1v1 Battles Coming?! [Gaile Log]
tomcruisejr
dervishes wlll rock 1vs1.
Zinger314
Quote:
Originally Posted by bhavv
[skill]Plague Touch[/skill] [skill]Sight beyond sight[/skill][skill]mending touch[/skill]
GG |
GG
We could go on forever.
Wretchman Drake
I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena. Then I would be happy because besides Hero Battles (the ultimate 1v1 showdown, where you need to direct 3 HEROES to capturing, fighting, etc.) Nightfall failed to deliver for PvP. Factions introduced the Battle Isles, Alliance battles, Fort Aspenwood, etc.
Avarre
Quote:
Originally Posted by Zinger314
[skill]Backfire[/skill][skill]Shame[/skill]
GG We could go on forever. |
It's been pretty much established in other threads that a literal 1v1 would not work well. The only slightly interesting ones might be control characters - ie: pure mesmer vs pure mesmer, or other skirmish setups with near-mirror builds.
Metanoia
Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
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Roshi_ikkyu
Personally I would rather a "free for all" pre-set skill arena, but i'll still try the new feature.
Zinger314
Quote:
Originally Posted by Avarre
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.
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Avarre
Quote:
Originally Posted by Zinger314
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
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Ah, but I ramble.
Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
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Quote:
Originally Posted by Wretchman Drake
I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena.
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icedragon981
Quote:
Originally Posted by Metanoia
16 person FFA Persistent map. Dieing gets you kicked and replaced by a new player, kill quota (1 every 5 mins?) to avoid being kicked for being boring, faction only for kills to encourage offensive builds... Oh, and throw in an observer mode for people in the outposts.
...What? It could happen. ¬_¬ |
ACreator
Quote:
Originally Posted by tomcruisejr
dervishes wlll rock 1vs1.
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ohh i forgot blinding
Coridan
i think it should be broke down by profession.... with a time limit or some sort of scoring system..cuz just about any profession can keep itself alive ...and u don't want a bunch of uberdamageabsorbers rocking a 1vs1 arena and making it boring. Also it shouldn't allow secondaries only primaries proffesions
Mesmer vs mesmer
Warrior vs Warrior
and so on..
I think that would be worth trying out
Mesmer vs mesmer
Warrior vs Warrior
and so on..
I think that would be worth trying out
Coloneh
1v1 battles really dont fit with a team based game, the arenas would all be mesmers, necros and assasins. most attributes lines in the game wouldnt even get touched.
IlikeGW
I think she meant 1v1 hero tournaments.
Gaile Gray
Quote:
Originally Posted by Orphan Anthem
I highly doubt it will be a true 1v1 arena. Ill start bringing a w/mo runner and run the other player in circles if that is the case. Furthermore the 1v1 arena has already been said somewhere to be a 1 person 3 Ai vs 1 person 3 Ai arena so that ends that descussion.
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Quote:
Originally Posted by IlikeGW
I think she meant 1v1 hero tournaments.
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lightblade
Quote:
Originally Posted by Faer
[skill]Signet of Midnight[/skill]
GG. |
GG.
Alleji
Threads about PvP in a PvE forum are highly amusing...
[skill]Blinding Surge[/skill] [skill]Empathy[/skill] [skill]Backfire[/skill] [skill]Diversion[/skill] [skill]Shame[/skill] [skill]Guilt[/skill] [skill]Leech Signet[/skill] [skill]Ether Feast[/skill]
= You can either kill yourself, or I'll wand you to death.
Of course, then people will bring deadly paradox/shadow form sins or SB monks to counter that kind of bullshit and we'll have a rock-paper-scissiors metagame. Or, better yet, if two mesmers like these face off, they're just gonna stare at each other.
[skill]Blinding Surge[/skill] [skill]Empathy[/skill] [skill]Backfire[/skill] [skill]Diversion[/skill] [skill]Shame[/skill] [skill]Guilt[/skill] [skill]Leech Signet[/skill] [skill]Ether Feast[/skill]
= You can either kill yourself, or I'll wand you to death.
Of course, then people will bring deadly paradox/shadow form sins or SB monks to counter that kind of bullshit and we'll have a rock-paper-scissiors metagame. Or, better yet, if two mesmers like these face off, they're just gonna stare at each other.
natuxatu
Wow the above post makes me want to play a Guild Wars TCG or Pen&Paper game
Edit: Opps almost forgot.. I think 1 vs 1 will be fun for some. More specificly people who normally aren't into PvP... I for one don't like PvP but would 1 vs 1... just throwing that thought out there.
