Minion Bug Still Persists After Fix.
miasma
More than anything, I intend for this thread to get the attention of Gaile Grey so that she may inform the programmers of this bug. The last bugfix for Minions did sucessfully fix most of the sluggish behavior, however in my experience I have found lingering problems with Factions Minions, namely Flesh Golem and Vampiric Minions. The behavioral problem is that when i move they delay for a short period of time before moving. In extreme cases this can be up to a ten second delay. The picture here will show you Fleshie and a Vampiric lagging far behind whilest a normal fiend is where he is suppose to be. I have not encountered this bug with any other minions other than Factions ones. Good Luck, Have Fun Programmers.
http://img170.imageshack.us/img170/3644/gw530or5.jpg
Mod Edit: Please use URL tags and not IMG tag's for images that are bigger than 1024*768. Edited post to display URL only.
http://img170.imageshack.us/img170/3644/gw530or5.jpg
Mod Edit: Please use URL tags and not IMG tag's for images that are bigger than 1024*768. Edited post to display URL only.
Sasuke The Betrayer
I noticed this too... sucks eh? Fleshie won't go in there and pound the enemies like he's supposed to
ManMadeGod
Yep, I noticed that my golem is still lazy.
Just like the update note, they fixed Nightfall minions only.
Just like the update note, they fixed Nightfall minions only.
Talic
WHY fleshie WHY? Where did I ever go wrong?!?
Elena
maybe the minions are on strike
unspokenglory
i think they are ploting to kill there master ^_^ "VIVA LA REVOLITON"
Tactical-Dillusions
Insects in Marga Coast seemed lazy yesterday. Killed one before they even reacted to me. Same with white mantle knights in Riverside Province.
That's not a complaint though
That's not a complaint though
Rusty Deth
Thats why i fired Flesh Gloem, he's been doing that for a while now.
Icey Viens makes it alot more fun on my end.
Icey Viens makes it alot more fun on my end.
Hockster
Flesh Golem is a garbage elite anyway. Jagged Bones smokes it out of the water. Heroes use it very well too.
cosyfiep
yeah still noticing that with the golems.....I usually send my mm ahead so that they catch up before the battles are over.
Coloneh
serves you people right for using flesh golem. Jagged bones, order of undeath, and Aura of the Lich all kick the crap out of golem.
Enchanted Warrior
To be honest, I think this is intended as proper behavior. (I hate it btw) I figure some people in pvp complained they were pwned by a mm, and demanded it be nerfed.
Wtf Its A Monk
idk this is absolutely horrible for MMs and MM Heros makes the effect of minions (meat shields) pretty much usless in PVE i hope its a bug and i hope it gets fixed
miasma
This thread was not intended to degenerate into a discussing of Flesh Golem as a good skill or not. All skills in the game should work as intended whether you like them or not.
I am 100% certain that this is a bug as Ch1 and 3 minions, fiends, and jaggies do not behave this way, as i stated earlier it is a problem with fleshie and vampiric. If it were to be intended this way, i would expect it to be noted in the skill description, perhaps like this
Animate Vampiric Horror
Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Vampiric Horrors often become distracted by blades of grass and pretty flowers.
Animate Flesh Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. Flesh Golem must stop periodically to relive himself of pressure.
I would love if Gaile could respond here, just so i know shes made note of this problem.
I am 100% certain that this is a bug as Ch1 and 3 minions, fiends, and jaggies do not behave this way, as i stated earlier it is a problem with fleshie and vampiric. If it were to be intended this way, i would expect it to be noted in the skill description, perhaps like this
Animate Vampiric Horror
Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. Vampiric Horrors often become distracted by blades of grass and pretty flowers.
Animate Flesh Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. Flesh Golem must stop periodically to relive himself of pressure.
I would love if Gaile could respond here, just so i know shes made note of this problem.
Carinae
Shambling and Jagged Horrors most definately exhibit this problem also. It's a real problem.
AnnaCloud9
If you use the ALL PARTY flag placement, even beside you, the minions move again. I've noticed the hesitancy since the update as well (though not as bad as before) and using the flags work instantly to get them moving.
Just don't be too far around corners or obstacles when doing this, for they will still get jammed on walls/corners if the 'line' from you to them is extreme.
P.S. To those who gave up Flesh Golem, and stated it such here:
Amen. Icy veins gets a thumbs up. I haven't looked back since.
Just don't be too far around corners or obstacles when doing this, for they will still get jammed on walls/corners if the 'line' from you to them is extreme.
P.S. To those who gave up Flesh Golem, and stated it such here:
Amen. Icy veins gets a thumbs up. I haven't looked back since.
Sniper22
Well i've been trying a jagged bones/death nova build in RA. It's actually been working pretty good except sometimes the minions just wander around and looking confused because they dont know what target to attack.
Ember010
i noticed this too. was really disapointed and assumed it was a nerf. is it a bug??
I'd prob use my mm more if it was fixed. The minions have been dumbed down enough lol
I'd prob use my mm more if it was fixed. The minions have been dumbed down enough lol
ValaOfTheFens
Sometimes my minions will run to fight enemies far outside my aggro bubble. My fleshie keeps playing the drums and then finally catching up. My heroes and I are either getting faster or minions just got slower. *shrug*
Enchanted Warrior
Mine find a shady spot and play cards.. They mutter something about unions etc when I hit ctrl-target.
Kool Pajamas
Ive only noticed my flesh golem lagging.
gamecube187
I haven't noticed anything but the flesh golem lagging behind, and then I saw that update and thought "Oh cool! I can be a MM or have my heros be a MM again!" I'm so dissapointed since one of the most usefull MM skills doesn't really work because it lags behind, and that update made me even more dissapointed because it was "fixed" yet it's still there...
wilson
I haven't played MM for a very long time now, because I think it's quite dull tbh, but I noticed this minion bahaviour on my MM hero. The "minion skills" he uses are [skill]Animate Bone Horror[/skill], [skill]Animate Shambling Horror[/skill] and [skill]Jagged Bones[/skill]. Olias is really an awesome MM and with [skill]Jagged Bones[/skill] he can keep his minion army literally going forever. The only thing that is somewhat annoying is that his minions are always trailing behind (like shown in the OP's screenshot) and sometimes attack a patrol I was avoiding before and get killed, leaving poor Olias without minions.
Valon
Olias does it too, he stays with his minions way back, I even put him in attack mode because all my other heroes are in guard but he still does it. Kinda pisses me off. Hope they fix it :P
Grolubao
yaps, I believe it's a bug that needs to be fixed.