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Originally Posted by Silly Warrior
Lets spell out MMO shall we?
Massively Multiplayer Online
Guild Wars has lots of people= Massively
It is Multiplayer= Multiplayer
(looks around) it appear to be online....= Online
Guild Wars is listed by most companies as an MMO...because it is a MMO. The difference between WoW is not that, but gameplay, and how the servers are setup to handle people online.
However comparing any other MMO (WoW, Lineage) and GW is like comparing apples and oranges...they are very similiar but are very much different.
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Guild Wars is not Massively Multiplayer. You have a maximum of 24 people playing in the same instance at once (Alliance Battles). 24 is NOT massive. Just because there are a bunch of people doesn't mean it's qualifies as massive. WoW on the other hand, does not have a limit on the number of people who can do something. You can raid a city with as many people as you can find. Thus, it is massive.
And the only reason most companies list GW as an MMO is because most people would be skeptical if it was listed as a CORPG, making them think that it was some sort of radically different and strange type of gameplay that makes zero sense whatsoever.
As for the original idea, /notsigned. For one, the servers couldn't handle it (100 people in a district maximum, doubt they could do more than that), and two, there wouldn't be any need for that many people. As per Antheus' post, three characters are all that would be needed. One to keep everyone alive via prot spirit/shelter and heals, one to deal damage with hexes like empathy and spiteful spirit, and one to keep the thing shut down with dazed or constant interrupts. The need for so many other people doesn't exist, and would be pretty dang hard to create.