W/E PVP build .. need some help please

PieterLab

Pre-Searing Cadet

Join Date: Sep 2006

South Arica

Seraphim Guardians

W/

Hi People

I've been playing PvE for a while now & thought i'll give PvP a go, but i can't seem to find a build which does what i want it to do. I was thinking in the line of a "Conditions Warrior". My build at the moment is as follows :

Air Magic 5
Strength 6 (4 +1 +1)
Axe 13 (12 +1)
Tactics 11

Skills are as follows & is intended to be used in this order also :
Wild blow, "To the Limit", Shock, Lacerating Chop, Eviscerate, Executioner's Strike, "I Will Survive" & Res Signet

I'm also using a Sundering Ungula Axe of Fortitude & an Exalted Aegis

Now this build does a fair amount of damage but it seems like either i'm not doing enough damage fast enough or i'm not staying alive long enough to do enough damage.

The main problems i'm having is energy & continously getting enough adrenaline to keep the Shock to Executioner's Strike line going.

Any ideas on this please?

P.S Secondary prof can be changed, not limited to an Ele ....

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'm sort of a PvP noob so don't flame me if this isn't 100% correct.

Wild Blow- I don't see much of a need for removing stances... if you want damage i'd swap it for Critical Chop to finish off your spike

"To The Limit"- I don't think the range on this skill is very good, but I'm not sure... I also don't think the adrenaline is worth dropping an IAS.

Shock- Well, it makes a shock warrior a shock warrior... keep it.

Lacerating Chop- Thats the bleeding one yeh? I'm not sure I'd want bleeding on an shock warrior, as it sort of shows who's gonna get spiked... I see bleeding as a pressure condition and I think it belongs on a sword warrior.

Eviscerate/Executioners Strike- Do I need to say much here... Keep it and use with an IAS...

"I will survive"- How many conditions are you going to hit by? The recharge is a real downside aswell. I'd swap it for a cancel stance for the aforementioned IAS.

Res Siggy- It's a res sig. If you don't know what a res sig is for then you haven't been playing longer than 10 mins.

Also... you have a sundering weapon... get a vamp/zealous/elemental mod for your weapon plz.

Ok, thats the skills sorted out, I'll show you what I think would be good.

Eviscerate
Executioners Strike
Critical Chop
Frenzy
Sprint/Rush (cancel stance)
Shock
Healing Signet
Res Siggy

Basically charge up you adrenaline, find a suitable target, and spike his butt off with 1,2,3 while usuing your IAS

-.-

-.-

Banned

Join Date: Oct 2006

Max out Axe Mastery. Place Tactics at 10 and bring Strength up to 9. Rest in Air Magic.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

what is this for? Wild blow is a perfectly acceptable skill depending on the team build, but I'm not sure where this build is being used.

Wearing a strength helm earns you a frowny face.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Max out axe 12+1+1 get 10+1 tactics and 8+1 strength then dump the rest into air since shock is more for the kd then for damage. This also seems to be a RA (dont see where else stance warriors or rangers would be really that annoying) so wildblow seems viable, drop "To the limit" for burst of aggression and "I will survive" for a rush/sprint. I would also drop executioners strike reason being you need a self heal and depending on how you feel or what you face you might want to keep wildblow with burst of aggression. Skill bar should look something like this.
Eviscerate
Lacerating Chop
Wildblow
Healing Signet
Burst of Aggres.
Sprint
Shock
Rez Sig

You will more then likely start your attack chain with shock+lacerating chop then hit Eviscerate and finish with wildblow since it will 100% of the time score a crit hit damage wont be a problem. I would also take a zealous weapon with me. Really hate not having Critical Chop ><

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by warriorsmiley
Max out axe 12+1+1 get 10+1 tactics and 8+1 strength then dump the rest into air since shock is more for the kd then for damage. This also seems to be a RA (dont see where else stance warriors or rangers would be really that annoying) so wildblow seems viable, drop "To the limit" for burst of aggression and "I will survive" for a rush/sprint. I would also drop executioners strike reason being you need a self heal and depending on how you feel or what you face you might want to keep wildblow with burst of aggression. Skill bar should look something like this.
Eviscerate
Lacerating Chop
Wildblow
Healing Signet
Burst of Aggres.
Sprint
Shock
Rez Sig

You will more then likely start your attack chain with shock+lacerating chop then hit Eviscerate and finish with wildblow since it will 100% of the time score a crit hit damage wont be a problem. I would also take a zealous weapon with me. Really hate not having Critical Chop >< No, no no no no NO. 12+3+1 Axe Mastery, 8+1 Strength, and 9+1 (or is it 10+1?) Tactics with whatever is left over in Air magic.

Eviscerate is a damn good axe elite so we'll leave it in. Executioner's Strike we'll add in because it's a damn good follow up after Eviscerate because you want a huge damage skill to follow after a Deep Wound for a well define spike. Critical Chop is also a nice skill to have that follows Executioner's Strike because it deals nice damage with a half second activation. A three-skill spike, keep it nice and short.

