Tyrian Master Cartographer still possible?

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

With the last update's nerf to the rebirth/consume corpse/shadow step abuse, I'm wondering if it's still possible to get 100% Tyria Cartographer without unaccesible areas (Rurik path in Shiverpeaks, "behind evenias" etc) and old arenas?
I don't have any idea how much percentage that is but... well just been wondering.

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

Yes it is - completely without arenas. I thought I needed "behind Evennia" but I didn't, and I was kinda annoyed that I couldn't tele up there...
-.- Rurik was still doable 2 days ago with corpse-tele...

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

...Wh...Wh...Why would they do that?

...It was so much fun. :'(

-places rose next to dead corpse that I can't reach-

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Where's the 'behind Evennia' thing?

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

one is in the jungle and one in shiverpeaks, I think.

Anyways, I checked those trocks yesterday and here aret he conclusions:
-using rebirth / consume under a bridge to get on the top of it is not working anymore
-using consume corpse does work - sometimes. I checked Rurik path and I could tranverse to a corpse of his dead bodyguard w/o a problem, but in Dunes of Despair I would not land behind a closed gate, they had to be open.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Care to be a bit more specific with the 'behind Evennia' thing?

Wobrak

Lion's Arch Merchant

Join Date: Apr 2006

Order of the BlackSheep

Here's a thread discussing "behind Evennia".
http://www.guildwarsguru.com/forum/s...php?t=10086318

Elements_of_Galaxy

Elements_of_Galaxy

Ascalonian Squire

Join Date: Nov 2006

Hong Kong

I Seek Guild H K [香港]

E/D

They said they fixed a bug that allowed players to get beyond closed gate.

I just tried the Rurik path and it still works.

Paladin Prometheus

Paladin Prometheus

Ascalonian Squire

Join Date: Dec 2006

UK

W/

well ive got 98.1% with out doing those tricks and i kno 2 places where i still need to explore but they will only get me tops an extra 0.2%

eggrolls

Frost Gate Guardian

Join Date: Jan 2007

You can do Dunes if you have heroes. Just use some kind of bonder hero build (life bond, life barrier, mending, watchful spirit, blessed signet, etc) and flag him/her at the top of the stairs. Take the rest of the henchmen with you and go inside the gates when they open. The ghostly hero should survive long enough for you to explore the area.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Weren't these changes during the Skill Test weekend only?

I'm sure behind Evennia still works. Guildwiki page on Rebirth says nothing about a nerf to allowing you to get into places you shouldn't.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

It would become quite and issue if they were to change this for Rebirth since they would then also have to change how Necrotic Traversal works. Which also removes quite a bit of mapping area from Prophecies

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

well it can be done. I got my 100% just a few days ago and I never been to any of the arenas, transporting, bebirthing, or any other special tricks. I tanked it all and just the basic areas that anyone can get to with heros and henchies. So dont give up. just get ready for lots of dead ends and out of the way runs.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Never used a trick of any sort, except running through areas like Dunes, and Great Northern Wall, and I've had GMC for nearly 7 months.

I've never been to any arenas as well.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

I just hit 95% today.. and its very frustrating that even using map comparisons I cannot find where I need to go, besides closed off areas that are no longer reachable.

I fail to see the large amount of 'leeway' they have.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Yes it is possible, as it always was. I got 100% without any of the places you mentioned.

BTW, you could NEVER transverse through gates in Dunes. You could only tranverse down across the ravine. You used to also be able to then go back and do the mission if you went up to the front area and get a scarab and kill it and go back across, but I recently tried that and it wouldn't work.

Legandary Spartan

Legandary Spartan

Ascalonian Squire

Join Date: Feb 2007

Friends of God

W/Mo

This makes my week! Maybe my month! I have tryed so hard and have passed up many things to get it, now I know I it is possible with out areana's. Time to get to it. Thank you for letting me know this.

Jebus

Wilds Pathfinder

Join Date: Jun 2006

Belgium

Legion of Sacred Light [LSL]

W/

I've done Rurik's path just today. It involved killing a snow wolf way after the Ettin cave. It only yeilded me about 0.15% though.

Tkonian

Ascalonian Squire

Join Date: Jul 2005

England

The Zhollarian Guard (for now)

R/Mo

Well I've been stuck at 99.5% for over 6 months, I've redone EVERY Map and Mission, scraping the wall. Which get's really annoying when all of a sudden you stop moving and start to revolve on the stop, meaning you have to sidestep or something to break the revolve motion. And I didn't find anything else (apart from about 35 deaths due to being a mediocre player).

