a very sweet event
eieio
How cool whould it be if there was an event where literaly 1000's of people join together to kill a huge boss but no heros or heches just players.
WoW and liniage does it so why can't we?
And don't say its beacuase of the lag cozz ive done on WoW and it was fine
WoW and liniage does it so why can't we?
And don't say its beacuase of the lag cozz ive done on WoW and it was fine
Stemnin
Servers don't have that capacity afaik.
Mars Dragonblade
Quote:
Originally Posted by eieio
WoW and liniage does it so why can't we?
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Bankai
Because Guild wars is a team-based game.
led-zep
Quote:
Originally Posted by Bankai
Because Guild wars is a team-based game.
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Antheus
Prot spirit or shelter/union.
Damage hexes of your choice (SS/SV/empathy/insidious)
Spinal shivers or broadhead arrow for constant shutdown.
Now...
What will the other 998 people be doing?
GW combat isn't about dealing damage. It's about playing smart.
Glint used to be a massacre. Now a warrior runs circles around her solo.
DoA wasn't doable. And yet, a team of only 8 completes the whole thing in 8 hours. It wasn't nerfed, the mobs weren't changed, and no gimmick build apeared.
There were horror posts about how unbalanced the Maguuma Jungle is, and how nobody will ever complete these missions.
/learn2play has a special meaning in GW. There is no way to design something that would require more than 8 players, unless you design a mob that doesn't work within GW's combat model.
And yes, WoW and Lineage and all that.
Damage hexes of your choice (SS/SV/empathy/insidious)
Spinal shivers or broadhead arrow for constant shutdown.
Now...
What will the other 998 people be doing?
GW combat isn't about dealing damage. It's about playing smart.
Glint used to be a massacre. Now a warrior runs circles around her solo.
DoA wasn't doable. And yet, a team of only 8 completes the whole thing in 8 hours. It wasn't nerfed, the mobs weren't changed, and no gimmick build apeared.
There were horror posts about how unbalanced the Maguuma Jungle is, and how nobody will ever complete these missions.
/learn2play has a special meaning in GW. There is no way to design something that would require more than 8 players, unless you design a mob that doesn't work within GW's combat model.
And yes, WoW and Lineage and all that.
Renegade ++RIP++
bs antheus
without dmg you will never ever get further then the start. If it wasn't about dmg, you wouldn't see the holy triumvirate aka monk, warrior, nuker groups finishing doa in under 8 hours...
without dmg you will never ever get further then the start. If it wasn't about dmg, you wouldn't see the holy triumvirate aka monk, warrior, nuker groups finishing doa in under 8 hours...
shardfenix
Quote:
Originally Posted by eieio
How cool whould it be if there was an event where literaly 1000's of people join together to kill a huge boss but no heros or heches just players.
WoW and liniage does it so why can't we? And don't say its beacuase of the lag cozz ive done on WoW and it was fine |
Redfeather1975
I think it all has to do with the wide range of abilities offered in Guild Wars.
Kuunavang is fought with 16 players and is actually quite easy with the right strategy despite the 50% immunity to interrupts, halved hex and condition duration and healthy chunk of hp.
If you had, say 24 players, the boss would probably require complete immunity to conditions, hexes and interrupts and have a huge amount of hp and high damaging skills. Those immunities would alienate a large portion of the professions offered in the game and essentially it would just be a matter of bringing a monk/warrior/ele and then avoid/mitigate it's attack, unload damage onto it, avoid/mitigate it's attack, ect., ect.
It would probably be a shallow experience fighting a boss that was designed to be a challenge for 24+ players using any combination of professions Guild Wars has to offer.
Kuunavang is fought with 16 players and is actually quite easy with the right strategy despite the 50% immunity to interrupts, halved hex and condition duration and healthy chunk of hp.
If you had, say 24 players, the boss would probably require complete immunity to conditions, hexes and interrupts and have a huge amount of hp and high damaging skills. Those immunities would alienate a large portion of the professions offered in the game and essentially it would just be a matter of bringing a monk/warrior/ele and then avoid/mitigate it's attack, unload damage onto it, avoid/mitigate it's attack, ect., ect.
It would probably be a shallow experience fighting a boss that was designed to be a challenge for 24+ players using any combination of professions Guild Wars has to offer.
Silly Warrior
Quote:
Originally Posted by shardfenix
WoW is a MMO. Guild Wars is not.
|
Lets spell out MMO shall we?
Massively Multiplayer Online
Guild Wars has lots of people= Massively
It is Multiplayer= Multiplayer
(looks around) it appear to be online....= Online
Guild Wars is listed by most companies as an MMO...because it is a MMO. The difference between WoW is not that, but gameplay, and how the servers are setup to handle people online.
However comparing any other MMO (WoW, Lineage) and GW is like comparing apples and oranges...they are very similiar but are very much different.
Whiplashr
Can you imagine the argument over who get's the drop?!?
Relambrien
Quote:
Originally Posted by Silly Warrior
Lets spell out MMO shall we?
Massively Multiplayer Online Guild Wars has lots of people= Massively It is Multiplayer= Multiplayer (looks around) it appear to be online....= Online Guild Wars is listed by most companies as an MMO...because it is a MMO. The difference between WoW is not that, but gameplay, and how the servers are setup to handle people online. However comparing any other MMO (WoW, Lineage) and GW is like comparing apples and oranges...they are very similiar but are very much different. |
And the only reason most companies list GW as an MMO is because most people would be skeptical if it was listed as a CORPG, making them think that it was some sort of radically different and strange type of gameplay that makes zero sense whatsoever.
As for the original idea, /notsigned. For one, the servers couldn't handle it (100 people in a district maximum, doubt they could do more than that), and two, there wouldn't be any need for that many people. As per Antheus' post, three characters are all that would be needed. One to keep everyone alive via prot spirit/shelter and heals, one to deal damage with hexes like empathy and spiteful spirit, and one to keep the thing shut down with dazed or constant interrupts. The need for so many other people doesn't exist, and would be pretty dang hard to create.
natuxatu
24 could be considered Massive and besides it wins many MMORPG awards so just let it go.
As for this idea.. It would be fun.. they kinda had it with the Grasps in the town though you weren't fighting them. Still they could do it.. even if 24 per district it would be fun to have an arena to fight a giant boss...
/signed
As for this idea.. It would be fun.. they kinda had it with the Grasps in the town though you weren't fighting them. Still they could do it.. even if 24 per district it would be fun to have an arena to fight a giant boss...
/signed
evilways
humm... do note then a long/huge party list window(even more viewing space lost again)would be needed for a monk to monitor health....