Recognition of Cirtical Hit
kanaxais_scythe
I would like to know when I have a critical hit or when one is scored on me. I propose Anet change the color of the numbers when one is scored. maybe have them be more orange then yellow should be fine. That way we can see how often a critical is landed rather than guessing.
platnium_playa
possibly a differant color when sundering as well..and a differant color all together if you hit with both at the same time O.o
kanaxais_scythe
You really don't need to see sundering as that is just normal attacks. I think criticals should be differentiated in some way.
Kool Pajamas
I agree
/signed
/signed
Redfeather1975
Yup, yup. It's something that would help.
I believe when I played Everquest 2, and they added criticals they differentiated the damage shown somehow. I think the number was bigger or a slightly different colour.
/signed
I believe when I played Everquest 2, and they added criticals they differentiated the damage shown somehow. I think the number was bigger or a slightly different colour.
/signed
A_Muppet
If it wouldn't be too much trouble, I'd like to see this in too.
/signed
/signed
N E D M
This would help how?
/notsigned.
/notsigned.
Sweno
I agree.
/signed
/signed
Redfeather1975
Quote:
Originally Posted by N E D M
This would help how?
/notsigned. |
Right now it's very hard to tell how many criticals are landing on me, if any.
Helcaraxe
very useful
/signed
/signed
Nerull
Dang Red, that sure is an UGLY kid!!!
/not signed
/not signed
Redfeather1975
Quote:
Originally Posted by Nerull
Dang Red, that sure is an UGLY kid!!!
/not signed |
When the neighbor used to ask my mother how I was when I was a baby, my mother would bow her head down and say 'still ugly...'.
Andrew_
Please spell "critical" right. :P lol @ Cirtical. gotta love those typos.
It would be convienient, but should probably have an on/off toggle. so:
/signed.
It would be convienient, but should probably have an on/off toggle. so:
/signed.
broodijzer
/signed
don't see why not. doesn't hurt anyone, but it's useful to a lot of players.
don't see why not. doesn't hurt anyone, but it's useful to a lot of players.
Deleet
Helpful for helping people how to kite properly, so they avoid getting hit with a critical hit
/signed
/signed
LifeInfusion
This would only help on non-assassin professions. Needless to say that is 9/10 professions. Maybe not since staves/wands don't critical.
/signed.
However for the sake of colorblind, they ought to just make it an option for it to show as -damage (Crit)
for example if 100 damage, -100 (crit)
/signed.
However for the sake of colorblind, they ought to just make it an option for it to show as -damage (Crit)
for example if 100 damage, -100 (crit)
The Hand Of Death
/signed
Even if you think it is useless doesnt mean it is useless for everyone. Obviously not if someone is asking for it to be implemented and it is such a simple suggestion. Would really help when using skills that negate critical hits.
Even if you think it is useless doesnt mean it is useless for everyone. Obviously not if someone is asking for it to be implemented and it is such a simple suggestion. Would really help when using skills that negate critical hits.
Stormcloud
I was under the impression that when you hit for 100 instead of 20 it was a critical. If I am wrong, which I probably am /signed
greyf0x_f0x
/signed, any kind of indicator would be good, a visual effect, different text, a different sound effect. Any or all of these together would be nice
Lemith
A different color for the numbers and bolded/larger numbers would also help.
HawkofStorms
/signed
Why not. It is useful. Somebody also suggested on this thread something to indicate double strikes for sins as well. also /signed
Why not. It is useful. Somebody also suggested on this thread something to indicate double strikes for sins as well. also /signed
Kai Nui
I'm agreeing with the OP. But it still pisses me off that people can say /notsigned without any counterpoints. As far as I see it, critical hits should have been displayed a long time ago, as insignificant as they already are, they should be visible for those skills like Dulled Weapon or whatever, because I doubt it's been used more than 10 times.
Relambrien
You can already see criticals and non-criticals. Watch:
PS: Ignore the numbers, I had 0 Axe Mastery at the time...
PS: Ignore the numbers, I had 0 Axe Mastery at the time...
Evilsod
A variation in the damage 'aura' is hardly recognition. I'd prefer changing critical hits to another number, maybe red.
Relambrien
Hardly recognition? Well, I don't know about you guys, but a critical hit absolutely GLARES out at me, pretty easy to recognize...
And (unconfirmed) a guildie told me there's a different sound as well...
But I don't see any reason not to add another indicator.
And (unconfirmed) a guildie told me there's a different sound as well...
But I don't see any reason not to add another indicator.
clawofcrimson
GO FOR THE EYES
/signed
/signed
gwjunkie
Sure, why not.
/signed
/signed
floppinghog
couple posts up shows the effects, you all never seen that all this time? you kidding me?
red dmg = your dmg btw.
if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
red dmg = your dmg btw.
if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT.
ShadowStorm
/signed
My non-spellcasters love this idea!
My non-spellcasters love this idea!
Relambrien
Quote:
Originally Posted by floppinghog
couple posts up shows the effects, you all never seen that all this time? you kidding me?
red dmg = your dmg btw. if anything they could add a gold rim around the yellow dmg text, or something to shine more. but thats it. its not important to know if u do a critical or not. if you HIT them or if they block/evade is what is IMPORTANT. |
But yeah, QFT. Criticals really aren't that important to know...it's not like there are any skills that say "if your last hit was a critical hit..." The only skills with critical hit conditionals perform the action on the critical anyway (i.e. Critical Chop).
floppinghog
lol thanks bout my avatar, but its not a critical =D its 'furious axe' skill effect/animation
and i made a typo in my earlier post, red dmg is your dmg = as in what your suffering from an enemy.
and i made a typo in my earlier post, red dmg is your dmg = as in what your suffering from an enemy.
Fire_Emblem_FTW
/signed
Can't do any harm, and it helps some people.
Can't do any harm, and it helps some people.
kurtas
Quote:
couple posts up shows the effects, you all never seen that all this time? you kidding me? |
/signed, couldnt hurt and would come in handy for some assassin and paragon skills.
Quid Pro Quo
/signed -
Muk Utep
Why not. As long as it's a toggle, because I'm not particularly interested in it, but not opposed since some people would benefit from it. It doesn't seem like something that would be high on ANet's priority list, though, so don't hold your breaths
dead man ivan
Shouldnt be too hard to code in(I hope!!) A much needed feature I think
floppinghog
Quote:
Originally Posted by kurtas
Coz monks, eles, necros, mesmers, and ritualists always examine the animations that melee characters make.
/signed, couldnt hurt and would come in handy for some assassin and paragon skills. |
floppinghog
this topic is about having recognition of some type with critical hits.
news flash people who signed: there is an effect, Anet does it again! we all happy family.
news flash people who signed: there is an effect, Anet does it again! we all happy family.
roalgumo7
/signed
Yup, agree.
Yup, agree.
Guardian of the Light
hmm would be very nice.
/signed
/signed