BIP in Domain of Anguish

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

What I've been trying to find out is what kind of BIP build are people running for the Anguish quests? Many groups there want a BIP, but I cannot seem to find out if they are looking for low or high health bippers. The problem is enemies there do 250 dmg, so you really need to stay out of the action. I haven't even tried the DoA yet because I just cant find the best bip setup to head in with. And I dont want to go by trial and error because its serious business down there. Its not a place to be learning. So I have to find out from someone who's played bip successfully down there what skills are best, and if I shoud be low or high health.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

I have not bipped in DoA, but I guess a low hp would be the best thing. Protective Spirit is really nice to have down there.
A high hitpoint build would not give you any bonus down there as I see it, and I personally usually like high hitpoint builds very much


Regards,
Cloudbunny

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

What skills you you usually bring when playing battery in high level areas? I havent played battery since the beginning of Prophecies.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

BiP in my group had low health.

It doesnt matter how much dmg enemies do. You're supposed to be behind the casters, and thus, out of aggro in any case. Caster are supposed to be out of aggro as well, warrior handles it. That doesnt mean no monster will ever break aggro.. hey, deaths do happen. But from what i've seen low hp works just fine, but im no expert, and havent played all DoA areas yet.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

Just talked to a bip who was experienced in DoA and he said that you dont want to run 55, but rather 135, or something like that. He said you should go in and sac youself so you have 45-60 DP. He didnt have time to answer why you should do that though.

What we really need is someone experience to post a DoA Necro guide.

Thorin

Thorin

Frost Gate Guardian

Join Date: Aug 2005

Nomad

House Of Flying Drunkards [Lush]

N/Me

I haven't tried it out yet, but a friend says that the 1hp BiP works well down there. BiP will do 0 damage to you at 1hp. The friend that was telling me this is a monk, and he said that the necro does die occasionally of course, but he rezzes him quickly and the necro can keep BiP up on the monks at all times.

I'm going to try it out here after all this Christmas stuff dies down.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

The whole thing puzzles me. I went into one area, just as a full health ss with 3 heroes just to see what it was like, and we were toast within 5 seconds. I saw giant 250's flying everywhere. So if you go in as a 1hp, 55, or 135, you're going to need to get in aggro at times. Probably pretty often. And the instant you do you are done. A team that has to revive the necro constantly will never survive the DoA.

The whole strategy of playing a bip in DoA completely eludes me. And I'm afraid to just go in and try whatever in an attempt to learn because it's not really a good place to learn. People will get very angry at you if you're dying every 5-10 seconds. I would rather just know what works best and go in with the upper hand. Unfortunately there are very few people that seem to know the best way. So I fear it will be a long time before we get any feedback from a necro who knows what their doing in DoA.

Thorin

Thorin

Frost Gate Guardian

Join Date: Aug 2005

Nomad

House Of Flying Drunkards [Lush]

N/Me

Quote:
you're going to need to get in aggro at times.

Why will you ever NEED to get in aggro? Unless one of your monks goes running into the fray, you will be far behind. Now my friend has sworn by this 1hp build. He's monked all the way through DoA, so he knows it works. As a matter of fact, he said that the guy that was using the build was the best battery he'd ever had. Of course, you WILL die. It's inevitable. There will always be that enemy that will come to the backlines. He said having to rez the necro from time to time, didn't kill the team.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

If you've gone in there yet, you would know that the enemies do whatever they want there. Many of them will ignore tanks and track down the monks and other casters. It's not nearly as simple as staying out of aggro. The hordes of enemies in there come in massive chunks. I've seen groups of at least 20 that come bum rushing you.

Each time I go in DoA and talk to bips there, they keep talking about this DP strategy. Most seem to run a higher health build, and DP down for some unknown reason. I havent talked to one person in there running a 55 or 1hp build.

I'm trying to find out the reasons, but unfortunately the ones that seem to know the best ways of doing it don't frequent this board.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Quote:
Originally Posted by Cygnus_Zero
Each time I go in DoA and talk to bips there, they keep talking about this DP strategy. Most seem to run a higher health build, and DP down for some unknown reason. I havent talked to one person in there running a 55 or 1hp build.

I'm trying to find out the reasons, but unfortunately the ones that seem to know the best ways of doing it don't frequent this board. My guess is there might be areas or environmental effects that are pretty nasty against a pure low hp build. A DP'ed high hp build can also use a better focus than a 55hp. I have only visit two of the areas so I have no other ideas.

BTW, do not all low hp builds use protective spirit? That would make it much better suited to meet 250 dmg attacks than a high hit point biuild.

Regards,
Cloudbunny

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

For DoA Bippers heres a build for a Foundry Group.


