Why are Paragons so disliked?

Jegred2

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by crime.mob
Also in pvp (random) i always thought my paragon was made for gvg or alliance battles and only played him because he was the only char i had a decent build on at the time. Well after experamenting, and even using straight out generic builds (like the avg ranger, avg warrior, etc) i found out that i won a lot more with my paragon (even more so than with my monk!).

This is because the paragon has buffs that either give effects (burning, xtra dmg, or CRIPPILING) to their entire team's attacks, can boost the team's energy or adrenaline, or HEAL. And they can do all this while not being targeted by anybody, because they are such an oddity (and they have tougher armor than casters). Healing builds generally heal less than a monk, so they shouldn't just soley heal, but unlike a monk they can deal very generous amounts of dmg and can increase the energy and att dmg of their allies. lol ya, I watched a GvG game where a team played an all Paragon build and pwned the opposing team in a 3 min flawless victory. They had one orders paragon, and all sorts of secondaries. The only skills I saw that they all used were spear of lightning and Harriers Toss. I'm sure at least one had cruel spear for deep wound. Having 8 harrier toss spears chucked at you the second you start to run after taking some damage is dangerous.


The only thing I can't stand about paragons is how they look when using weps other then spears, they swing them so weird.

Govtmorgue

Academy Page

Join Date: Oct 2006

Dirty Angels go to Hell [HELL]

P/E

Haha, that wierd overhand chop with the sword is a prime example of that.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

If your paragon is disliked then you're probably one of those sad saps who goes into a fight with a skill bar full of spear attacks with maybe one or two shouts.

must have a go

Ascalonian Squire

Join Date: Jan 2007

We Want More Hugs

P/Mo

i love my paragon its my only character, ive got every elite skill every normal skill, ancient armour, good spear and shield, and in my opinion they are one of the greatest damage dealers if u know how to play them, this is my dmg dealing build witch completly ownz in pvp too

u go P/R
Focused Anger [Elite]
barbed spear
merciless spear
blazing spear
apply poison
go for the eyes
troll ungent
rez
__
now try out that and u will be having fun

paragons are teh $hizzle

Solus_the_Deadly

Solus_the_Deadly

Frost Gate Guardian

Join Date: Dec 2006

Pop

E/

Most Likely because their support units.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

i must admit on the pace thing, yes there slower, but thats nice..

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

a dmg dealing paragon? meh

Mad5cout

Academy Page

Join Date: Oct 2006

I think there are a lot of myths being propogated by this thread...

Of course, it is serving its purpose, people have told you why they don't like the paragon. BUT, I have been an advocate for this class since it came out, so I will bust a few myths. Hopefully, more people read this and spread the word.

MYTHS:

Myth 1: There are only a few good builds for a paragon.

There have been multiple ones posted in this thread, but I know some of you will agrue that they suck or that they are all the same. So I will link some that I have tested that I know work as well if not better than their core build counterparts.

ToF Tank

Motivation Healer

I can't find the otehr two that I have tried and tested with great success, so here they are:

GFTE/Envy Spammer: (there are a lot of these out there but I promise you this is the best one)

Anthem of Envy
Go For the Eyes
Find Their Weakness
Make Your Time
Focused Anger (Elite)
Fall Back
Never Surrender
Res Spell or I use Song of Power as a monk energy buff. OR this would be LB gaze.

Try this with a BP group in the torment. I rip through most of the areas with two hero BPs and Olias and four henchies.

Searing Flames - They're on Fire nuker: (yes this works. yes it does less damage than an ele with runes BUT I can cast SF more often with this build than I can with my elementalist AND it has the defense buff.)

Fire Attunment
Leader's Zeal
Searing Flames
Glowing Gaze
Glowing Signet
Energizing Chorus
They're on Fire
Random skill - (I have LB gaze here)

Paragon Runner: They do it better than any other class in the game.

One skill: Fallback, combo it with some Warrior shouts/stances like sprint, charge, balanced stance, etc. or some other running skills from rangers. and you have the best runner in the game, hands down.

Spear Hurler:

This is straight forward and their are about 30 builds out there for it. May I suggest using Soldiers Fury as your elite if you go this route. Higher Rate of Fire = more damage and faster adrenaline build.

That's 5 solid builds. How many you got for other classes in the game? 3? 5 at most? And these are only the ones I've bothered to try.

Myth 2: It is not beneficial to have more than one paragon in your group.

On the contrary, Paragon skills often get stronger when there is more than one in the group. For example, take a look at the motivation healer in the above builds. They heal better the more paragons there are doing shouts. Also, a GFTE and Envy spammer cannot keep these up all the time. Having two would make virtually every attack a critical strike.

Myth 3: Paragons can't deal that much damage on their own.

Paragons have at least two skills that inflict deep wound, more that do degen damage, and have stacking effects similar to a warriors skill set up. Is it as good as a warrior? No. But they can mix this with party buffs that the warriors don't provide.

Myth 4: "Other Classes do what Paragons do only better."

This is the most retarded comment I've ever heard. No other character has the defense or attack buffs for the entire party like paragons do which are its strongest build types, IMO. There is no other ranged character with the defense and AR a paragon has. If you actually test some of the builds (like the tank one or the motivation healer) you would realize Paragons can out do other classes in their stereo typical roles when played well and given the right set up.

Things People Don't even think about:

1. Paragons have the same armor rating as a warrior and tank just as well if not better do to the fact they can heal themselves more effectively.

2. Paragons primary role is making the party as a whole better. People focus too much on the low damage of the spear and don't realize that a GFTE spammer does more damage than anyone else in the party simply through the buffs they provide.

3. This is the Paladin Class. People have been complaining since the begining of GW that no Paladin type class exsists. Well guess what, this is it in a wierd way. You have strong party buffs, semi-good attacks, healing skills, and defensive capabilities comparable or better than a warrior. That seems to be pretty standard description of a Paladin.

Room for Improvement:

Anet does need to balance this class a little, IMO. I think spears base damage should be higher or the spear skills should be more effective. I aslo think some of the motivation spells have some wierd limitations (Hexbreaker for example) or are too high maintenance to actually be useful (most of the echos as their durations are not long enough to work with the shouts well) Other than that, they knocked it out of the park on this one.

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Mad5cout

MYTHS:

Myth 1: There are only a few good builds for a paragon.
...

Spear Hurler:
You have GOT to be kidding. Spear is worse then Rit channeling for DPS you know? I kinda switched off your post after reading that part - even mesmers can outdamage Paragons in most PvE situations - try it and see.

