29 Dec 2006 at 03:39 - 2
You're at a huge disadvantage if you have only Nightfall. Most of the guides are intended for people with all 3 chapters fully unlocked, or close to it. Many of them have also played several (or all) classes. Also, many of the pages here are 'test' builds, and don't really work well.
To make your heroes pretty strong, you will need to spend a FORTUNE unlocking skills. So, start with the monks...?
Tahl - whatever 5 energy, spammable healing spells you can get, they're all pretty good. Remove hex or similar. Mend ailment, dismiss condition or similar. Heroes can't use maintained enchantments, so don't use any of those. You don't really need skills from your secondary class. It's usually a good idea not to use any, unless you have a specific goal in mind.
Drunky - Shield of Absorbsion is amazing, so there's something. Some other 5 energy spells like guardian and reversal of fortune. Tahl and Dunk are interchangeable, of course.
Melonni - She has all NF skills, so you're equal to everyone else there. Most people make Melonni D/W for Wild Blow, which does a bunch of damage with a scythe.
Sousuke - Most people (I think) use wards, with fireball/meteor/immolate until they get Searing Flames, then they just use that.
for Koss, 'Watch Yourself!', and some attack skills. I made him W/Mo for the res.
If you're a Dervish, you should focus on your own skills first, so you can stay alive to lead. Try to capture as many elite skills as you can find - those will help a lot.
The best way to learn is to play with other people, sample different classes, and try out skills as you unlock them. Have you unlocked a lot of skills? If so, I guess you could just use fixed builds, if you're frustrated. I guess what I'm saying is I need more information, and do you want people to just list good builds for you?