Edit: Opps almost forgot.. I think 1 vs 1 will be fun for some. More specificly people who normally aren't into PvP... I for one don't like PvP but would 1 vs 1... just throwing that thought out there.
Darksun
As long as there is no faction, exp, whatever awarded.. why not?
lightblade
or we can even have this kind of things in town, where everybody is watching
kinda like street fights
FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT !!
kinda like street fights
FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT !!
Wretchman Drake
Quote:
Originally Posted by Gaile Gray
Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
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Epinephrine
As I alluded to earlier, the /roll system is fragile. Look at hawks and doves in game theory. They're a bunch of doves. They do pretty well when there are a lot of them, but a hawk shows up and gets a win every time - and often just as fast as the doves, since the dove just resigns when faced with a non-roller.
More hawks will make the dove unviable, and rolling will stop. Doves can survive at some level, in that they may occasionally meet another dove, but the fact is that if anyone cared at all about hero battles the /roll phenomenon couldn't occur.
Now, to make people care about it... well, the hero ladder might suffice, but given that the hero battles simply arren't much fun I doubt it'll work. Who knows though, people watch shows like Identity and Deal or no Deal. Maybe they'll play Hero battles for the sake of a ladder. Unless it's fun though, the roll system will dominate, since you need people to actually want to play it to make the /rolling stop (or at least a large proportion of folks realizing that a hawk strategy will work better than a dove strategy. But then we'll get the Bully and Retaliator and other such hybrids, that refuse to roll, but leave if the other player starts to fight (Bully) or start by offering a roll, but fight if it is refused (Retaliator)).
More hawks will make the dove unviable, and rolling will stop. Doves can survive at some level, in that they may occasionally meet another dove, but the fact is that if anyone cared at all about hero battles the /roll phenomenon couldn't occur.
Now, to make people care about it... well, the hero ladder might suffice, but given that the hero battles simply arren't much fun I doubt it'll work. Who knows though, people watch shows like Identity and Deal or no Deal. Maybe they'll play Hero battles for the sake of a ladder. Unless it's fun though, the roll system will dominate, since you need people to actually want to play it to make the /rolling stop (or at least a large proportion of folks realizing that a hawk strategy will work better than a dove strategy. But then we'll get the Bully and Retaliator and other such hybrids, that refuse to roll, but leave if the other player starts to fight (Bully) or start by offering a roll, but fight if it is refused (Retaliator)).
Axe N Smash
What if they allow you to pick which proffesion YOU want to fight, E.X:
Person A wants to fight a mesmer and is a warrior with skullcrack(ouchage!)
Person B wants to fight a eley and is a mesmer.
Person C is a eley and wants to fight a warrior.
Person D is a eley and wants to fight a mesmer.
Person E is a mesmer and wants to fight a warrior.
Person A and E get into a fight and so dose Person B and D, while C just stands there wating to fight a warrior that wants to fight a eley.
With this you ONLY fight the people YOU want to fight, so if you a eley and you want to fight a warrior, you don't fight a mesmer that wants to fight a eley, no, you fight a warrior that wants to fight a eley.
Everyone wins!
*EDIT* reson why i placed " a warrior with skullcrack" is to explain why i paired up a warrior with a mesmer, so people wouden't think its a fool's post.
Person A wants to fight a mesmer and is a warrior with skullcrack(ouchage!)
Person B wants to fight a eley and is a mesmer.
Person C is a eley and wants to fight a warrior.
Person D is a eley and wants to fight a mesmer.
Person E is a mesmer and wants to fight a warrior.
Person A and E get into a fight and so dose Person B and D, while C just stands there wating to fight a warrior that wants to fight a eley.
With this you ONLY fight the people YOU want to fight, so if you a eley and you want to fight a warrior, you don't fight a mesmer that wants to fight a eley, no, you fight a warrior that wants to fight a eley.
Everyone wins!
*EDIT* reson why i placed " a warrior with skullcrack" is to explain why i paired up a warrior with a mesmer, so people wouden't think its a fool's post.
Mr Jazzy
random 1v1 league is fine. keep the idea random, and people will know that they have a chance of facing a really imba matchup. however, there are different strategies going in, will u make a jack of all trades or completely counter one type of damage?
there's alot of potential of interesting figts
there's alot of potential of interesting figts
Wretchman Drake
Have you not read Gaile's previous comment? There will never be such an arena in Guild Wars. It wouldn't fit. Too many variables could ruin the gameplay.