Quote: Myth 2: It is not beneficial to have more than one paragon in your group. Shouts/Chants don't stack - there's no point having 2 ToF paragons in a group when you can keep up ToF with near-100% uptime on 1 paragon alone. Same applies to most other shouts. If you have 1 Motivation healer, make the other Para go Command instead. Problem is, most people are WY/GFTE/ToF spammers.

And the main problem with overlapping shouts/chants is that they absolutely RUIN the echos from triggering. I dont need perma Watch-Yourself when it's being used to echo all the Finales I've casted.


Quote:
Myth 3: Paragons can't deal that much damage on their own. You said it yourself when it's not as good as a warrior. And a warrior isn't exactly high damage dealing really. SF nukers own for floor-wide damage. Air eles are kings are spiking. Paragons dont have AoE or multi-target damage spells like other classes. They dont do party-wide damage, they can't spike as well as other classes either. No wins here.


Quote:
Myth 4: "Other Classes do what Paragons do only better."

This is the most retarded comment I've ever heard. No other character has the defense or attack buffs for the entire party like paragons do which are its strongest build types, IMO. Beg to differ - my perma-prot Rit makes a monk's life so easy, much more effective than a Motivation Para. And a Rit can spike-heal with Feast of Souls - Paragons have NO spike heal at all.

And other core classes do what the Paragons do - only much better. Monks arguably heal better and prot better. Eles outdamage Paragons. Dervishes out-tank Paragons. Necros hex like there's no tomorrow, which completely shuts down Paragons. And for being an all-rounder, I believe the Rit is better - with Attuned Was Songkai you can spam 2-energy heals for ~100hp like a chaingun, or perma-prot with a huge radius not limited by earshot like Paragons, or .... (too lazy to list them all)

I do agree with you that people tend to forget about the innate high armour a Paragon has - but it's natural that a support role which the Paragon is specc'd for means that you're too busy supporting/buffing the party (i.e. casting shouts/echos on various members) to be truly tanking. Unlike a dervish or a warrior meatbag that really only has one goal in his mind.

Warriors dont need to run to the front, tank, and then run back a bit to spot heal a monk at the back - they just tank all the time in PvE. Paragons if they have it lucky can stay in the middle and their shouts will reach both the frontline and the back support. That's NOT a great position to be using the high armour - it's a wasted feature of the class really.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Paragon is made as the "team leader", therefore it's build require the team to be very organized. This may work with teams that made by friends or guild, but PUG generally doesn't like paragon.

Kwisatz_Haderach

Kwisatz_Haderach

Frost Gate Guardian

Join Date: Oct 2005

oinkers if ya had actually read more of madscout's post you would have seen the logic behing his assertions or atleast come up with better arguements.

please come again

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Quote:
Originally Posted by Mad5cout
Searing Flames - They're on Fire nuker: (yes this works. yes it does less damage than an ele with runes BUT I can cast SF more often with this build than I can with my elementalist AND it has the defense buff.)

Fire Attunment
Leader's Zeal
Searing Flames
Glowing Gaze
Glowing Signet
Energizing Chorus
They're on Fire
Random skill - (I have LB gaze here) Now....how does that work out? You cast SF MORE OFTEN than an ele?
It obviously isnt from fast cast or fast recharge. Are you thinking that a para has more energy AND energy management than an ele?

My Firebat:
Firebat

Elementalist/Ranger
Level: 20

Energy Storage: 12 (10+2)
Air Magic: 1
Fire Magic: 15 (11+4)
Wilderness Survival: 10

- Searing Flames [Elite] (Fire Magic)
- Glowing Gaze (Fire Magic)
- Glyph of Lesser Energy (Elementalist other)
- Natural Stride (Wilderness Survival)
- Serpent's Quickness (Wilderness Survival)
- Fire Attunement (Fire Magic)
- Aura of Restoration (Energy Storage)
- Resurrection Signet ()

Glowing gaze, GoLE (works twice) and Fire atune keep me happy. Its constant spam with Serpants Quickness too. Eles have 80-90 energy, paras have half that, AND half regen. They dont get as much energy back from glowing gaze and dont have a healing skill. Eles gain more back from If I get attacked, I run with natural stride. It does MUCH more damage and you are constantly healing. You kill before they get a chance to target you. I wouldnt mind taking a ToF para with me when there are OTHER SF eles around, but to say that its better? Oh please.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

when taking SF para I always bring [card]glowing signet[/card].... but the point of the build is not to spam SF as much as an ele....but rather to keep burning on targeted enemies...

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Kwisatz, if you'd actually read my post, you'd see the logic behind mine. See how useless this style of posting actually is? Please DONT come again.


NB: see my point about overlapping shouts ruining finales.

Mad5cout

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by oinkers
You have GOT to be kidding. Spear is worse then Rit channeling for DPS you know? I kinda switched off your post after reading that part - even mesmers can outdamage Paragons in most PvE situations - try it and see.
um... yeah I know that. And conceeded to this fact and mention several times in my post that the spear skills and base damage need to be changed in order to balance with other classes. I also mentioned several times that the command and motivation builds are my preference. The only reason I even included it (notice I didn't post a specific build) is that other people seem to be using it a lot with relative success (per their reports).

Quote:
Shouts/Chants don't stack - there's no point having 2 ToF paragons in a group when you can keep up ToF with near-100% uptime on 1 paragon alone. Same applies to most other shouts. If you have 1 Motivation healer, make the other Para go Command instead. Problem is, most people are WY/GFTE/ToF spammers.
okay... apparently you don't understand what I am saying and clearly have not played a paragon for more than 5 minutes. Of course, shouts and chants don't overlap. Of course it doesn't make sense to have ToF on more than one in your party. Where it is helpful is with GFTE, where the shout ends as soon as someone attacks or Anthem of Evny which ends as soon as someone uses an attack skill. It takes a couple of seconds for a paragon to get it charged back up. Will there be some mistaken overlaps on chants? Yes. but you also have a higher rate of attacks that are affected by two GFTE/Envy Spammers than one.

Secondly, I'll adress this issue now because it bears on like the next three comments you made. If you actually read my movtivation healer build, you would realize the most effective skill that it uses is Aria of Restoration which heals every time a chant or shout ends on a character. It lasts ten seconds but takes 20 to recharge. So, if you have two, then you could have a seemless transition between one aria to the next.

