1v1 Battles Coming?! [Gaile Log]

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

dervishes wlll rock 1vs1.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by bhavv
[skill]Plague Touch[/skill] [skill]Sight beyond sight[/skill][skill]mending touch[/skill]

GG
[skill]Backfire[/skill][skill]Shame[/skill]

GG

We could go on forever.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena. Then I would be happy because besides Hero Battles (the ultimate 1v1 showdown, where you need to direct 3 HEROES to capturing, fighting, etc.) Nightfall failed to deliver for PvP. Factions introduced the Battle Isles, Alliance battles, Fort Aspenwood, etc.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Zinger314
[skill]Backfire[/skill][skill]Shame[/skill]

GG

We could go on forever.
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.

It's been pretty much established in other threads that a literal 1v1 would not work well. The only slightly interesting ones might be control characters - ie: pure mesmer vs pure mesmer, or other skirmish setups with near-mirror builds.

Metanoia

Metanoia

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
Don't pretend it doesn't make you happy in the pants...

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Personally I would rather a "free for all" pre-set skill arena, but i'll still try the new feature.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Avarre
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Zinger314
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
Actually... I'm extremely sure SbS isn't affected by Shame (it doesn't target), and it would be on before the blind (preferably with extend enchantments or something, typically on a D/Rt) and thus would be near impossible to catch with a backfire (slow cast). Any decent player would also be able to Mending Touch blind off before your backfire finished it's cast, as well. If you were quick, you could shame it - but they could just cast it again with a +energy set and swap to zealous if using an energy build. Neither of those skills are really effective counters, I'm afraid.

Ah, but I ramble.

Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
It would be either extremely dull with gimmick builds as far as the eye could see, or extremely awesome from smashing loads of people. Unfortunately, I would expect the former.

Quote:
Originally Posted by Wretchman Drake
I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena.
That could be interesting, 'cap and hold' tactics aren't always the most interesting to fight against. I'd reserve judgement until I had a chance to try it, though... somehow, I'd expect many cookiecut hero builds (SF, RaO and Grenths, oh my!).

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Metanoia
16 person FFA Persistent map. Dieing gets you kicked and replaced by a new player, kill quota (1 every 5 mins?) to avoid being kicked for being boring, faction only for kills to encourage offensive builds... Oh, and throw in an observer mode for people in the outposts.
...What? It could happen. ¬_¬
Honestly...I'd love that.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by tomcruisejr
dervishes wlll rock 1vs1.
against 90% of dervish builds, anythiung that has enchantment removal would kill..


ohh i forgot blinding

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

i think it should be broke down by profession.... with a time limit or some sort of scoring system..cuz just about any profession can keep itself alive ...and u don't want a bunch of uberdamageabsorbers rocking a 1vs1 arena and making it boring. Also it shouldn't allow secondaries only primaries proffesions

Mesmer vs mesmer
Warrior vs Warrior
and so on..

I think that would be worth trying out

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

1v1 battles really dont fit with a team based game, the arenas would all be mesmers, necros and assasins. most attributes lines in the game wouldnt even get touched.

IlikeGW

Jungle Guide

Join Date: Aug 2005

I think she meant 1v1 hero tournaments.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by Orphan Anthem
I highly doubt it will be a true 1v1 arena. Ill start bringing a w/mo runner and run the other player in circles if that is the case. Furthermore the 1v1 arena has already been said somewhere to be a 1 person 3 Ai vs 1 person 3 Ai arena so that ends that descussion.
Yes, that ends the discussion.

Quote:
Originally Posted by IlikeGW
I think she meant 1v1 hero tournaments.
Bingo! That's correct. I've answered this question many times in the last years of meeting and talking with players, and I perhaps should have given more information, when I thought it was sort of obvious what I was speaking about. Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Faer
[skill]Signet of Midnight[/skill]

GG.
[skill]Signet of Malice[/skill]

GG.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Threads about PvP in a PvE forum are highly amusing...

