1-8 second duration.
Restring: attack skill 10e 30rc
attack must hit a knocked down foe, if this attack hits, target is knocked down after 3 seconds.
Inanimateness
Inanimate attack: stance 5e 10rc
for 1- 5 seconds, the armor bonus of inanimateness will still apply even if you attack
Playing the puppet: skill 5e 10rc
your skills that require casting time are disabled for 3 seconds and you may not move, armor bonus of inanimateness is doubled.
thats about all i can think of ....hope people will give it a browse