This bears on your next comment about finales:

Quote:
And the main problem with overlapping shouts/chants is that they absolutely RUIN the echos from triggering. I dont need perma Watch-Yourself when it's being used to echo all the Finales I've casted. You are assuming that all chants remain stagnant on your characters. If you combine a motivation healer (or two) as mentioned above with a GFTE/ENVY spammer, the entire party is being healed every time they use an attack after GFTE, and every time they use an attack skill after Envy. If you have even one motivation healer and two GFTE/Envy spammers, the ENTIRE PARTY is being healed virtually ever other attack it makes while Aria of Restoration is up. I can't even match that with two of my LoD/Holy Haste monks. So how did they fail to do it better again?!?!?!?

I do see your point about the overlapping shouts and chant making the echos not trigger, but thats whay you kinda have to think about which shouts and chants you bring and how they work and how many people are bring it, if you know what I mean.


Quote: You said it yourself when it's not as good as a warrior. And a warrior isn't exactly high damage dealing really. SF nukers own for floor-wide damage. Air eles are kings are spiking. Paragons dont have AoE or multi-target damage spells like other classes. They dont do party-wide damage, they can't spike as well as other classes either. No wins here. You misunderstood what I wrote. Yes a warrior or paragon cannot match from a single attack the AOE damage caused by say Meteor shower or your Rit you keep bragging about. But that is not what I was saying.

When a GFTE spammer is in your party. He is giving YOUR party critical strikes every three attacks or so. That's double damage, man. Stack that up a second, do the math. The paragons add massive damage for your party. That's what I mean. More than an orders necro, more than curses or hexes can do, more than... anything.

The only limitation is that it doesn't effect casters spells as far as I know. That's also why I said. Try this with a BP group as it is completely reliant on physical damage/attacks.

Quote:
Beg to differ - my perma-prot Rit makes a monk's life so easy, much more effective than a Motivation Para. And a Rit can spike-heal with Feast of Souls - Paragons have NO spike heal at all. Read above about how it works, first. Then, actually read my motivation healer build. It has a spike heal as it uses a Mo secondary. I have LoD in there but if you want to change it out for heal other or something, go ahead...

Quote:
And other core classes do what the Paragons do - only much better. Monks arguably heal better and prot better. Eles outdamage Paragons. Dervishes out-tank Paragons. Necros hex like there's no tomorrow, which completely shuts down Paragons. And for being an all-rounder, I believe the Rit is better - with Attuned Was Songkai you can spam 2-energy heals for ~100hp like a chaingun, or perma-prot with a huge radius not limited by earshot like Paragons, or .... (too lazy to list them all) If you are going to keep going back to that rit build, I am going to start to laugh... very hard. Necros out hex paragons? Paragons don't hex, ass. Look at the actual effects of the hexes. What does more damage? Order of Pain or GFTE spamming... I'll give you a hint... read above... Dervishes out tank Paragons until they nerf your 130 build. Also, you are neglecting my qualifaction to my statement. As mentioned MANY times by MANY people, paragons do rely on their party for effectiveness. This include trying to compliment the other builds in the group. A GFTE Para does very little in a group full of SF eles. But put it in a BP group and it does more than replacing him with and SF in that same BP group. That's why I said: "when played well and given the right set up."

Quote:
I do agree with you that people tend to forget about the innate high armour a Paragon has - but it's natural that a support role which the Paragon is specc'd for means that you're too busy supporting/buffing the party (i.e. casting shouts/echos on various members) to be truly tanking. Unlike a dervish or a warrior meatbag that really only has one goal in his mind.

Warriors dont need to run to the front, tank, and then run back a bit to spot heal a monk at the back - they just tank all the time in PvE. Paragons if they have it lucky can stay in the middle and their shouts will reach both the frontline and the back support. That's NOT a great position to be using the high armour - it's a wasted feature of the class really. How hard is it to run in and aggro everything before the rest of you're group. Then you just stand there and do your casts as you normally would... I do this all the time in the torment when working with only heroes and henchies. and I never have problems with my shouts reaching far enough.. EVER.

The shout radius for a paragon reaches a little beyond the aggro circle. If your party is that far away, then you're all f'ed up anyway and will probably die. The rest of them have to be close enough to be attacking the things you are tanking at least and if they are that close, the shouts reach. If its the monk in trouble in the back, they can heal themselves.

As was mentioned in a previous post, do your research about how the skills actually work and then actually read my post. Then try to come in with your smart ass comments like you know what you are talking about.

Mad5cout

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Hyprodimus Prime
Now....how does that work out? You cast SF MORE OFTEN than an ele?
It obviously isnt from fast cast or fast recharge. Are you thinking that a para has more energy AND energy management than an ele?

My Firebat:
Firebat

Elementalist/Ranger
Level: 20

Energy Storage: 12 (10+2)
Air Magic: 1
Fire Magic: 15 (11+4)
Wilderness Survival: 10

- Searing Flames [Elite] (Fire Magic)
- Glowing Gaze (Fire Magic)
- Glyph of Lesser Energy (Elementalist other)
- Natural Stride (Wilderness Survival)
- Serpent's Quickness (Wilderness Survival)
- Fire Attunement (Fire Magic)
- Aura of Restoration (Energy Storage)
- Resurrection Signet ()

Glowing gaze, GoLE (works twice) and Fire atune keep me happy. Its constant spam with Serpants Quickness too. Eles have 80-90 energy, paras have half that, AND half regen. They dont get as much energy back from glowing gaze and dont have a healing skill. Eles gain more back from If I get attacked, I run with natural stride. It does MUCH more damage and you are constantly healing. You kill before they get a chance to target you. I wouldnt mind taking a ToF para with me when there are OTHER SF eles around, but to say that its better? Oh please. I think I made a mistake on this one... I think I eventually replace leader's zeal with gfte with better results...

This is how I could do it more often. With leadership, everytime you use a shout or chant, you gain energy per peson in the party. Any whout or chant that costs under 5 energy or uses adrenaline, replenishes your energy supply. IE - the energy regen amounts do mean diddly, paragons has a limitless supply if the build is balanced correctly.

Yes you do not get the healing from restoration but you have a higher AR rating than an ele and you have They're on Fire which majorly cuts the damage you are taking anyway.

I must admit, I am still new to the SF ele so I may need some practice. All I know is that with my paragon, I could cast SF the second it recharged EVERY time. With my ele, sometimes I have to wait a bit for energy regen to kick in (no leadership to give me instant energy boost.)

Also, a side benefit is that mesmers often overlook you so they don't cast energy drains or interrupts on you as much.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

Quote:
Originally Posted by Vahn Roi
If your paragon is disliked then you're probably one of those sad saps who goes into a fight with a skill bar full of spear attacks with maybe one or two shouts. [card]heket's rampage[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]
I guess this build I've been using makes me a sap?? (ive gotten many a complement on this one)

c,mon.... you dont have to have shouts to make the para worth using.... I have been using several builds that have little or no shouts in them with good success...

the paragon has a few things going for them besides the bonus from shouts..