Basically your role as a BiP in these areas be it Foundry or City,whatever, is a backline energy booster.You won't want and are not required to get into the fight.So just as an example heres The Foundry BiP Build I use and it's purpose.
This is a Necromancer/Monk setup

16 Blood
12 Healing
reamainder in Soul Reap

1)Blood is Power
2)Heal Area
3)Necrotic Traversal
4)Rebirth
5)Healing Breeze

last 3 are negotiable,I've heard that Dual BiP/Ritual skills help,but Ive found that BiP'ing an entire team by yourself is easy enough with BiP alone,so with that in mind you can swap this skill for maybe..Order of Pain?

6)Blood Ritual or Order of Pain.
7)Ressurect
8)Blood Renewal or maybe Well of Blood

Now the last three aren't exactly written in stone although Ressurect helps speed things up a little and I'm pretty sure Blood Renewal could be replaced as thats a saccing skill and it can get a little sticky,just keep in mind you'll be BiPing Monks and Eles.

Ok well the purpose of this skill setup is because in the Foundry there is a way to bypass the gates and save a ton of time by allowing your team to sac itself at each gate.There is an environmental effect that will luckily kill your team..and you if you arent careful..

Make sure your team is as CLOSE AS POSSIBLE to the gates each time.While you are the only one left,Necrotic Traverse through the gates using your teamates corpses and Rebirthing your team on the other side at each corresponding gate..because we all know Rebirth will teleport your teamates corpse to the caster location.Its a little tricky Traversing the gates but once you do it you'll get the hang of it...all in the arrow keys.

The squeaking through gates requires you to use your arrow keys to "pass" yourself through the gates.If you are in an experienced team they will show you where and what to do.

From then on its all about BiPing the monks and Eles... BiP,Heal Area,BiP,Heal Area.With the Atts at 12 in Healing you'll be fine.Just stay out of aggro.

Theres also a way to keep most of your teams DP down to a real minimum and only body surf with a couple team mates,but I'm getting ahead of myself.

seeya in DoA.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Cygnus_Zero
If you've gone in there yet, you would know that the enemies do whatever they want there. Many of them will ignore tanks and track down the monks and other casters. It's not nearly as simple as staying out of aggro. The hordes of enemies in there come in massive chunks. I've seen groups of at least 20 that come bum rushing you. You're not doing the Domain of Anguish correctly.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

Quote:
Originally Posted by Kakumei
You're not doing the Domain of Anguish correctly. Considering you didn't offer any useful feedback, i'll assume you don't know how to do it correctly either.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

If kakumei was giving his/her feedback on how to do it, it would have been a post of over 1000 words.

I do agree with his statement though.

its how your tank agros, body blocks and how his team mates position. This can't be expressed in a post easily.

General build for BR my group runs...

BIP
BR
Prot Spirit
Heal area
Heal breeze
Necrotic Transversal
Rebirth

Rest is optional based on what you need.
He does run Essence bond to gain energy back while tank is under attack.

Have no more than 180 Hp EVER.
The best HP is 105-180 ( without DP )

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Quote:
Originally Posted by Cygnus_Zero
*snip*

The whole strategy of playing a bip in DoA completely eludes me. And I'm afraid to just go in and try whatever in an attempt to learn because it's not really a good place to learn. People will get very angry at you if you're dying every 5-10 seconds. I would rather just know what works best and go in with the upper hand. Unfortunately there are very few people that seem to know the best way.
I agree with the general idea behind your post.
The whole logic behind BIP is to realize your Hp, and work with it.
For beginning, and i may sound weird, run Protective Bond on your self.

Never keep your HP below 105 (max180) unless you know what you are doing.

I will not go deep with how we do the area, but i would definetly say this, DoA requires time, effort and expereince with your surroundings.

Quote:
Originally Posted by Cygnus_Zero
So I fear it will be a long time before we get any feedback from a necro who knows what their doing in DoA. Ain't sure about how long it would take for an experienced necro to give his feed back.. But
I hope an ELE BIP from DoA is good enough to provide you with his feed back?
^_^
Buzz me In game if u need to speak to me about BIP.

Darkest Elemantal.

Cygnus_Zero

Krytan Explorer

Join Date: Aug 2005

N/Me

There we go. Now that's some helpful information. Thanks exploiter.

So do you only run protective spirit when you see that you might be receiving damage soon?

And as far as BR, do you want to keep this up at all times? Also, if you bring BR, is there really a need for healing breeze?

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

breeze is there to heal you when your bipping

BR is just for the "looks" its there, incase you might wish to BIP and BR your bonder to mitigate their degen for 10 seconds
You could maintain it if they go AFK as well for them. That way, bonds will stay up if needed.

BR is rarely used by me, UNLESS i am giving it to a Bonder. that is All. And it is very conditional for me to use it.

Prot Bond may be a Good idea for new guys who aint used to Casting Prot spirit yet.

Prot spirit requires you to forsee damage coming towards You.
When you are able to predict Monsters in DoA, you are fine with prot spirit.
Until then, work with prot bond.