
Oki looking over some recent (and maybe not so recent) threads it would appear that as a primary, Strength is kinda lacking with its inherent bonus. -(IMO it kicks buttocks) 1% armour penetration just seems to be rather skimpy when compared to the inherent bonuses of expertise, divine favour, soul reaping etc.
What I propose is, is to change the way Strength works. Instead of 1% armour pentration per level, just change it to x% chance to hit as 25% armour pentration (stacking) in order to really see some skills come into their own. Pentrating Chop becoming 50% armour pentration if pulled off correctly. /glee.
Also in order to make Strength actually seem like 'hey my Whammo has muscles bulging out of his ears' make strength have an inherent effect on conditions. Like for example - My HUGE Hulk of a Whammo Krushnargh the Allpowerful with 16 strength has just planted his axe firmly between your eyeballs and scored a deep wound. Surely this deep wound should (in theory) last longer than Weaknose the Impotent's pathetic tickle of a blow with his Strength of 3. Make the conditions last longer. Like +0.5 seconds per level of strength. This conditions being bleeding, weakness, deep wound and crippled. Thus making Strength actually have an all encompasing effect over the entire spectrum of attack skills that use conditions.