1. second highest armour in the game...with the ability to carry a sheild..

2. good ranged dps pressure disregarding skills... (they throw the spear much faster than rangers shoot their bows with almost the same damage)

3. decent non shout skills... like awe, focused anger , signet of return (pve), glowing signet, to name a few....and these skills synergize with other secondary skills..

4. some pretty sweet dance moves.... lol


...seriously though...do I really need to post these kicken booty builds again......


...snif... no one listens to my awesome builds T.T

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Quote:
Originally Posted by Mad5cout
I think I made a mistake on this one... I think I eventually replace leader's zeal with gfte with better results...

This is how I could do it more often. With leadership, everytime you use a shout or chant, you gain energy per peson in the party. Any whout or chant that costs under 5 energy or uses adrenaline, replenishes your energy supply. IE - the energy regen amounts do mean diddly, paragons has a limitless supply if the build is balanced correctly.

Yes you do not get the healing from restoration but you have a higher AR rating than an ele and you have They're on Fire which majorly cuts the damage you are taking anyway.

I must admit, I am still new to the SF ele so I may need some practice. All I know is that with my paragon, I could cast SF the second it recharged EVERY time. With my ele, sometimes I have to wait a bit for energy regen to kick in (no leadership to give me instant energy boost.)

Also, a side benefit is that mesmers often overlook you so they don't cast energy drains or interrupts on you as much. You replaced an energy gain skill with a critical hit skill when you are spamming SF? As I said, eles keep up with energy just the same and also do more damage. You cannot cast SF more than an ele because as I stated already, eles dont run out of energy, (SF build) and P/E's dont have faster recharge buffs. Paras can bond and buff, but they are not nukers. Mesmers not targeting a para nuker is irrelavent because SF damage output at 12 (saying you are only fire and leadership) is 91. What a waste of an elite. take angleic bond and Mark of Rodgort if you want to help. I would compare a para nuker to an IW ele. yes it works and it has more buffs, but less damage and eles can do so much more doing other things.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Quote:
Originally Posted by clawofcrimson
[card]heket's rampage[/card] [card]poisonous bite[/card] [card]barbed spear[/card] [card]blazing spear[/card] [card]disrupting throw[/card] [card]heal as one[/card] [card]charm animal[/card] [card]resurrection signet[/card]
I guess this build I've been using makes me a sap?? (ive gotten many a complement on this one) No actually, because in the other topic I believe you stated that while spears aren't that great when it comes to spike damage they are fantastic for pressure given the fact that so many Spear Mastery skills rely on degen rather than direct damage, which something a lot of new para players don't grasp. I was referring more to the group of people who go into a fight expecting to drop an enemy almost entirely on their own by using direct damage spear attacks and nothing else. Furthermore you have a very solid class-crossing build here which is always neat. :3

In short, no, a build like this is not at all what I was referring to.

Mad5cout

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Hyprodimus Prime
You replaced an energy gain skill with a critical hit skill when you are spamming SF? As I said, eles keep up with energy just the same and also do more damage. You cannot cast SF more than an ele because as I stated already, eles dont run out of energy, (SF build) and P/E's dont have faster recharge buffs. Paras can bond and buff, but they are not nukers. Mesmers not targeting a para nuker is irrelavent because SF damage output at 12 (saying you are only fire and leadership) is 91. What a waste of an elite. take angleic bond and Mark of Rodgort if you want to help. I would compare a para nuker to an IW ele. yes it works and it has more buffs, but less damage and eles can do so much more doing other things. I am completely sick of explaining this over and over again. The reason I put in GFTE: IT IS AN ENERGY SKILL. Adrenaline Skill that affects entire party + high leadership score = Crap load of energy.

Lets do the math... Leaders Zeal takes 5 to cast and gives back a max of a 11 energy for a difference of +6 energy.

Now lets look at GFTE. When it charges up it costs no energy and with a leadership score of 12 + 1 with a minor rune you get 6 energy. No difference.

Why GFTE? it doesn't cost energy which mean you can cast it as soon as it is charged. So you go in and cast SF, then Glowing Gaze, Then SF, then GFTE (its charged by now), then SF, then Glowing Gaze (its charged by now)

You can fit They're on fire in there somewhere and still have energy left over to do this. Cause with leadership, it costs only 4 energy to cast...

So why a paragon SF rather than an elementalist? YES AN ELEMENTALIST DOES MORE DAMAGE WITH RUNE IN.

BUT, a paragon adds a 41% DAMAGE REDUCTION with they're on fire. Which NO elementalist can do as it is a LEADERSHIP skill.

Also, I have noticed that even with a E/P and using both Glowing Gaze and Glowing Signet, I often get stuck waiting for Glowing Gaze to recharge for even a split second before I can cast SF again. With the paragon there was absolutely NO WAITING to cast because of their LIMITLESS SUPPLY OF ENERGY DUE TO LEADERSHIP.

Look people, I am done going over how all of these builds work over and over again. The concept is the same on all of them. Paragon casts energy skills, the adrenaline skills on the bar give them instant energy back to cast limitlessly. DONE. You can modify this concept into anything you want.

The least you could do is TRY IT, before you come into the thread thinking I'm an idiot when you haven't even given it a good look.

Why would I ever use this set up? SF gets stronger when there is more than one person using it. If I were in a group of two SF nukers (IE GFTE and Envy ain't doing jack in this group) and thought I might set up as an SF paragon to add to the massive fire damage while giving my ele SF brethren some protection by adding a 41% damage reduction (which is really the most important part about this build anyway).

Angelic Bond and Mark of Rodgort? LMAO...

First, Mark needs fire damage to actually make it work and it only works on adjacent foes not all foes in the area like SF. it sets them on fire for what? 3 seconds... ooo.. or you could use SF for the faster cast, the same energy and set them on fire for 7 seconds and spam them for 91 damage... BTW, thats still a lot of damage people.

Secondly, Angelic Bond works on ONE ally and does not negate damage, it only spreads it around.

With this build you are doing more damage with SF while giving the entire party 41% damage reduction.

I hate to be this way, but at least try the build or really think it through before you rip into me. Anyone else wanna step up? Make sure you do your homework...

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Mad5cout
Of course it doesn't make sense to have ToF on more than one in your party. Where it is helpful is with GFTE, where the shout ends as soon as someone attacks or Anthem of Evny which ends as soon as someone uses an attack skill.
"Where it is helpful is with GFTE..." - you are right about ToF, and most of the other chants that can be kept up near indefinitely. That illustrates how useless it is to have 2 paragons in a team with overlapping chants.

