Petetion to change Archer's Signet

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

It sucks. I think it's totally useless at the moment simply because it's tied to expertise. The higher you raise your attribute tied to this skill, the less you need it.
Thom Bangalter recently suggested in another thread using this elite along with Concussion Shot as a viable use. While this may be the *best* use for the skill, it's still terrible. Why?

*Concussion Shot has a recharge of 5 seconds.
*Archer's Signet, in the current state, only works on your next 7 bow attacks.
*In order from you to gain any semblance of profit from this elite, you'd be using Concussion Shot as soon as it recharged.
*In order for you to use Concussion Shot with this skill, you most likely would not be using any other bow attacks, AT ALL.
*Why? 7*5=35 out of those 30 seconds on the duration of your elite. You only have 15 seconds downtime to "waste" bow attacks before you have to stick to Concussion Shot again.
*Using any other attack skills lowers the profit from your elite.
*As we all know, spamming an interrupt as soon as it recharges, that does no extra damage is bad. Not to mention spamming it 30 out of 45 seconds.


What could be done to turn this into a good skill? Well, you could tie it to Marksman, and make change the skill to be something more like this:

Archer's Signet: All your non-attack skills are disabled for 15...9 seconds. For 30 seconds, your next 1...15 bow attacks cost no Energy.


Or, better yet, you could change it to something I dreamed up when I was bored.
The most major change would be tying it to marksman, but in a different way. Check this out:

Archer's Signet: For 60...30 seconds, when you use a bow, your attacks deal an extra 30...1 damage, and have an additional 25...1 percent chance to critical.

How sweet would that be?
Tell me what you think, rangers.

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by jesh
Archer's Signet: For 60...30 seconds, when you use a bow, your attacks deal an extra 30...1 damage, and have an additional 25...1 percent chance to critical.
So you want it to be where, the more points you invest in Marksmanship, the suckier it gets?

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Heh, glad I wasn't the only one who was a little taken aback by that.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Every profession has some absolutely lame skill that no one will ever use, lol

This happens to be one of the ranger's worst. Good energy management is already here: [skill]Prepared shot[/skill]. Gotta be in a prepration to use it.....doesn't get any easier than that.

Archer's signet is just plain horrible. I think a nice buff would be increasing the duration to maybe 40secs. It'd also be really nice if it only applied to bow attacks that cost at least 10energy, cause using this skill with 5energy attacks is kind of a waste.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Eh, just tying it to marksmanship with no change would be nice

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Well what about if you have no energy? If you just use Archer's Signet, you can get off a good number of attacks while actually gaining energy.

If you think that Concusion shot is the best choice of skill to spam, try Penetrating Attack and its duplicate Sundering Attack.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

It's best to just move Archer's Signet to Markmenship attribute. Not only does markmenship need a signet skill, but it also make sense.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by -.-
So you want it to be where, the more points you invest in Marksmanship, the suckier it gets?
Yep. It could be fun to drop marksman entirely by using this elite, or to use a bow legitimately on a secondary ranger, right? It wouldn't have the same purpose, but it suits the name, and I think it'd be nicer than what we have now.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

If you want to find a use for it, add Mantra of Inscriptions (or Signets) then add as many high-priced bow attacks as you can, with Read the Wind. Throw in Tiger's Fury, and you got a high damage interrupt build.

The worst part about Archer's Signet is that it's part of Expertise. If my Expertise is high enough to use the skill effectively, why would I need another source of energy management?

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

Quote:
Originally Posted by Legendary Ultimatum
every class has sucky skills, get over it
if every skill was worth using, the game would be much more intersting, tactics-wise.
/signed for buffing every crappy skill.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

I did some test over this skill. Appearantly it's bugged on the skill disable part. It seems to disable skill even when it's not active.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by lightblade
It seems to disable skill even when it's not active.
what do you mean by that? If you mean that it extends the disability of non-attack skills by an even longer amount, then that's what it is supposed to do.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Here's what I did.

expertise is at 12 or Archer's Signet work for 6 shots

Mantra of Inscription -> Archer's Signet -> (other skills disabled and recharging) -> 3 attack skills -> another 3 attack skills -> bam! other skills are disabled again and recharging -> Keep using 6 attack skills without archer's signet -> Other skills disabled again.

Solus_the_Deadly

Solus_the_Deadly

Frost Gate Guardian

Join Date: Dec 2006

Pop

E/

Archers signet is worthless, People get that. But to make it a COMPLETEY overpowered is basically what happened to Spoil Victor, and was STUPID!

Yes arches signet needs a change but to what you suggest is no thought-out well.

Baron Von Mons

Baron Von Mons

Pre-Searing Cadet

Join Date: Jan 2007

NY

Getting High With [Koss]

R/A

Quote:
Originally Posted by Solus_the_Deadly
Archers signet is worthless, People get that. But to make it a COMPLETEY overpowered is basically what happened to Spoil Victor, and was STUPID!

Yes arches signet needs a change but to what you suggest is no thought-out well.



ya i agree....with the whole +30 damage and +25% critical ......might as well make the skill description " Delete target character"......

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Baron Von Mons
ya i agree....with the whole +30 damage and +25% critical ......might as well make the skill description " Delete target character"......
If you're running 0 points in Marksmanship...