Avalanche vs. Yellow Snow
Curse You
I've seen several threads about how the snowball arena is unbalanced, and most of them are focused on the players, or just turn into flame-fests.
The point I want to make is; do you think that Avalanche or Yellow Snow are overpowered, or do you think that they are balanced? Please also say why you think the way you do.
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Personally, I think that Avalanche has a big advantage over yellow snow. The reason is that Avalanche causes AoE cripple, something that is very detrimental in the snowball arena.
Whereas yellow snow can remove a condition, but takes 2 seconds to do so (in which time you can easily be interupted) and then it causes Disease, a condition that always seems to end up on your own team more than the enemy.
But that's only my opinion.
The point I want to make is; do you think that Avalanche or Yellow Snow are overpowered, or do you think that they are balanced? Please also say why you think the way you do.
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Personally, I think that Avalanche has a big advantage over yellow snow. The reason is that Avalanche causes AoE cripple, something that is very detrimental in the snowball arena.
Whereas yellow snow can remove a condition, but takes 2 seconds to do so (in which time you can easily be interupted) and then it causes Disease, a condition that always seems to end up on your own team more than the enemy.
But that's only my opinion.
MercenaryKnight
I find avalanche is better because as you said, you can interrupt yellow snow and most new players don't even bother using yellow snow to take off the crippled.
It also lets you still have your hidden rock on you where as yellow snow replaces it.
It also lets you still have your hidden rock on you where as yellow snow replaces it.
bhavv
Avalanche >>> Yellow snow, this is a huge imbalance in the game.
Yes yellow snow removed the cripple, but a 2 second activation time makes it a little silly while your running a pressent. I think that if the casting time for yellow snow was reduced to 3/4, that would make it completely fine, and the cripple from avalanche should be reduced to 5 secs.
Yes yellow snow removed the cripple, but a 2 second activation time makes it a little silly while your running a pressent. I think that if the casting time for yellow snow was reduced to 3/4, that would make it completely fine, and the cripple from avalanche should be reduced to 5 secs.
Curse You
I believe that one of the best, and smallest changes they could make would be to change Yellow Snow so that it causes Poison instead of Disease. That way, it won't always end up on your own team, just like how people can't cripple themselves with Avalanche.
Which brings up another idea. Make Avalanche cause cripple to all nearby CREATURES. This way it compensates for the fact that Yellow snow can Disease all creatures, not just foes.
Which brings up another idea. Make Avalanche cause cripple to all nearby CREATURES. This way it compensates for the fact that Yellow snow can Disease all creatures, not just foes.
getalifebud
Yeah they really should fix it if they are going to put importance into CC shards so much, maybe people will hate grenth from snowball arena and will go against him.
FeroxC
Grenths evil, he degrades the good teams so badly it gives inferior Dwayne teams a chance to win :P
No seriously yellow snow is useless:
The disadvantage of yellow snow is: no-one knows what disease is. I watched a teammate throw yellow snow at an enemy infect himself then run up along all of us infecting his whole team and the 1 enemy...
The benefit of yellow snow is it removes conditions however the casting time seems to be almost as long as the cripple duration.... dont try casting yellow snow while your the present carrier or youl be pelted to death before its finished.
My recommendation is reduce the casting time of yellow snow so its basically instant and increase the recharge to half of avalanches.
No seriously yellow snow is useless:
The disadvantage of yellow snow is: no-one knows what disease is. I watched a teammate throw yellow snow at an enemy infect himself then run up along all of us infecting his whole team and the 1 enemy...
The benefit of yellow snow is it removes conditions however the casting time seems to be almost as long as the cripple duration.... dont try casting yellow snow while your the present carrier or youl be pelted to death before its finished.
My recommendation is reduce the casting time of yellow snow so its basically instant and increase the recharge to half of avalanches.
Phades
The more the battle lies on the ice, the less critical avalanche is with the body blocking and knock downs ensuring auto snare for everyone involved. The more spread out the battle is on the fringes and near the avatars, the more useful it becomes when chain snaring a runner in addition to his cover man/men frequently. Its also invaluable when a "turnover" occurs, giving your runner time to make some distance while all individuals involved are moving at a reduced rate.
Yellow snow is handy for removing dazed, if you dont have snow down the shirt. This is also assuming you arent using a maximum duration reduction combination on dazed equipment. Yellow snow is far too inefficent to be considered a proper counter for the 1s cast time AOE snare that avalanche represents. The disease cloud byproduct simply makes everything die slightly faster and is not a efficient damage boost versus time invested. It would be less risky if the skill applied posion instead of disease however. The biggest downer with yellow snow, is the canceling of the hidden rock glyph. While playing grenth and having a hidden rock up, i often just kite or body block while being shut down instead of wasting the hidden rock to try to remove the conditions.
