0 dmg farmer
Adramlech Soulreap
This build is an alternative to those who do not have mist form.It provides a Dmg reducing skills in most cases of monsters all the Dmg taken will be reduced to 0.Along with massive PbAoe Dmg to give out massive dmg for farming.This build may not be as fast or able to withstand alot more Dmg than Mist Form I am aware of that please give it some time.
Elementalist/Mesmer
Attributes
Earth Magic
12+1+3
Energy Storage
12
Inspiration Magic
The rest of your attribute points
Skills
Mantra of Earth,Stone Striker,Stoneflesh Aura,Armor of Earth,Unsteady Ground,Aftershock,Teinai's Crystals,Optional Slot
Equipment
Any staff/wand or offhand will do but a staff with HSC and HSR with 20% is recommended.You may use a wand/offhand with just HSC and HSR which ever you find more compatible.
Consider using the best vigor rune you buy but its not needed.It is just to increase your survivability.
Battlemage's armor or a set of full Radiant armor will do just incase your fighting warriors.
Usage
Cast Mantra of Earth,Stonestriker,and Stoneflesh Aura in that order.Gather up your mob.Stop to recast Stoneflesh Aura or Mantra of Earth,and Stonestriker when it's affects are about to wear off if you are still gathering up your mob.Alright when everything is attacking you the Dmg should be within the ranges of 0-10.Cast Unsteady Ground as everything is attacking you and immediately follow up with Aftershock.Some will flee no matter they will comeback.Recast anything that will wear off soon.Unsteady Ground along with Aftershock should be recast as soon as they recharge.Use Teinai's Crystals as a finisher.
Variants
For the optional slot consider using Crystal Wave if you have all three campaigns or Sliver armor.Replace Armor of Earth with Kinetic Armor should be sure to cast a spell every 8 seconds.Ward of Stability is a option if you plan to farm vermin.
Counters
Armor Ignoring Dmg such as Shadow Dmg or Touch skills.Stoneflesh Aura reduces these sources but if you face a mob with skills like this your sure to die.
Enchantment Removal
Extreme Interrupts or Knockdowns if you Don't have Ward of Stability
Tips
So far this Build works on all Kirins and Undergrowths outside of Pongmei Valley.Do not engage any Rot Wallows or Island Guardians.
Jade Brother Hood Knights just outside the Marketplace
You can help the build by help test it against all any other monsters.Again It may be not as fast or better than Mist Form but it is a alternative to those who don't want to cap it.
Elementalist/Mesmer
Attributes
Earth Magic
12+1+3
Energy Storage
12
Inspiration Magic
The rest of your attribute points
Skills
Mantra of Earth,Stone Striker,Stoneflesh Aura,Armor of Earth,Unsteady Ground,Aftershock,Teinai's Crystals,Optional Slot
Equipment
Any staff/wand or offhand will do but a staff with HSC and HSR with 20% is recommended.You may use a wand/offhand with just HSC and HSR which ever you find more compatible.
Consider using the best vigor rune you buy but its not needed.It is just to increase your survivability.
Battlemage's armor or a set of full Radiant armor will do just incase your fighting warriors.
Usage
Cast Mantra of Earth,Stonestriker,and Stoneflesh Aura in that order.Gather up your mob.Stop to recast Stoneflesh Aura or Mantra of Earth,and Stonestriker when it's affects are about to wear off if you are still gathering up your mob.Alright when everything is attacking you the Dmg should be within the ranges of 0-10.Cast Unsteady Ground as everything is attacking you and immediately follow up with Aftershock.Some will flee no matter they will comeback.Recast anything that will wear off soon.Unsteady Ground along with Aftershock should be recast as soon as they recharge.Use Teinai's Crystals as a finisher.
Variants
For the optional slot consider using Crystal Wave if you have all three campaigns or Sliver armor.Replace Armor of Earth with Kinetic Armor should be sure to cast a spell every 8 seconds.Ward of Stability is a option if you plan to farm vermin.
Counters
Armor Ignoring Dmg such as Shadow Dmg or Touch skills.Stoneflesh Aura reduces these sources but if you face a mob with skills like this your sure to die.
Enchantment Removal
Extreme Interrupts or Knockdowns if you Don't have Ward of Stability
Tips
So far this Build works on all Kirins and Undergrowths outside of Pongmei Valley.Do not engage any Rot Wallows or Island Guardians.
Jade Brother Hood Knights just outside the Marketplace
You can help the build by help test it against all any other monsters.Again It may be not as fast or better than Mist Form but it is a alternative to those who don't want to cap it.
Pick Me
Don't go against mesmers nor the golems on Fire Island. Mesmers will use Cry of Frustration (such as Wind Riders), and conjure phantasm. Golems will use Lingering Curse and death nova.
I also noticed you do not use any healing nor rez. I suppose since you take 0 damage, there is no reason for healing.
Seems pretty good to me.
I also noticed you do not use any healing nor rez. I suppose since you take 0 damage, there is no reason for healing.
Seems pretty good to me.
Francis Crawford
This belongs in the farming forum, probably merged with other discussions of the same build.
