29 Dec 2006 at 17:11 - 18
Sorry, you are right - I started by addressing a single post, my bad.
It seems like he wants to be dealing damage (15 marksmanship, Read the wind, IAS skill, fast RoF bow) as well as spreading poison, and it's more pressure damage than anything.
While the suggestion above to go to a 14 expertise, 9+1 marks, 9+1 wilderness does address the energy issue, it fails to do what the build currently does or seems meant to do, deliver damage via arrows.
I think the problem though is that you are straddling a line - you want to put poison out there, and have invested in Wilderness to do so, but have a massive investment in your bow, to deal damage. I suspect you will want to pick one or the other; if you are spreading conditions, going to a cripshot-type build, with higher expertise, the screaming/hunter's/barbed or some such will work well. Many builds designed to spread the love do so with a minimal 9 or 10 in Marksmanship, but crank their expertise. 14 would be a minimum.
If instead you wish to deal damage, go for damage. Using a 10 in Wilderness Survival for a Troll Unguent and an elite poison skill seems a bit much. I'd forget about it, and go with Marksmanship/Expertise. For RA/AB or when you can't rely on getting a heal you may want some for of healing, but you can always go R/A or R/D or something and pick up some healing that way. Troll Unguent in RA/TA just begs to be interrupted.
The build is just a little too unfocused. For personal protection a heal is a good thing, but you could get it from elsewhere if needed, and honeslty that poison isn't going to do that much - it's not covering another condition and if you are trying to deal bow damage it's not going to be spread around enough - or if you ARE spreading it around, your 15 marksmanship, which could be punishing in a spiking setup, is being wasted as easily healed damage spread among the enemy.
Choose whether you are a condition spreader or a damager would be my thought on it, then build from there.