It would slightly more balanced if yellow snow was 1s cast time and removed all conditions. It would be even more balanced if avalanche was a single target snare. Both those changes together would shift a huge bias towards icicles though, despite the short duration.
Yellow snow is handy for removing dazed, if you dont have snow down the shirt. This is also assuming you arent using a maximum duration reduction combination on dazed equipment. Yellow snow is far too inefficent to be considered a proper counter for the 1s cast time AOE snare that avalanche represents. The disease cloud byproduct simply makes everything die slightly faster and is not a efficient damage boost versus time invested. It would be less risky if the skill applied posion instead of disease however. The biggest downer with yellow snow, is the canceling of the hidden rock glyph. While playing grenth and having a hidden rock up, i often just kite or body block while being shut down instead of wasting the hidden rock to try to remove the conditions.
It would slightly more balanced if yellow snow was 1s cast time and removed all conditions. It would be even more balanced if avalanche was a single target snare. Both those changes together would shift a huge bias towards icicles though, despite the short duration.
tomcruisejr
yellow snow has more utility than avalanche. player can already stall/limit the movement of other players by kding (or better kding him on ice). yellow snow removes daze (which makes your attacks and other defense spells prone to interrupt), cripple (gg avalanche) and helps you in offense too (disease is lovely and it's lovelier if you team up with a necro who knows what he's doin).
i think that yellow snow is better than avalanche.
i think that yellow snow is better than avalanche.
Axe N Smash
Plus if you're a eley and on Dwya's team, you can cause auto-mega-ultra-uber-slowness, makeing you open to even a mega snowball, and that is just freakin easy to doge!
make cripple less of a problem and make Iceciles mroe of a problem, lol jk to the Iceciles.
make cripple less of a problem and make Iceciles mroe of a problem, lol jk to the Iceciles.
MMSDome
i do prefer avalanche but i dont have problem being on grenth because ive won with it plenty of times so i wont complain
Curse You
Quote:
Originally Posted by tomcruisejr
yellow snow has more utility than avalanche. player can already stall/limit the movement of other players by kding (or better kding him on ice). yellow snow removes daze (which makes your attacks and other defense spells prone to interrupt), cripple (gg avalanche) and helps you in offense too (disease is lovely and it's lovelier if you team up with a necro who knows what he's doin).
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Most people don't even seem to realise that Yellow Snow removes a condition.
Gregslot
I do know that yellow snow removes condition.
The problem is that it takes too long to cast, and using it makes you attack spread desiase, wich is not good for anyone.
Avalanche is so much better.
The problem is that it takes too long to cast, and using it makes you attack spread desiase, wich is not good for anyone.
Avalanche is so much better.
Mr_T_bot
Quote:
Originally Posted by Curse You
The only problem is, you almost never end up with a full team of people who "know what their doing."
Most people don't even seem to realise that Yellow Snow removes a condition. |
Makkert
IMHO, Yellow Snow should have been 1 second cast with a bit longer recharge.
Ken Dei
Avalanche is easily, much, much better. They should change it NEXT year because they obviously won't this year.
getalifebud
Im wondering if it would be worth applying runes that reduce dazed duration to my yule caps.
Amity and Truth
In the KD heavy environment of the Snowball Arena a 2 Second Cast is an eternity, especially when you're almost permanently suffering from dazed and simply won't get it off when you need it. A much faster casting time would make it balanced though.
SilentAssassin
Quote:
Originally Posted by bhavv
Avalanche >>> Yellow snow, this is a huge imbalance in the game.
Yes yellow snow removed the cripple, but a 2 second activation time makes it a little silly while your running a pressent. I think that if the casting time for yellow snow was reduced to 3/4, that would make it completely fine, and the cripple from avalanche should be reduced to 5 secs. |
avalanche is rly alot stronger then yellow snow, just because the main thing of the snowball arena's is running presents... because of this cripple >> then anything else
The Last Cruzader
Yesterday I got lucky and had a team that knew how to use yellow snow and we won about twenty games about twelve on grenths side and eight on dwaynas.
Curse You
Well, I had a good number of wins just last night, we won as both sides. However, I noticed that two things happened:
So really, you can see why we got so many wins.
- We were mostly on Dwyana's side
- We had better players than our opponent
So really, you can see why we got so many wins.
Thorondor Port
i prefer mendingfrenzy to both.