I also have over 95% in Cantha and Elona as well, and am stuggling there too. If there really is a leeway, it must be pretty bloody infinitesimal in my opinion.

Luciora

Krytan Explorer

Join Date: May 2006

Prophecy

E/Mo

Tkonian, check each of the Chapter map sections and you will see stickies where community members offer to check your map and assist you by marking the spots you need to visit.

There is about 0.6 - 1% lee way in Prophecies still. Cantha and Elona both also have about the same but it is a tad harder to find

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

Of course its still possible. They wouldn't make a title impossible and have it still available to max/display.

As for the amount of leeway...If you include the arena's, then there is about 1% max of leeway. Without the Arenas, there is probably under 0.5% leeway. Looks like people are still having some mapping issues. I helped out for awhile unoffically in the mapping thread when I got my ranger Tyrian GMC. Maybe I'll check back in more often.

Tyrian is by far the hardest to map, IMO. There are many wall glitches and tricks that you pretty much need to use to get to several areas. Like the NT with Rurik and End of the Map wall glitch in the zone by Droks(forgot the name offhand) are two of the more well known ones.
Canthan is probably second hardest just because you have to get both Kurz/Lux faction to get into both sides to map.
And Elona is just down right easy. You run every single bit of map very easily without much hassle for the most part. Should be even easier now with normal mode.

There is only one trick that I think doesn't work anymore. That is the Rebirth doesn't work anymore with bridges. A month or so back I tried to help a friend get above Raisu Palace with the Rebirth trick. But no matter where we tried it didnt work. But that doesn't stop you from getting any extra map from Prophecies though.

NT I think may still work with bridges. But that would require some testing. Go Z-axis abuse. :-p

MarSgt Strongbow

MarSgt Strongbow

Pre-Searing Cadet

Join Date: Apr 2007

Midwest, USA

R/

Sorry, but I'm not of the same opinion that you can still get the GMC title. I've had about 98.9 for a LONG time. I can't find any more than that. If they have taken out our ability to get into the arenas around the continent, then they should take that amount out of the requirement for the title. Just my opinion.

Wobrak

Lion's Arch Merchant

Join Date: Apr 2006

Order of the BlackSheep

Quote:
Originally Posted by MarSgt Strongbow
Sorry, but I'm not of the same opinion that you can still get the GMC title. I've had about 98.9 for a LONG time. I can't find any more than that. If they have taken out our ability to get into the arenas around the continent, then they should take that amount out of the requirement for the title. Just my opinion. As the primary map checker for Tyrian Cartographers I can attest to the fact that the GMC title is very attainable with and without the arenas.

I do agree that since arenas are no longer available to all players then that percentage should no longer count towards the title.

As for your map, try submitting it for a comparison. It has helped alot of people in their quest as Tyrian Grandmaster Cartographer.

RVallant

Ascalonian Squire

Join Date: Jul 2006

Crimson Hydras

D/E

Well I achieved GM Tyrian Cartographer literally last night so it is still possible. Note that I haven't done any of the "tricks" and necrotic traversal rubbish...

Also note that I have *NOT* explored Dunes of Despair, nor did I get the "north" of the Great Northern Wall mission bit and yet I ended up with 100% explored 1/4th of the way through Hell's Precipice...

That is MASSIVE leeway in my opinion so personally if you're stuck on it then being brutally honest you just haven't taken enough care in doing it... (incidently if I *had* to do Dunes of Despair to gain 100% I'd be more understanding but the fact you can leave off a huge chunk of the non-mission area is a bit stupid...)

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

It's still possible.
I'm getting GMC for a new character (mesmer) and started this one earlier and more thorough than my first (ranger).
I have uncovered a lot of small pieces that I've missed with my ranger.
There is quite a lot of ground you don't have to cover for GMC.
Map compare, as Wobrak offered, helps.

RVallant, I do understand Dunes not being a necessairy part of GMC.
It is probably a mix between two things.
First of all, the map of Tyria has some 'features' that count to GMC, like the large part above Ice Caves of Sorrow. I think it's a map glitch, but missing it could make you need Dunes.
Second, it's not possible to explore Dunes in one run when you play the mission the way you are suppost to. The 10 minutes is just too short to cover the whole area. And you need at least one monk to cover the boss to even get 10 minutes of exploration.
The necrotic traversal trick does not always work (boss too far away, no Jade things around). So to get that to work you might have to restart the mission several times.