And ONE GFTE spammer is good enough thank you, especially if fuelled by Focused Anger. There is no use for 2 of them in a team.

Quote:
You are assuming that all chants remain stagnant on your characters. If you combine a motivation healer (or two) as mentioned above with a GFTE/ENVY spammer, the entire party is being healed every time they use an attack after GFTE, ....
Monks do spot healing better than anyone else - they're a core class. E/Mo HP pumpers do party-wide healing better than anyone else. You need 2 motivation Paras AND a sympathetic team build that matches well with both Paras to even begin to compare. One for one, the core classes out-peform the Paragon - you've just demonstrated my point.

"Entire party being healed after using an attack skill?" You're a n00b for saying that. Eles and monks dont get any benefit because they dont use attack skills.

Quote:
When a GFTE spammer is in your party. He is giving YOUR party critical strikes every three attacks or so. That's double damage, man. Stack that up a second, do the math. The paragons add massive damage for your party. That's what I mean. More than an orders necro, more than curses or hexes can do, more than... anything. If GFTE is all a Para can do, then I'm seriously unimpressed. And I disagree with GFTE outdamaging an orders necro - OoD+OoP is nice because you can cast it up front before traps are sprung in BP groups. GFTE needs adrenaline so comes on too late usually.

Quote:
If you are going to keep going back to that rit build, I am going to start to laugh... very hard. You say this, but have no back up. I refer you to the number of Rit farming builds versus Paragon ones. JUST LOOK AT GUILDWIKI for the number of Rit builds versus Paragon ones. If you want to discount the fact that Rits are older, compare Paragons with Dervishes.

The only usable build for a Paragon is beach Fow Farming, and the submitter even admits its harder to use than a standard warrior build. While you're laughing hard, I'm taking all the greens I'm farming with my Rit to the bank. Case in point: since Xmas, I've made about 1.2 mil with my Rit. My Paragon has hardly been able to contribute anything.

Quote: Men don't wear skirts, aye?

You've wasted your time posting in this topic.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

How bout a class by class comparison:

Monk - paragon can't heal as well, neither spike heals nor party wide heals
Ele - paragon can't do nearly as much dmg
Warrior - paragon compares nicely I think; trade off for less dmg is a ranged attack and some party buffs
Mesmer/Necro - way too different to compare
Ranger - bows simply outdamage spears. Shortbows hit as fast as spears, every other bow has a longer range, and bow attacks do more damage more easily. Also, condition spreading with a bow is much easier; preparations = switching targets and poisoining/bleeding an entire team.

Rits - much better party buffer
Sins - spikes, but really not a good comparison as no one wants them anyway
Dervish - does hella more damage than a paragon


So...the only thing paragons have going for them is that they're mediocre physical damage dealers with spammable but mediocre party buffs. They're like half a warrior and half a rit. That trash with the SF/GFtE is ridiculous; if you're spamming SF you're not attacking, and if you're not attacking you're not charging GFtE, which means no energy gain for you. A 2 pip character with a +6 energy boost every once in a while does not equate a 4 pip char with 80 starting energy, who gains 30% of every spell back, plus 6 energy every 6 seconds or so.

Mad5cout

Academy Page

Join Date: Oct 2006

okay let me put it to you in terms of practice because I know Oinkers and Skyy CLEARLY have not actually attempted these builds.

With a motivation healer and one GFTE spammer in your party, there is no need for a heal spiker. The healing is so constant that it is not necesary. Lets put it this way. Aria of Restoration + GFTE/Envy Spammer. Every third attack, everyone is in the party is healed for 88 HP. That's better than LoD people.

Actually application and IN GAME RESULTS, not just someone saying it doesn't work: I have gone in to the Domain of Fear with my paragon as GFTE, Morghan set up with the movtivation heal I have and on LoD monk and didn't have one person die. Better yet, I could count on one hand how many times people got below 50% HP. I go out with two LoD monks and I got people dropping every 5 minutes or so. That is actual practice. Go try it, until you do, you have no validity in what you post.

Class by class comparisons are kinda dumb as every class has it's place in the party. Every type has what it does well. But I will play along.

Paragons can't spike heal as well as a monk but they are better at party health maintenance (see above).

Paragons can't do nearly as much damage as an ele on their own but with a party with a lot of physical damage, they can add enough damage to the over all party to be just as effective if not more effective.

Warrior comparable in personal defense, generally less in personal damage but can still add deep wound as well as any axe warrior and can combo these with party buffs.

Mesmer/Necro - agreed, no comparison really. However, I would like to point out that Vocal Minority cannot "shut down" a paragon who plans ahead for places like gate of anguish (one of two places in the entire game it is actually used by enemies, btw) by bringing a hex removal for himself.

Ranger - standard bow attacks do out damage spears but you won't see rangers adding any defensive or offensive party buffs while doing so. Also, I already pointed out that the damage for spears needs to change.

Rit - better party buffer, I beg to differ, although my knowledge is limited so I won't claim to know either way. All I know is that when I have rits in my party, they seem to be sorta useless unless taking the place of a monk. Also, a very misunderstood character class I might add.

Sins - no need to reply to that.

Devish - more damage... duh. That's what they were desgined to be.

A paragons place in the party is complimenting the other builds in the party. Every other class has to do this as well to some degree but a paragon is majorly neutered if they do not consider this unlike other classes. For example, in The last Prophecies mission, no one wants a ranger that isn't bringing winter. It fits to the circumstance and is something that others don't provide.

I think the problem that you guys have is that you are looking for the thing Paragons provide that no other class can give you. The issue is that paragons don't do that for the most part. There "job" is to take the things the party has and amplify them or add residual effects that other classes can't provide.

The on thing I think paragons have that no other class has and cannot beat is party wide defensive buffs. Ritualists may have a couple of things but not as good, IMO and definitely not as readily available and mobile.

You can rant all you want but until you actually TRY the builds, you need to stop providing information that has no factual basis what so ever.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

http://gw.gamewikis.org/wiki/Weapon

you is wrong

dont alot of rit party buffs, use spirits? which can be killed easily..
quick look on wiki shows a 3-5 cast time on spirits. i have 2 level 20 rits, and there ok, but the paragon is quicker, easier, more consistant and less vunrable on the party buff side. the paragon can also heal/defend and do a nice offensive buffs without sweat.

i think the spear line is like smiting, purposely "meh", so u arent just a spearlobbing damage guy that offers nothing else to the party.

