Minion Bug Still Persists After Fix.

miasma

miasma

Frost Gate Guardian

Join Date: Dec 2005

Scars Meadows[SMS]

N/

More than anything, I intend for this thread to get the attention of Gaile Grey so that she may inform the programmers of this bug. The last bugfix for Minions did sucessfully fix most of the sluggish behavior, however in my experience I have found lingering problems with Factions Minions, namely Flesh Golem and Vampiric Minions. The behavioral problem is that when i move they delay for a short period of time before moving. In extreme cases this can be up to a ten second delay. The picture here will show you Fleshie and a Vampiric lagging far behind whilest a normal fiend is where he is suppose to be. I have not encountered this bug with any other minions other than Factions ones. Good Luck, Have Fun Programmers.

http://img170.imageshack.us/img170/3644/gw530or5.jpg

Mod Edit: Please use URL tags and not IMG tag's for images that are bigger than 1024*768. Edited post to display URL only.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

I noticed this too... sucks eh? Fleshie won't go in there and pound the enemies like he's supposed to

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Yep, I noticed that my golem is still lazy.
Just like the update note, they fixed Nightfall minions only.

Talic

Talic

Academy Page

Join Date: May 2005

Durance Of Fate [DoF]

W/

WHY fleshie WHY? Where did I ever go wrong?!?

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

maybe the minions are on strike

unspokenglory

unspokenglory

Frost Gate Guardian

Join Date: Sep 2006

in the pits of a shadowy depth

central guild alliance

W/Mo

i think they are ploting to kill there master ^_^ "VIVA LA REVOLITON"

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Insects in Marga Coast seemed lazy yesterday. Killed one before they even reacted to me. Same with white mantle knights in Riverside Province.

That's not a complaint though

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

Thats why i fired Flesh Gloem, he's been doing that for a while now.

Icey Viens makes it alot more fun on my end.

Hockster

Hockster

Banned

Join Date: Jul 2005

Flesh Golem is a garbage elite anyway. Jagged Bones smokes it out of the water. Heroes use it very well too.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

yeah still noticing that with the golems.....I usually send my mm ahead so that they catch up before the battles are over.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

serves you people right for using flesh golem. Jagged bones, order of undeath, and Aura of the Lich all kick the crap out of golem.

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

To be honest, I think this is intended as proper behavior. (I hate it btw) I figure some people in pvp complained they were pwned by a mm, and demanded it be nerfed.

Wtf Its A Monk

Frost Gate Guardian

Join Date: Feb 2006

Michigan

A/

idk this is absolutely horrible for MMs and MM Heros makes the effect of minions (meat shields) pretty much usless in PVE i hope its a bug and i hope it gets fixed

miasma

miasma

Frost Gate Guardian

Join Date: Dec 2005

Scars Meadows[SMS]

N/

This thread was not intended to degenerate into a discussing of Flesh Golem as a good skill or not. All skills in the game should work as intended whether you like them or not.

I am 100% certain that this is a bug as Ch1 and 3 minions, fiends, and jaggies do not behave this way, as i stated earlier it is a problem with fleshie and vampiric. If it were to be intended this way, i would expect it to be noted in the skill description, perhaps like this

Animate Vampiric Horror

Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Vampiric Horrors often become distracted by blades of grass and pretty flowers.

Animate Flesh Golem

Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. Flesh Golem must stop periodically to relive himself of pressure.

I would love if Gaile could respond here, just so i know shes made note of this problem.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Shambling and Jagged Horrors most definately exhibit this problem also. It's a real problem.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

If you use the ALL PARTY flag placement, even beside you, the minions move again. I've noticed the hesitancy since the update as well (though not as bad as before) and using the flags work instantly to get them moving.

Just don't be too far around corners or obstacles when doing this, for they will still get jammed on walls/corners if the 'line' from you to them is extreme.

P.S. To those who gave up Flesh Golem, and stated it such here:

Amen. Icy veins gets a thumbs up. I haven't looked back since.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Well i've been trying a jagged bones/death nova build in RA. It's actually been working pretty good except sometimes the minions just wander around and looking confused because they dont know what target to attack.

Ember010

Ember010

Krytan Explorer

Join Date: Nov 2006

D/

i noticed this too. was really disapointed and assumed it was a nerf. is it a bug??

I'd prob use my mm more if it was fixed. The minions have been dumbed down enough lol

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Sometimes my minions will run to fight enemies far outside my aggro bubble. My fleshie keeps playing the drums and then finally catching up. My heroes and I are either getting faster or minions just got slower. *shrug*

Enchanted Warrior

Wilds Pathfinder

Join Date: Jul 2006

W/Mo

Mine find a shady spot and play cards.. They mutter something about unions etc when I hit ctrl-target.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Ive only noticed my flesh golem lagging.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

I haven't noticed anything but the flesh golem lagging behind, and then I saw that update and thought "Oh cool! I can be a MM or have my heros be a MM again!" I'm so dissapointed since one of the most usefull MM skills doesn't really work because it lags behind, and that update made me even more dissapointed because it was "fixed" yet it's still there...

wilson

Krytan Explorer

Join Date: May 2005

aggro bubble

[RD];[FW];[GOTS];[baed];[kiSu]

I haven't played MM for a very long time now, because I think it's quite dull tbh, but I noticed this minion bahaviour on my MM hero. The "minion skills" he uses are [skill]Animate Bone Horror[/skill], [skill]Animate Shambling Horror[/skill] and [skill]Jagged Bones[/skill]. Olias is really an awesome MM and with [skill]Jagged Bones[/skill] he can keep his minion army literally going forever. The only thing that is somewhat annoying is that his minions are always trailing behind (like shown in the OP's screenshot) and sometimes attack a patrol I was avoiding before and get killed, leaving poor Olias without minions.

Valon

Valon

Ascalonian Squire

Join Date: Oct 2006

Tree

R/

Olias does it too, he stays with his minions way back, I even put him in attack mode because all my other heroes are in guard but he still does it. Kinda pisses me off. Hope they fix it :P

Grolubao

Grolubao

Frost Gate Guardian

Join Date: Nov 2006

Almada, Portugal

SilĂȘncio Nocturno

Mo/A

yaps, I believe it's a bug that needs to be fixed.