Shock we'll leave in because it's a nice skill for interruption and to prevent your target from kiting or to shutdown a target while you pummel it to death with your spike. Don't use this every time if recharges or you'll be exhausted.

Since this is PvP we're talking...Frenzy will be your only IAS stance. Anything else is a waste of slot not worthy of replacing the King of IAS stances for Warriors.

Sprint we'll leave in because it's nice to catch up to kiting targets and also to run away to heal up. You can replace this skill with Rush if you like.

Healing Signet is a skill that depends on what PvP type you're playing this Warrior in. If RA, then yes, take it with you. Your chance of having a good monk on your team is small. If GvG, that depends if you're on the splitting team or main team.

For your weapon...two max damage axes with Vampiric and Ebon. Vampiric when attacking to deal an additional 3 damage each hit while healing you for 3 health each hit. Ebon is against other warriors you see.

Your role in PvP is to deal the most damage, never forget.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

A very minor correction... use the attack skills in this order instead:

Executioner's Strike
Eviscerate {E}
Critical Chop
Frenzy
Sprint/Rush (cancel stance)
Shock
Healing Signet
Res Siggy

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Looks like you're using the Tactics Exalted Aegis..

I'd rather see you with 16 in Axe, 9 in Strength, 10 or 11 in Tactics, and the rest in Air.. make it work, I don't have GW running atm. Shock is only for the kd, so damage doesn't matter. Make sure you are using Gladiators armor for the extra energy because exhaustion will cut your energy down if you use Shock often. I'd drop To the Limit and I Will Survive, add Frenzy and Rush..

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by -.-
No, no no no no NO. 12+3+1 Axe Mastery, 8+1 Strength, and 9+1 (or is it 10+1?) Tactics with whatever is left over in Air magic.

Eviscerate is a damn good axe elite so we'll leave it in. Executioner's Strike we'll add in because it's a damn good follow up after Eviscerate because you want a huge damage skill to follow after a Deep Wound for a well define spike. Critical Chop is also a nice skill to have that follows Executioner's Strike because it deals nice damage with a half second activation. A three-skill spike, keep it nice and short.

Shock we'll leave in because it's a nice skill for interruption and to prevent your target from kiting or to shutdown a target while you pummel it to death with your spike. Don't use this every time if recharges or you'll be exhausted.

Since this is PvP we're talking...Frenzy will be your only IAS stance. Anything else is a waste of slot not worthy of replacing the King of IAS stances for Warriors.

Sprint we'll leave in because it's nice to catch up to kiting targets and also to run away to heal up. You can replace this skill with Rush if you like.

Healing Signet is a skill that depends on what PvP type you're playing this Warrior in. If RA, then yes, take it with you. Your chance of having a good monk on your team is small. If GvG, that depends if you're on the splitting team or main team.

For your weapon...two max damage axes with Vampiric and Ebon. Vampiric when attacking to deal an additional 3 damage each hit while healing you for 3 health each hit. Ebon is against other warriors you see.

Your role in PvP is to deal the most damage, never forget. Anyone couldve thrown in this build but he was looking to deal conditions hence the reason why I left lacerating chop. It also seems as if he using this build in RA so I also left wildblow so he can deal with stance defending rangers and warriors. Also since wildblow kills aderaline why not take burst of aggression since it kills aderaline and use wildblow for the finisher.
While your build is good heck its the one I run in pve and pvp but I was trying to improve on his build not change it completely.Heck why not just type in that build as a sticky in the warrior forum and lock it since everyone will change peoples builds to it anyway.

-.-

-.-

Banned

Join Date: Oct 2006

Moderators should. Close this thread please.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by warriorsmiley
Heck why not just type in that build as a sticky in the warrior forum and lock it since everyone will change peoples builds to it anyway. Good idea, the warrior subfolder is pretty much obsolete since any build posted will be crappy and the forum has a farming section now.

PieterLab

Pre-Searing Cadet

Join Date: Sep 2006

South Arica

Seraphim Guardians

W/

Thanks alot all, will try the suggestions & see what i come up with.

Just to clarify, at this stage i'm in RA but i think i will move to TA ect. at a later stage.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

In that case I think wild blow is a legitimately useful skill to bring on the bar; generally even on a gvg team you'll split between who gets wild blow and who gets things like shields up! and heal sig. All of these skills are marginally useful and still get slotted; in an enviornment like RA where everyone fails miserably at playing Guild Wars, Wild Blow becomes a really handy skill to bring.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Thom Bangalter
In that case I think wild blow is a legitimately useful skill to bring on the bar; generally even on a gvg team you'll split between who gets wild blow and who gets things like shields up! and heal sig. All of these skills are marginally useful and still get slotted; in an enviornment like RA where everyone fails miserably at playing Guild Wars, Wild Blow becomes a really handy skill to bring. lol ya wild blow is great, I'm sure hes prolly playing AB/RA and in those wild blow your best friend :P