About realism.
GW is quite realistic. But not from "Ima big bad warrior" perspective. From military perspective.
You have your army - team. On even grounds (GvG) the battle will be long, with ups and downs. Battle fatique or strategic or logistic flaw will determine the outcome.
Taunt, is a soloist mechanic. It completely eliminates the team.
This is where the disconnect happens. Some keep asking for duels. Others for taunt. But neither of these fit.
GW is about assembling your army, coordinating your skills, anticipating enemy equipment, then assuming proper strategy and proceeding towards victory.
Unfortunately, most (with exception of 2 or 3) missions in PvE can be won without it, and another dozen or so are made very easy if these tactics are followed. DoA has now finally been debunked as possible with non-gimmick, yet still very conservative holy trinity build. So apparently, there is some truth in all of that.
But yea, go play WoW

or something. While not needed 95% of the time in PvE, preparation, coordination, and team awareness is what makes GW what it is. Taunt simply has no place in it. Some understand that all too well, others never will:
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the system as it is now is absolute bollocks, took my warrior to elona, did the starter island missions and go to the defend whatever town it is quest. yes i soloed, yes i didnt take a snare, yes i spent 24 minutes leaving my warrior chasing a monk around in circles
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Your mistakes:
- You went in solo
- You didn't prepare
- You didn't realize you were fighting a superior opponent
Nothing wrong with the game. Change your tactics, and become part of team. No, a warrior doesn't need a snare or be /E, when there's 7 other characters that can bring it or fill other roles. This is what GW is about.