[skill]Blinding Surge[/skill] [skill]Empathy[/skill] [skill]Backfire[/skill] [skill]Diversion[/skill] [skill]Shame[/skill] [skill]Guilt[/skill] [skill]Leech Signet[/skill] [skill]Ether Feast[/skill]

= You can either kill yourself, or I'll wand you to death.

Of course, then people will bring deadly paradox/shadow form sins or SB monks to counter that kind of bullshit and we'll have a rock-paper-scissiors metagame. Or, better yet, if two mesmers like these face off, they're just gonna stare at each other.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Wow the above post makes me want to play a Guild Wars TCG or Pen&Paper game

Edit: Opps almost forgot.. I think 1 vs 1 will be fun for some. More specificly people who normally aren't into PvP... I for one don't like PvP but would 1 vs 1... just throwing that thought out there.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

As long as there is no faction, exp, whatever awarded.. why not?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

or we can even have this kind of things in town, where everybody is watching

kinda like street fights

FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT !!

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Gaile Gray
Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
It's not exactly face-to-face when you have NPC's and real players alike running around the map to capture bases that will just get captured again later, or someone capping a base and defending it for constant morale points throughout the match makes it real aggrivating. For obvious reasons a 1v1 alone arena wouldn't work, besides that's what Guild Hall scrims are for anyways, but the whole objective based part of the Hero Battles doesn't really seem appealing to most. Why can't there just be an option or a variety of matches to simply fight in the old arenas (those of TA/RA) and just have the game as killcount or deathmatch? That would draw alot more people to Hero Battles because not alot of people have the patience to capture bases and fight at the same time. Plus this new /roll 100 is really sucking the fun out of it anyways with people leaving the game despite they lose the roll or if you tell them you will fight fairly anyways they leave...

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

As I alluded to earlier, the /roll system is fragile. Look at hawks and doves in game theory. They're a bunch of doves. They do pretty well when there are a lot of them, but a hawk shows up and gets a win every time - and often just as fast as the doves, since the dove just resigns when faced with a non-roller.

More hawks will make the dove unviable, and rolling will stop. Doves can survive at some level, in that they may occasionally meet another dove, but the fact is that if anyone cared at all about hero battles the /roll phenomenon couldn't occur.

Now, to make people care about it... well, the hero ladder might suffice, but given that the hero battles simply arren't much fun I doubt it'll work. Who knows though, people watch shows like Identity and Deal or no Deal. Maybe they'll play Hero battles for the sake of a ladder. Unless it's fun though, the roll system will dominate, since you need people to actually want to play it to make the /rolling stop (or at least a large proportion of folks realizing that a hawk strategy will work better than a dove strategy. But then we'll get the Bully and Retaliator and other such hybrids, that refuse to roll, but leave if the other player starts to fight (Bully) or start by offering a roll, but fight if it is refused (Retaliator)).

Axe N Smash

Ascalonian Squire

Join Date: Aug 2006

Rofl Choppter

E/D

What if they allow you to pick which proffesion YOU want to fight, E.X:

Person A wants to fight a mesmer and is a warrior with skullcrack(ouchage!)
Person B wants to fight a eley and is a mesmer.
Person C is a eley and wants to fight a warrior.
Person D is a eley and wants to fight a mesmer.
Person E is a mesmer and wants to fight a warrior.

Person A and E get into a fight and so dose Person B and D, while C just stands there wating to fight a warrior that wants to fight a eley.

With this you ONLY fight the people YOU want to fight, so if you a eley and you want to fight a warrior, you don't fight a mesmer that wants to fight a eley, no, you fight a warrior that wants to fight a eley.

Everyone wins!

*EDIT* reson why i placed " a warrior with skullcrack" is to explain why i paired up a warrior with a mesmer, so people wouden't think its a fool's post.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

random 1v1 league is fine. keep the idea random, and people will know that they have a chance of facing a really imba matchup. however, there are different strategies going in, will u make a jack of all trades or completely counter one type of damage?
there's alot of potential of interesting figts

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Have you not read Gaile's previous comment? There will never be such an arena in Guild Wars. It wouldn't fit. Too many variables could ruin the gameplay.