Now, I think all you read the amazing 55 warrior thread that overcomes the NF AI nerfs. It brought to light the important point that killing enemies one by one is most likely the fastest way to farm if it can be done rapidly enough. It also re-stated how helpful a "Slave-Monk" can be to farming. This has given me a (very) rough idea on a 2 man farming team. I need someone to test it as I'm short on time and GW money, and perhaps trim the edges. Also, sorry in advance if an idea similar to this has already been stated or if there is a major flaw in the idea.
IMPORTANT: I need to know an extremely significant fact about Balthazar's Spirit/Essence Bond. Can the enchantments be placed on one particular 1player by two different players, and will they stack? To be more exact, if a Slave-Monk were to maintain the enchantments on the tanking character as well as the tanking character himself, would they both gain the energy?
The Slave Monk (Mo/Me)
1. Spellbreaker {E}
2. E-Management Skill 1 (See "IMPORTANT" notice)
3. E-Management Skill 2/Blessed Aura
4. Sympathetic Visage
5. Ancestor's Visage/Blessed Signet
6. Mending
7. Rebirth
8. Resurrection Chant
The Build will definitely need multiple Superior Runes. He will also be falling back far away so as not to gain any lost aggro.
The Damage-Dealer/55 Tank
This part is (highly) debatable as to the best type of class. With the slave monk idea, many things are possible, such as a Searing Flames Nuker, perhaps with Stoneflesh Aura? My personal idea though is a good old Spoil Victor 55 Necro. The Build would go something like this:
N/Mo (Standard 55 Equipment)
1. Protective Spirit
2. Healing Breeze
3. Spoil Victor {E}
3. Insidious Parasite
4. Reckless Haste
5./6. E-Management Skill 1/(2?)
7. Vampiric Gaze
8. Rebirth
The basic idea is for the slave monk to maintain his enchantments on the tanker. As for the E-management maintenance skills, that remains to testing. If the testing should prove negative, then the two characters will take one enchantment each. After that, the tanking character runs into the mob (while throwing on his enchants) while the monk looks carefully for Dying Nightmares and casts SB immediately should one appear. Then, once the tanker has aggro, the monk shall cast his visage(s) on him to drain the energy/adrenaline of enemies who could interrupt the tanker's casting. Then, the caster uses his damage dealing skills to take out the enemies WITHOUT AOE and preferably one at a time.
This is why I chose the skill Spoil Victor, which will completely destroy any lone enemy who should try to kill a 55 chunks at a time. I also threw in Vampiric Gaze in case Spoil Victor should place a foe at some odd number under 55, Insidious Parasite which will give a great alternative to regeneration as well as Reckless Haste to speed up the process as every second under pressure is very dangerous. As for Coldifires, I think the best tactic would be to lure smites next to them to drain energy via visage(s), but I think this is well-known anyway.
I'd like to restate that this is untested and I need people who are dedicated to test it for me. Also, it's my first ever farming build posted so if there's something blatantly wrong with it, please take it easy on me
A New Concept of Farming Based on a Previous Post
Shinigami God
Grolubao
Already did this previously and works ok. Probably the best build out there. In my build I have Jaundice Gaze, it works better than Vampiric Gaze. The only problem I noticed was that after that 4th foe is killed you're stuck with 3 foes that SS would kill faster than Spoil Victor.
I've also tried with a ranger with quick zephyr and it worked better. Only problem was the nightmares that one must avoid.
I've also tried with a ranger with quick zephyr and it worked better. Only problem was the nightmares that one must avoid.
Koning
I've also been doing this a bit longer. You forgot to mention that if you don't keep attacking single enemies with spoil on them in 4+ groups, they flee. so keep hacking away into them if there are more than 3 enemies to prevent running.
Your monk need to carry both visages to make sure enemies dont get adrenaline/energy. 2 essence bonds stack on 1 target (making sure the tank and monk both get energy if they both casted it on tank), however 2 balthazar spirts dont. spellbreaker is also don't really needed, but its wise to take it to be a little more safe since you dont really need another elite spell.(wanding the NM b4 the rend works fine ). You can also decide to let the monk take healing breeze, however last time we did this the monk had +4 mending and watchfull spirit. This should be enough the survive most of the time, also because I (necro tank) carried life siphion to give me xtra regen if needed. Just make sure your monk maintains a constant sv/av.
As for the necro, I carried PS, balthazar spirit, essence bond, life siphion, Spoil victor, awaken the blood (to give an extra +10 damage to spoil), vampiric touch (also serves as a direct heal if you need) and rebirth (this 1 is also not really needed because the monk needs to stay back).
Aatxe's really go down fast with this. As for the smites, they are usually dead b4 spoil has recharged. So the only flaw with spoil might be the recharge time. (quickening zephyr works great like grolubao says)
Your monk need to carry both visages to make sure enemies dont get adrenaline/energy. 2 essence bonds stack on 1 target (making sure the tank and monk both get energy if they both casted it on tank), however 2 balthazar spirts dont. spellbreaker is also don't really needed, but its wise to take it to be a little more safe since you dont really need another elite spell.(wanding the NM b4 the rend works fine ). You can also decide to let the monk take healing breeze, however last time we did this the monk had +4 mending and watchfull spirit. This should be enough the survive most of the time, also because I (necro tank) carried life siphion to give me xtra regen if needed. Just make sure your monk maintains a constant sv/av.
As for the necro, I carried PS, balthazar spirit, essence bond, life siphion, Spoil victor, awaken the blood (to give an extra +10 damage to spoil), vampiric touch (also serves as a direct heal if you need) and rebirth (this 1 is also not really needed because the monk needs to stay back).
Aatxe's really go down fast with this. As for the smites, they are usually dead b4 spoil has recharged. So the only flaw with spoil might be the recharge time. (quickening zephyr works great like grolubao says)