im a little confused on how this skill works...at 8 strength, enraging charge give you 3 strikes of adreniline when you hit a target. when you hit the target do you gain only 3 strikes from enraging charge or 4 strikes from enraging charge+the initial hit?
hope that makes sense...
enraging charge....?
Dutch Masterr
-.-
Three from Enraged Charge + One from hitting.
HaloGrunt
yep. if you use it and 9 strength, giving you three strikes, it will charge sever artery (4 strikes). likewise, if you use the charge + hundred blades or another double strike, it will give you 5.
Hidden Prayers
Enraging Charge, Fear Me, Dragon Slash...my toys ^_^
Thom Bangalter
Between enraging charge, rush, and dash, there's absolutely no reason to use sprint anywhere.
Dutch Masterr
i use sprint+enraging charge in my hammer builds. with enraging charge i have no need for an IAS skill anymore.
necrozsi
enraging charge might seem good but it is not so useful in pvp because it ends when u make a hit.
in pvp you need sprint so you can keep chase/hit your target, while enrage charge allows you to get 1 hit but the enemy will be able to kite away from you/heal.
in pvp you need sprint so you can keep chase/hit your target, while enrage charge allows you to get 1 hit but the enemy will be able to kite away from you/heal.
A Leprechaun
lol dutch Masterr are you joking? An IAS hugely pumps up your dmg output and in the long run will give you way more adrenaline gain than enreging charge.
13 strength + enraging charge + mokele smash = 7 adrenaline ^^
~A Leprechaun~
13 strength + enraging charge + mokele smash = 7 adrenaline ^^
~A Leprechaun~
Celab
Quote:
Originally Posted by necrozsi
enraging charge might seem good but it is not so useful in pvp because it ends when u make a hit.
in pvp you need sprint so you can keep chase/hit your target, while enrage charge allows you to get 1 hit but the enemy will be able to kite away from you/heal. So you change target to someone who wont run and isnt packed to the brim with enchantments.
in pvp you need sprint so you can keep chase/hit your target, while enrage charge allows you to get 1 hit but the enemy will be able to kite away from you/heal. So you change target to someone who wont run and isnt packed to the brim with enchantments.
Thom Bangalter
on a good team, everyone kites.
However, instead of sprint you can bring rush and dash, which are both better.
However, instead of sprint you can bring rush and dash, which are both better.