And by the way -- if you have Factions, how can you leave out Sliver Armor from your earth farming build?
And by the way -- if you have Factions, how can you leave out Sliver Armor from your earth farming build?
Adramlech Soulreap
Sliver Armor is in variants also yeah Degeneration hexes may cause a problem if not dealt with quickly.Maybe put a hex counter in the optional
iksarious noom
you don't need a rez. ur farming alone obviously. and u could put in glyph of restoration or aura of restoration for a heal
jacen110091
I think you're missing out on 2 of the most basic points in solo'ing anything . .
Health Management
Now although you can claim that the 0-10 dmg isn't a cause for much concern . . It (under the best conditions) limits your aggro-ability and thus the time your run would take...
Energy Management
You could have 100+ points in your energy pool as you start this, but trust me you'll be desperatly running away from battle to recharge the energy if you chose not to carry even a single means of E-Management.
(I use 2 when solo'ing Geo-style)
So although I give you points for the attempt, I really don't see how this build will manage serious solo oppertunities when you have 10+ lvl 22-24 buggers over you . .
However, I must also acknowledge that I don't have Factions so I don't really know how well this works in-game.
And finally, as Francis said, this is better suited in the Farming section of the forums!
Health Management
Now although you can claim that the 0-10 dmg isn't a cause for much concern . . It (under the best conditions) limits your aggro-ability and thus the time your run would take...
Energy Management
You could have 100+ points in your energy pool as you start this, but trust me you'll be desperatly running away from battle to recharge the energy if you chose not to carry even a single means of E-Management.
(I use 2 when solo'ing Geo-style)
So although I give you points for the attempt, I really don't see how this build will manage serious solo oppertunities when you have 10+ lvl 22-24 buggers over you . .
However, I must also acknowledge that I don't have Factions so I don't really know how well this works in-game.
And finally, as Francis said, this is better suited in the Farming section of the forums!
Adramlech Soulreap
Quote:
Originally Posted by jacen110091
I think you're missing out on 2 of the most basic points in solo'ing anything . .
Health Management
Now although you can claim that the 0-10 dmg isn't a cause for much concern . . It (under the best conditions) limits your aggro-ability and thus the time your run would take...
Energy Management
You could have 100+ points in your energy pool as you start this, but trust me you'll be desperatly running away from battle to recharge the energy if you chose not to carry even a single means of E-Management.
(I use 2 when solo'ing Geo-style)
So although I give you points for the attempt, I really don't see how this build will manage serious solo oppertunities when you have 10+ lvl 22-24 buggers over you . .
However, I must also acknowledge that I don't have Factions so I don't really know how well this works in-game.
And finally, as Francis said, this is better suited in the Farming section of the forums! I see what your saying but Mantra of Earth will give you all the energy you need if you have at least 2 buggers hitting at you for a good 41 seconds.Also I have test this is the Naphui Quarter Mission where there were I was able to gather up but not kill because of the Star Light's Nightmare Weapon that did a easy 50 dmg but I was able to counter this with Aura of Restoration.At 12 Energy Storage Aura gave me 52 health when I used Teinai's Crystals or Unstead Ground which seemed to work because I was spamming it.
I am able to farm the Kirins and Undergrowths becuase with Mantra of Earth,Stoneflesh Aura,and Stonesdtriker because no matter what I take 0 Dmg from these guys.
The Jade Brotherhood on the otherhand can do a max I have seen was 8 Dmg but is reduced to 3 with Armor of Earth.To casters Unsteady Ground should be able to 32x5=160 and the Kd follow of after shock will result in 105+85 with the kd bonus and 106 with Teinai's=456Dmg if Im not mistaken.
O and Can a Mod move this to the CORRECT PLACE.
Health Management
Now although you can claim that the 0-10 dmg isn't a cause for much concern . . It (under the best conditions) limits your aggro-ability and thus the time your run would take...
Energy Management
You could have 100+ points in your energy pool as you start this, but trust me you'll be desperatly running away from battle to recharge the energy if you chose not to carry even a single means of E-Management.
(I use 2 when solo'ing Geo-style)
So although I give you points for the attempt, I really don't see how this build will manage serious solo oppertunities when you have 10+ lvl 22-24 buggers over you . .
However, I must also acknowledge that I don't have Factions so I don't really know how well this works in-game.
And finally, as Francis said, this is better suited in the Farming section of the forums! I see what your saying but Mantra of Earth will give you all the energy you need if you have at least 2 buggers hitting at you for a good 41 seconds.Also I have test this is the Naphui Quarter Mission where there were I was able to gather up but not kill because of the Star Light's Nightmare Weapon that did a easy 50 dmg but I was able to counter this with Aura of Restoration.At 12 Energy Storage Aura gave me 52 health when I used Teinai's Crystals or Unstead Ground which seemed to work because I was spamming it.
I am able to farm the Kirins and Undergrowths becuase with Mantra of Earth,Stoneflesh Aura,and Stonesdtriker because no matter what I take 0 Dmg from these guys.
The Jade Brotherhood on the otherhand can do a max I have seen was 8 Dmg but is reduced to 3 with Armor of Earth.To casters Unsteady Ground should be able to 32x5=160 and the Kd follow of after shock will result in 105+85 with the kd bonus and 106 with Teinai's=456Dmg if Im not mistaken.
