Farely new to GW N.F. (yes im a newb)

itsd0n

Frost Gate Guardian

Join Date: Dec 2006

San Jose, CA

Fatal Prescription [Rx]

D/W

ok out of 85 pages for "heroes skills/A.I. - post your heroes build" thread ive read 5 pages

and i tried to equip my heroes with the skills they had and i ended up having only 4 skills attached...does any1 know any good basic skills to attach heroes to help you thru out the game

i jst got yohlon haven so i am jst in the beginning

Tahl - Healing Mo/? (Mesmer as secondary) but i have no mesmer skills

Dunk - Protection Mo/Me (no mesmer skills as of now)

Melonni - D/Me (ill take any suggestions on secondary)

Sousuke - E/?

and Koss W/Mo (taking any suggestions on secondary as well)

im at the stage where i dont have koss so im having alot of trouble dealing with massive enemies

*if possible can u guys list how ur attributes are set as well

THNX in advance...i really apreciate your guys help cuz i love this game but im stuck here bcuz i suck

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

You're at a huge disadvantage if you have only Nightfall. Most of the guides are intended for people with all 3 chapters fully unlocked, or close to it. Many of them have also played several (or all) classes. Also, many of the pages here are 'test' builds, and don't really work well.

To make your heroes pretty strong, you will need to spend a FORTUNE unlocking skills. So, start with the monks...?

Tahl - whatever 5 energy, spammable healing spells you can get, they're all pretty good. Remove hex or similar. Mend ailment, dismiss condition or similar. Heroes can't use maintained enchantments, so don't use any of those. You don't really need skills from your secondary class. It's usually a good idea not to use any, unless you have a specific goal in mind.

Drunky - Shield of Absorbsion is amazing, so there's something. Some other 5 energy spells like guardian and reversal of fortune. Tahl and Dunk are interchangeable, of course.

Melonni - She has all NF skills, so you're equal to everyone else there. Most people make Melonni D/W for Wild Blow, which does a bunch of damage with a scythe.

Sousuke - Most people (I think) use wards, with fireball/meteor/immolate until they get Searing Flames, then they just use that.

for Koss, 'Watch Yourself!', and some attack skills. I made him W/Mo for the res.

If you're a Dervish, you should focus on your own skills first, so you can stay alive to lead. Try to capture as many elite skills as you can find - those will help a lot.

The best way to learn is to play with other people, sample different classes, and try out skills as you unlock them. Have you unlocked a lot of skills? If so, I guess you could just use fixed builds, if you're frustrated. I guess what I'm saying is I need more information, and do you want people to just list good builds for you?

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

If you only have nightfall, you can still use Core skills, many core skills are really good like [skill]Word of Healing[/skill]. If you are going protect, a good skill to use is [skill]Zealous Benediction[/skill]. The only thing you are missing are the great non elite skills in factions and prophecies.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

My general advice is to play with henchies mostly at this point. They are equipped OK and can get through the game. When you collect a quest reward make sure you swap your lowest leveled heroes in so they level up.

Next is to start a character of each class and go through Istan to the mainland. Have them keep their gold instead of pooling it at the Xunlai Agent and spend all their Hero skill points, skill points, and gold on *class specific* skills. If you do that then you will have more then enough to go from there for your heroes on one character. You can also use the Random Arena's and unlock skills with faction. Plus you will also be familiar enough with the classes to make sure your hero builds are decent and you will understand how to fit your character into a team.