MarSgt Strongbow

MarSgt Strongbow

Pre-Searing Cadet

Join Date: Apr 2007

Midwest, USA

R/

in Reply to RVallant. Dude your full of it. No way you could have had 100% without Dunes, and the area north of the wall in down town Charr-ville.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

MarSgt Strongbow,

RVallant could be right. I think it's very possible if he started early and entered the old arenas.

Look at my map at http://www.guildwarsguru.com/forum/s...21985&page=164
#3269 which is a full 100% map of my mesmer, taken right after I got to 100%.
I was watching it, because I was going to help someone in guild when I hit 100%.
Even on the Thumbnail it's visible that a part of Lornar's is not explored.
As RVallant said it: "That is MASSIVE leeway".

This is a map with no old arenas, my mesmer is not even a year old and I started exploring at 60% less than a month ago.

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

leeway? no way.

I only miss a small part of lornars, great northern wall and most of dunes bonus area and ruriks path and i'm not even at 96 %. I did all areas twice and i can't see walls anymore, because of the constant "wall-hugging" to uncover every area.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Right now I am working on Elona (85% atm) and after that one I want to finish Tyria.

I still have at least the spot at Grent's Footprint to uncover and the low part of Lornar's.
There are some other small parts I've noticed when comparing to others, I have to check them out.
It's not that much work to find them, but some take time to reach and I don't know how to uncover all.
I've been working on the Grent's, I know my ranger has it and I can't hit the right spot.
There is a spot on Sanctum Cay (the green on your map) that I can't seem to get.

Posting the map on wiki when it is finished is fine, I can make 1280x1024 and 102x768 version.

No Photoshop here, but I could reproduce this with Gimp, I guess.

MarSgt Strongbow

MarSgt Strongbow

Pre-Searing Cadet

Join Date: Apr 2007

Midwest, USA

R/

I have scoured all the maps on forums, and all the other resources i could find, and the leeway is 1% or less without the arenas. I have looked at them compared to my map, and I think i found my areas that i need, but you can't leave anything out or you won't make it.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Nerf?

... Nonsense.
Rurik's path in Frost Gate is still accessable.
Jade Scarabs outside the gates in Dunes of Despair are still accessable.

Not sure about Evennia, but I'd imagine she is still accessable too...

... so where is the nerf?

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

Anyone saying that Tyria is "impossible" or doesn't have enough leeway just isn't a good cartographer.

http://digitalfreestyle.net/guildwar...randmaster.jpg

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

mikkel,

Is that 100% with the old arenas or without?
Just curious, since my 100% map misses a large part of Lornar's.

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

@Numa

You're short a good few nooks and crannies.

Quote:
Originally Posted by the_jos
mikkel,

Is that 100% with the old arenas or without?
Just curious, since my 100% map misses a large part of Lornar's. That's without. It's on a Dervish. This was done around March. =)

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I should have noticed it was a Dervish.
Good going on the rest of the map, I know from experience you have very little unexplored on the rest of the map.

False Healer

Academy Page

Join Date: Dec 2005

N/

To try to clear it up:

NT only works with areas you can get to thru normal means.

-You can't get to Evenia normally so NT does not work

-You can do Rurik's path with NT. Or with out by putting the lever in the correct winch at the very end will open the gate to his path

-You can do Dunes because the gates normally open when you cap the altar

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by the_jos
I should have noticed it was a Dervish.
Good going on the rest of the map, I know from experience you have very little unexplored on the rest of the map. My girlfriend's char =D

This was just the first run through Tyria without redoing anything, so I'm sure we missed something somewhere.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by False Healer
To try to clear it up:

NT only works with areas you can get to thru normal means.

-You can't get to Evenia normally so NT does not work

-You can do Rurik's path with NT. Or with out by putting the lever in the correct winch at the very end will open the gate to his path

-You can do Dunes because the gates normally open when you cap the altar After the Anets changed to NT in one of the previous updates you were still able to NT to Evennia. This is an area you can get to since there is where the Cutscene Occurs. Anet would not be able to use the Cutscene if they cut off this area. The same for Ruriks Path on the Frost Gate. Dunes is NT-able since as u mention this is a norm exploration area once you capture the altar.