O and Can a Mod move this to the CORRECT PLACE.
mage767
This is not the ideal GEO farming build, trust me. Geo ELEs can farm many bosses in Factions and Nightfall, including bosses which have mesmers around. Think how you counteract the hexes (conjure phantasm, etc). Aura of restoration is NOT sufficient. Perhaps a different secondary can help...
S_Serpent
if you use stonestriker, you could opt to use certain parts off your armor with geomancer armor (combined with some hp parts or energy parts), I've been running a variant build of this in HA with my guildies since NF came out and still with high succes too :P
also like some said you need more E-management then only MoE and a health / anti degen thing is needed to do quicker runs (=more profitable)
also like some said you need more E-management then only MoE and a health / anti degen thing is needed to do quicker runs (=more profitable)
Enko
E management shouldn't be an issue since MoE should be returning plenty of energy. The mobs should be dying at roughly the same time anyways.
For a mesmer/necro degen heavy area, toss in Obsidian Flesh to become immune to spells.
You can also try tossing in Sandstorm and arcane echo.
For a mesmer/necro degen heavy area, toss in Obsidian Flesh to become immune to spells.
You can also try tossing in Sandstorm and arcane echo.
Francis Crawford
I have Prophecies, so I have Ether Renewal, and I'm not far enough in Nightfall to naturally pick up Stone Striker. So I haven't paid much attention to this class of builds.
But the impression I got from prior discussions in the farming forum is that there were few cases in which it was better than Ether Renewal.
For that matter, if you don't want Ether Renewal's health regeneration, you could just go with dual Attunements.
But the impression I got from prior discussions in the farming forum is that there were few cases in which it was better than Ether Renewal.
For that matter, if you don't want Ether Renewal's health regeneration, you could just go with dual Attunements.
Adramlech Soulreap
I could try to use Obsidian Flesh or Ether Renewal but I could encounter another problem.Damage how do I get the Kd for AfterShock's extra bonus Damage to get some quick kills?Or replace AfterShock with something else maybe.
Francis Crawford
If you run the numbers, the bonus damage for Aftershock is not a great use of a skill slot.
Usually, when I Ether Renewal farm my damage is Sliver Armor, Aftershock (better in most places than Crystal Wave/Tenai's Crystals), and Stone Daggers. Things die pretty quickly.
The standard five enchantments (other than Sliver Armor) would be
Ether Renewal (E)
Earth Attunement (or Channeling, Essence Bond, Balthy's Spirit)
Aura of Restoration
2 of Stoneflesh Aura, Kinetic Armor, and Armor of Earth
Often, if you need a utility slot, one of them can go.
If I have to lose a damage spell, it's usually Aftershock.
Places or enemies I've farmed fairly profitably with that kind of build since the update include Cobalts (Vehjin Mines), Gates of Kryta, and Vermin. For the Cobalts, I make room for SV/AV. For Gates of Kryta and its degen, I drop an armor and take Healing Breeze. For vermin I used to take anti-knockdown, but it wasn't really needed.
Before the update I farmed LOTS of places with that build -- trolls/avicara, minotaurs, wardens, sand elementals, hydras, etc., etc. I think many of them would still work, but I haven't tested that.
Usually, when I Ether Renewal farm my damage is Sliver Armor, Aftershock (better in most places than Crystal Wave/Tenai's Crystals), and Stone Daggers. Things die pretty quickly.
The standard five enchantments (other than Sliver Armor) would be
Ether Renewal (E)
Earth Attunement (or Channeling, Essence Bond, Balthy's Spirit)
Aura of Restoration
2 of Stoneflesh Aura, Kinetic Armor, and Armor of Earth
Often, if you need a utility slot, one of them can go.
If I have to lose a damage spell, it's usually Aftershock.
Places or enemies I've farmed fairly profitably with that kind of build since the update include Cobalts (Vehjin Mines), Gates of Kryta, and Vermin. For the Cobalts, I make room for SV/AV. For Gates of Kryta and its degen, I drop an armor and take Healing Breeze. For vermin I used to take anti-knockdown, but it wasn't really needed.
Before the update I farmed LOTS of places with that build -- trolls/avicara, minotaurs, wardens, sand elementals, hydras, etc., etc. I think many of them would still work, but I haven't tested that.
Dead_Metal_Zero
If you look in the farming forum, you'll see that I posted nearly the exact same build a month ago.
I think this is what you're looking for.
http://www.guildwarsguru.com/forum/s...php?t=10081860
This build was made with the intention of reducing damage, not countering degen. In the case of degen, E/D or E/Mo would work better.
I think this is what you're looking for.
http://www.guildwarsguru.com/forum/s...php?t=10081860
This build was made with the intention of reducing damage, not countering degen. In the case of degen, E/D or E/Mo would work better.
Adramlech Soulreap
O sorry Im pretty much a noob to these forums.I'll see what I can do to change the build so it does'nt look like yours and how did you post thos pictures in your thread?I wanna actually give proof when I revise the build.