Do not feel bad, I remember starting quite a while back when there was only one chapter (about 5-6 months into prophecies release). All the builds and advice was geared towards people who had completed the game. It's frustrating reading about "needing" some skill that is WAY outside of what you can get. It's a little steep on the learning curve, but then most online RPG's are. Good news is that it isn't too bad and you may find you prefer one of the "other" classes.

itsd0n

Frost Gate Guardian

Join Date: Dec 2006

San Jose, CA

Fatal Prescription [Rx]

D/W

thnx for the advice guys

when u said start a character and go thru islan mainland meaning the whole small island in nightfall right?

theres so many characters but it shouldnt take me longer than a day to do each

do you guys recommened and particular type?

can u list them wit secondary professions

right now i jst capped balthazar, melandru, llyssa for elite avatar skills for my derv

im tryin to cap elite derv skills...can u guys direct me to a thread where they show you all the derv elite skills...alot of people are saying that they are must haves...

and i jst figured out yesterday that you can only cap skills of your profession...was pretty bummmed out(told you i was noob)

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

You can change your secondary profession in Command Post and capture elites of other professions. One good elite per profession will do wonders for your heroes.

Monk - Light of Deliverance, Healer's Boon or Glimmer of
Light are good Hero friendly elites found in Kourna or Vabbi

Elementalist - Searing Flames!!

Ranger - Barrage!! (on the mission to rescue Koss)

Mesmer - Crippling Anguish!!

Necromancer - A toughie as all the popular necro elites are in other chapters. Contagion is a good choice until you get Jagged Bones.

Paragon - Song of Restoration (get it right after you do the Party Co-op -- if you wait till you get a Paragon Hero it will be too late)

Warrior - Not sure, any Warrior experts know a good Nightfall elite available in Kourna or Vabbi that heroes can use?

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by itsd0n
when u said start a character and go thru islan mainland meaning the whole small island in nightfall right?
For the most part, once you get the command post done and far enough into "building the base" that you get the skill trainers (both hero and plain) you have access to most of the skills in the game. The ones you do not you can easily get faction from random arenas to flesh out.

Quote: do you guys recommened and particular type? Well, you are going to be forced to play with Koss and Dunkoro so I would say warrior and monk first. Basically any hero you wish to play with, do them. My personal choice is an axe warrior (cyclone axe is really great in the beginning) and a protection monk. You get two monks so unlocks will work for both of them, you are a Dervish the Dervish hero is covered, and I do not know if you chose the ranger or elementalist (if ranger look for interrupts - the computer AI is outstanding in that role).

If you are not going to use a class, no need to bother with doing this until you are. For instance, it is a long time before you get a mesmer hero so do not worry about that class.

Quote: can u list them wit secondary professions That's hard - it depends on what build you want to run. For PvE most of the classes are OK running "pure" - that is no secondary. They tend to be more effective with a well thought out one, but you can complete the game without doing so. Best thing is to go to http://gw.gamewikis.org/wiki/Category:Tested_builds and pick one that you can get skills for and do it. If you find one you really fancy that needs a skill from another campaign ask in the PvE skills section about possible Nightfall only replacement.

Quote:
im tryin to cap elite derv skills...can u guys direct me to a thread where they show you all the derv elite skills...alot of people are saying that they are must haves... A list of all skills in all three campaigns including locations of elites: http://gw.gamewikis.org/wiki/Index_of_skill_lists. BTW, guildwiki is your friend - lots of great information there on quests, missions, skills, builds, weapons, and just general GW information.

Quote:
and i jst figured out yesterday that you can only cap skills of your profession...was pretty bummmed out(told you i was noob) As someone pointed out, you can cap for your secondary also. You can also get any skill a trainer can train for you secondary and hero skill trainers will do any profession. In the command post (once you do the "building the base" quest) there will be a profession changer, it cost 500 gold the first time you change your secondary for each profession, free after that (drop down at the top of your skill equip window).

Personally I try and use skill points only for elites and purchasing skills that individual character needs. While you very much can unlock all the skills on one character you will quickly run out of skill points (my dervish is through prophecies and nightfall and almost through factions, she has 120 or so skill points - not even enough for all the elites let alone normal skills) and the cost per skill quickly goes into 1 plat a piece. That's why I suggested running characters through the starter isle - you first 15-20 skills are meant to be cheap and acquired quickly so you can play the game. For experienced players the gold and skill points aren't a big deal, for a new player it is, so best to take advantage of that. Once you get a good feel of the game PvP faction can be done pretty quick (personally I hate PvP, but for unlocks it is a good option).