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by pingu666
dont alot of rit party buffs, use spirits? which can be killed easily..
quick look on wiki shows a 3-5 cast time on spirits. i have 2 level 20 rits, and there ok, but the paragon is quicker, easier, more consistant and less vunrable on the party buff side. the paragon can also heal/defend and do a nice offensive buffs without sweat.

i think the spear line is like smiting, purposely "meh", so u arent just a spearlobbing damage guy that offers nothing else to the party. Paragons are mobile party buffers, but rits offer perma-prot in a way Paragons can't. Let me put it this way, whenever I play Rit helping out Gates of Madness teams, it becomes so easy it's laughable. The mobility you get with Paragons loses you some flexibility - it's arguable which is better.

I still think most of the arias/ballads/anthems are too conditional compared to the huge range (almost 1 radar) prot offered by rit spirits. Rits out-prot Paragons - the chants/shouts on Paragons (especially GFTE) are more geared torwards helping up the damage.

Also, Rits can spam 2 energy heals for 100+hp like a chain gun. There's nothing equivalent a Paragon can do - all Paragons can hope for is casting a earshot-wide shout/chant and hoping it triggers before the party member dies - kinda lame.

As for defending, you should see a Rit tank using Xinrae or Vwk. Mine makes me tons of money each day. Not every prot/heal spell on a rit needs a spirit...

I've played both Rits and Paras - I naturally like support classes like these and I do appreciate the differences between them. Spear is so-so like Channeling was in the early days - I fully expect it to get buffed like Channeling soon. But Rits out-prot and out-heal Paragons. Lets put it this way: if you want a team with 2 monks and cant find the 2nd monk, most teams would prefer putting in a Rit instead of a Song of Resto Para.

Plus, the number of really significant builds for a Rit outnumbers that of a Paragon by a factor of about 3.

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Mad5cout
okay let me put it to you in terms of practice because I know Oinkers and Skyy CLEARLY have not actually attempted these builds.
Rubbish. What absolute tosh.

Quote:
Necros out hex paragons? Paragons don't hex, ass. No need for name calling.

I was pointing out that necros can totally shutdown Paragons, but Paragons have no innate counter to necros. It's like rock,paper,scissors in that each classes is supposed to be naturally good enough another e.g. rangers with builtin elemental resistance, but when examined like that, the Paragons dont naturally trump any other class.

My point stands - you dont need 2 similarly configured Paragons in a team - they dont synergise well and overlap each other ruining finales and echos. Compared to 2 monks which work well in a team despite being similarly configured or not - you get an idea of which profession is inherently better.

And to recap about your point regarding the number of viable builds - most of the ones you've included are not usable at all. That spear build is laughable. The only ones are motivation healers and WY/GFTE spammers - that makes 2 usable builds, one of which (the motivation healer) can be replaced with a rit lord or another monk.

Your arguments dont bear up to scrutiny - you're certainly not getting into my teams. You basically hold up GFTE as a counterexample, but you're not making me believe that being a single-trick pony is what makes a good, lasting class.

Cow Tale

Cow Tale

Lion's Arch Merchant

Join Date: Oct 2006

Ocean Shores, Washington

Last Sun Rise

W/Mo

men dont wear skirts/i dont play paragon

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

how about my pw build?

spear of lightning
watch yourself
go for the eyes
focused anger
anthem of flame
stand your ground
never surrender
res

stand your ground +watch yourself =+40al, +40al = half damage, and ooh your able to keep that up nearly permintly.

never surrender can provide a emergancy heal for the entire team

focused anger insures can spam WY and gfte *alot*

anthem of flame for some burny action

spear of lightning for some reasonable damage.

re useable res

gfte effects allies, so the omnipresent minions do even more damage..
gfte could reasonably effect 14-18 allies if u include minions...

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by pingu666
how about my pw build?

spear of lightning
watch yourself
go for the eyes
focused anger
anthem of flame
stand your ground
never surrender
res Another WY/GFTE spammer - I've used this in the past. It gets boring kinda quick and is one of the 2 builds for a Paragon.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Quote:
Originally Posted by Cow Tale
men dont wear skirts/i dont play paragon
The on thing I think paragons have that no other class has and cannot beat is party wide defensive buffs. Ritualists may have a couple of things but not as good, IMO and definitely not as readily available and mobile. I've played both motivation healer Paragons and perma-prot Rits - and guess what, Shelter/Union/Displacement + Feast of Souls beats a full 16 motivation Paragon anyday. When I'm playing RitLord, the other monk is only having todo the occasional spot-healing.

Paragon chants/shouts are geared a bit towards healing (Aria/Ballad/Song Of Resto), a bit torwards damage reduction (ToF,Incoming,Stand your Ground), and a bit torwards damage dealing (GFTE,FTW).

RitLords are full-on prot not limited by earshout range - you can't really beat that. The prot is unconditional, cannot be stripped, and whose range is absolutely huge compared to earshot range.

The only comparable Paragon prot is Angelic Bond which doesn't even deserve to be elite as it divides the damage equally with NO reduction. Incoming lasts for 4/5 seconds lol - too useless for PvE, might be OK for PvP. Ritualist's Shelter is a huge party-wide Prot Spirit, by comparison - true damage reduction. Displacement is a 100% Aegis - every attack misses. Nothing the Paragon has can beat that either.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

You could almost totally replace "paragon" with "ranger" and have a thread from before about 10 months ago or so. Shoot, Skyy High's post looks to be copy/pasted from an argument back then - I can not count how man "class comparisons" that proved ranger were worthless and you should never take one (Barrage was OK, but just barely and the *only* build one should ever even consider). Then we had what - the first spirit spammers and Rangers have been a core useful build since then (even though all those "crappy" skills got nerfed for being overpowered once the general GW population figured it out).

We all now know that Ranger's do not suck, those of us that played them back then knew it also. Ahh, well - that's pretty much the attitude towards any general purpose flexible character. I fell the same way now I did with my ranger back then - I'm pretty safe that any build I have isn't going to get nerfed in the next skill balance.

Dzus

Dzus

Frost Gate Guardian

Join Date: Jan 2006

Order of Corrupted Souls [OoCS]

W/

To answer the thread title: Misunderstanding.

Paragons as a class are trying to fill in a position that didn't really need filled. A Paragon attempts to bridge the gap between backline and frontline by utilizing the shortbow range of the spear and heavy armor of a warrior. Practically unremovable shouts and chants allow them to become quite formidible on the battlefield in an ideal situation. However, things are not as brilliant as they seem. Far too many of our angelically clad friends are attempting to fill the position of a ranger by loading up on projectile-based DPS and losing their true versitility. However, I am straying too far from my intended point. Paragons can and always will have a hard time because people are unsure of their TRUE role. They have tanks, healers, and DPS. The Paragon doesn't seem to fall into any of those positions, regardless of if they truly can fill each and every one.

Brandon1107

Brandon1107

Wilds Pathfinder

Join Date: Jul 2006

E/

I liked my Paragon and leveled him up really quickly because of the Wintersday event but now he just does not seem fun. He looks awsome and came up with teh greatest build but now I don't know what to do with him after I beat Nightfall. Every character I made has a reason for being made, yet my Paragon does not fit anything yet.

1.) my warrior farms and runs and title farms
2.) my necro UW farms and green farms
3.) my Rit VwK farms
4.) haven't found a great build yet for my ranger but she's starting to run
5.) Paragon....hmm...aqny suggestions cause I am seriously disliking my Paragon about now and am about to delete him.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Quote:
Originally Posted by Dzus
To answer the thread title: Misunderstanding.

Paragons as a class are trying to fill in a position that didn't really need filled. A Paragon attempts to bridge the gap between backline and frontline by utilizing the shortbow range of the spear and heavy armor of a warrior. Practically unremovable shouts and chants allow them to become quite formidible on the battlefield in an ideal situation. However, things are not as brilliant as they seem. Far too many of our angelically clad friends are attempting to fill the position of a ranger by loading up on projectile-based DPS and losing their true versitility. However, I am straying too far from my intended point. Paragons can and always will have a hard time because people are unsure of their TRUE role. They have tanks, healers, and DPS. The Paragon doesn't seem to fall into any of those positions, regardless of if they truly can fill each and every one. very well put

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

Quote:
Originally Posted by Brandon1107
I liked my Paragon and leveled him up really quickly because of the Wintersday event but now he just does not seem fun. He looks awsome and came up with teh greatest build but now I don't know what to do with him after I beat Nightfall. Every character I made has a reason for being made, yet my Paragon does not fit anything yet.

1.) my warrior farms and runs and title farms
2.) my necro UW farms and green farms
3.) my Rit VwK farms
4.) haven't found a great build yet for my ranger but she's starting to run
5.) Paragon....hmm...aqny suggestions cause I am seriously disliking my Paragon about now and am about to delete him. helping out friends and guildies, u can farm abit with them, but its not where they shine, or just stick him on the shelf for awhile and use him for storage. i got bored of my first ranger, warrior, monk, rit, assassin etc, so i played another class

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

I find that Paragon is best when you hybrid the class. Command and Leadership are probably the best (most used) portions of Paragons. Motivation in my eyes is worthless (although i dont play it so im not experienced). The ToF (they're of fire) Axe Swinger is a good build, and a lot of fun to play. MoR (mark of rogort) Spear Spiker is also fun.

I too got horridly annoyed/bored of the lack of helpfullness the paragon can provide.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Command most used? Ugh, I've found that to be extremely useless, sorry to say. Even in the command post where all the highest level stuff is sold, There's only like two command skills.
Edit: Nevermind, that's because I don't have any unlocked. Silly me.

I'm glad this has become a major discussion. I'm reading ever word in this thread.

Mad5cout

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by oinkers
Paragons are mobile party buffers, but rits offer perma-prot in a way Paragons can't. Let me put it this way, whenever I play Rit helping out Gates of Madness teams, it becomes so easy it's laughable. The mobility you get with Paragons loses you some flexibility - it's arguable which is better.

I still think most of the arias/ballads/anthems are too conditional compared to the huge range (almost 1 radar) prot offered by rit spirits. Rits out-prot Paragons - the chants/shouts on Paragons (especially GFTE) are more geared torwards helping up the damage.

Also, Rits can spam 2 energy heals for 100+hp like a chain gun. There's nothing equivalent a Paragon can do - all Paragons can hope for is casting a earshot-wide shout/chant and hoping it triggers before the party member dies - kinda lame.

As for defending, you should see a Rit tank using Xinrae or Vwk. Mine makes me tons of money each day. Not every prot/heal spell on a rit needs a spirit...

I've played both Rits and Paras - I naturally like support classes like these and I do appreciate the differences between them. Spear is so-so like Channeling was in the early days - I fully expect it to get buffed like Channeling soon. But Rits out-prot and out-heal Paragons. Lets put it this way: if you want a team with 2 monks and cant find the 2nd monk, most teams would prefer putting in a Rit instead of a Song of Resto Para.

Plus, the number of really significant builds for a Rit outnumbers that of a Paragon by a factor of about 3. Wow the Ritual champion... lol. You should post in their forum. I can see you are right about them being god because I see so many of them around... lmao.

I assume the two spells you are talking about are mend body and soul and soothing memories. Two very good heal spells. I agree these are very effective. Although, you have still failed to actually look at or try the Paragon Motivation healer I have talked about. I f you had read it you would see that Aria of Resotration heals for 88 when maxed (with no rune) which is a little more than Soothing but less than Mend. As I said I was using this with a GFTE/Envy spammer in tandem (necessary to make it work to your advatage, despite your claims that having two paragons is useless). The motivation healer and the GFTE/Envy spammer are casting GFTE constantly which goes off all allies the moment they attack. What does that equal? Oh yeah, its healing everyone in the party for 88 HP (more if someone runes it up to dedicate themselves to this build) practically every other attack at no energy expense to the paragon (who has a limitless supply of energy anyway.

Thought I would explain that to you since you still haven't actually read or tried the build.

Lets throw up some more numbers so we can compare.

Protect type motivation paragon. Let's see... Just thinking on the fly - (no test only theory) Burning Finale or an SF in your group + they're on Fire = 41% damage reduction. Then throw in Angelic Bond and any damage the tank actually takes then is divided between you and him. Then throw on Angelic Protection just in case he gets spiked, and he gets healed instead (BTW, I confess I do not know whether the other half of that damage gets transfered but I think not as it negates the damage completely). Maybe enduring harmony to make these effects last longer as the skills recharge. There are other possiblities here, Purifying Finale, Never Give Up, Bladeturn Refrain, Stand your ground, hmmm... Plenty of damage reducation and negation there. Anyone want to try to make a build and throw up some real numbers?

Oinkers want to actually throw up some numbers on this for the rit prot?

Lets talk about this whole damage thing cause I know some of you are sceptical and still believe it is not as significant as say a SF nuker. Lets talk GFTE and Envy for a sec. (sorry this is a broken record but it bares weight). Like I said the biggest paragon restriction and in some ways their benefit is they have to fit into the party build. A GFTE spammer does nothing for casters but put into a high physical damage group with Warriors or a BP group they can be devastating.

Lets look at a BP group. Perhaps with 4 rangers and one paragon. GFTE when maxed (w/ rune) gives a +75% chance to critical strike (max damage of weapon x square root of 2). For bows this adds about 11 damage. Seemingly little. But combo this with barrage where each arrow is effected (yes this is confirmed). That is a maximum of 6 arrows per ranger (and the paragon if packing a bow but lets leave him out of it) thats 6x4x11= 264 added damage with one GFTE. Envy can be even more devastation adding 20 damage to each arrow (if hitting a enemy above 50% HP so this takes smart timing). That's 6x4x20= 480. Okay so lets be honest. You don;t get 6 arrows every time. Lets say in tombs you get an average of 4 arrows per barrage. These totals turn into 176 and 320. I timed these cast times on my paragon in Gate of Fear. GFTE can be cast at an average of once every 3 seconds and Envy every 6-8 (this is casting both of them at the same time not conserving adrenaline for just one of these skills). Although SF has a recharge time of 2 seconds, Glowing Gaze is 5. SF eles know that this limits how fast you can really cast SF and averages out to about 3 seconds per cast. I dunno about you but with my SF even with full fire, a glyph of ele power and a superior rune I can only get my SF to be 133 damage and only 119 on its own with full runes (Gaze does 59 with Glyph and 53 without).

So, lets do the math folks Over a 10 second period.

Lets say the SF casts a Glyph of ele Power and it effects the three SF casts and both Gaze casts. That SF has done 399 damage to the local area and an extra 118 to their target. The local area damage is relatively inconsistent it could be 2 enemies or 6. Usually about 4 which is about 1596 damage + the 118. Total approx 1700. That's darn good. Keep in mind the elementalist has done pretty much nothing else accept cast these spells during this time. But to be honest, I never cast glyph before I go in because by the time you cast fire attunement and restoration you gotta get into the fight. With out glyph, using the same figures, this turns into about about 1500 damage in ten seconds.

Lets take the Paragon in the BP group. Over a ten second period, he has cast Envy once and GFTE 3 times. I will use the lower figures that use the average of 4 arrows per barrage as the figures here. That would mean added 320 Envy and 528 with GFTE for a total of 848 added damage to multiple targets in one area. This figure climbs to 1272 if all 6 arrows go out. Guess what... were not done. We haven't put in the paragons extra damage or the pets. The Paragon if using a spear adds about 10 damage per cast theres another 30 and the pets get boosted too (hard to calculate but it is similar to the spear lets be modest and say another 100 damage for the pets). Total damage added = approximately 1000-1400. Yes that is less than the SF but it is a significant contribution. ALSO, during this time, the paragon did not have to wait to start fighting as an SF does when casting fire attunement and restoration at the outset of battle, and is hurling spears the entire time this is going on, has cast Never Surrender boosting heals in the party, put Deep Wound on at least one target (more damage not figured into the total as Gaze's was for the ele as it changes depending on the target) and was able to cast Song of Power to boost casters energy across the entire party or perhaps some other party buff available. I'd say that is a pretty friggin notable contribution. I don't really care about you're opinion, the numbers and effects tell the story themselves.

Yeah... So give me REAL DATA.

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Mad5cout
Lets talk about this whole damage thing cause I know some of you are sceptical and still believe it is not as significant as say a SF nuker. Lets talk GFTE and Envy for a sec. (sorry this is a broken record but it bares weight). Like I said the biggest paragon restriction and in some ways their benefit is they have to fit into the party build. A GFTE spammer does nothing for casters but put into a high physical damage group with Warriors or a BP group they can be devastating. So Paragons outdamage SF nukers (according to your argument) only when built as GFTE spammers in a physical damage heavy group (i.e. all warriors/dervishes, no eles, no necros, no mesmers) ? You're nuts - nobody would ever make a group like that unless under very special situations.

Put a SF nuker and a Paragon side by side in a high-end environment like the Deep with a variety of situations as an example. You don't seriously think a group to the Deep would replace 3 eles with paragons?

And you don't seriously think a Paragon can outdamage a SF nuker? Rodgorts (which is another area spell) + SF is more than 200+ damage to an entire AREA which physical-heavy warriors cannot do. SF nukers can wipeout PvE monsters in like 3 casts.

The rest of your argument doesn't even bear reading - I can see some of the math is already wrong.

oinkers

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Mad5cout
Protect type motivation paragon. Let's see... Just thinking on the fly - (no test only theory) Burning Finale or an SF in your group + they're on Fire = 41% damage reduction. Then throw in Angelic Bond and any damage the tank actually takes then is divided between you and him. Then throw on Angelic Protection just in case he gets spiked, and he gets healed instead (BTW, I confess I do not know whether the other half of that damage gets transfered but I think not as it negates the damage completely). Maybe enduring harmony to make these effects last longer as the skills recharge. There are other possiblities here, Purifying Finale, Never Give Up, Bladeturn Refrain, Stand your ground, hmmm... Plenty of damage reducation and negation there. Anyone want to try to make a build and throw up some real numbers? Read my post. Shelter/Union/Displacement is unconditional and huge range (about 1 radar). Displacement alone is 100% aegis (all attacks miss), which is worth more than 40% damage reduction. Shelter is prot spirit (no more than 10% health reduction). Union is -15 damage reach time.

Compared to a Paragon where you have to micro-manage your Angelic Bond on selected players - you can't maintain bonds party wide with 2 pips regen!

Angelic protection? Pffft...prot spirit (and its big brother Shelter) still rule for spike protection. The trigger for Angelic Prot is too high anyway. With something like Prot-spirit/Shelter - the 10% equates to about 40/50 in health (depends on party member) and not the 250-130 damage the angelic needs to work. Plus, with Angelic Bond you're wasting an elite slot.

The rest of your damage reduction spells only work if you have cast them on everyone - a rit lord's protection is practically unconditional. I seriously doubt you can keep up all those chants/shouts on everyone in a party all the time anyway - not on a 35/40 energy base pool.

ToF is nice, but is conditional on enemies being burning. Without an SF nuker making this happen, it's limited. Burning Finale makes 2 or 3 burning at a time unless the enemies are all bunched up beating on your attacking tank, which is unlikely for most balanced groups, since the squishes tend to stay near the back.

There are 2 faces to prot - monks (boon prots) and rit (communers). You can't be serious in saying Paragons out-perform either of them.