I have currently been trying out my Paragon and Lion as a support class (More of a Go for the eyes! spammer.)
I use the following build for campaigning so far with little problems;
Call of Haste Shout
Hekets Rampage Stance
Comfort Animal
Charm Animal
Go for the Eyes Shout
Stand you Ground, Disrupting lunge
Focused Anger
Leaders Comfort
Spear mastery 9
Leadership 8 ((You gain 1 Energy for each ally affected by one of your Shouts or Chants (Maximum 1 Energy for every 2 ranks). The count of allies includes the caster.)) So at this level I should get 4
Balance of points in Beast mastery
I noticed the other day that when I use Call of Haste I only get a +1 energy return. Correct me if I am wrong but should it not be 4? Could this be a bug?
Could someone else test this out for a second opinion?
Paragon / Beastmaster Question on Energy Return
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I was intriuged by your build so I kinda looked it over and was postulating some changes. In the end I started picking almost the same exact skill set you picked. The only changes I would make are:
Change call of haste out for find thier weakness to add deep wound and still get same meager energy gain (you can cast this on you or your pet). I would change Stand Your Ground/Disrupting lunge then for scavengers strike. Pets run around a lot and don't get a lot out of stand your ground like someone who could actually recognize the shout was on them. Pets don't disrupt very well as they seem to attack when ever they please. if you combine the Find thier Weakness (deep wound) with Scavengers (lot of damage bonus for someone suffering condition) you could do major damage. Combo that with GFTE and that is some solid stuff. Although, the populous at large will probably start posting how SF eles are better, I just get sick of playing the same stuff over and over.
Anyway, I would also suggest making your beast mastery maxed and re adjusting runes and stuff to make this work. Why? your beast mastery skills get better AND more importantly, when your pet dies, it robs you of all your adrenaline. When you get to the upper levels, you will need this or you will never be able to get GFTE off and thus destroying the deep wound and subsequent effects.
Change call of haste out for find thier weakness to add deep wound and still get same meager energy gain (you can cast this on you or your pet). I would change Stand Your Ground/Disrupting lunge then for scavengers strike. Pets run around a lot and don't get a lot out of stand your ground like someone who could actually recognize the shout was on them. Pets don't disrupt very well as they seem to attack when ever they please. if you combine the Find thier Weakness (deep wound) with Scavengers (lot of damage bonus for someone suffering condition) you could do major damage. Combo that with GFTE and that is some solid stuff. Although, the populous at large will probably start posting how SF eles are better, I just get sick of playing the same stuff over and over.
Anyway, I would also suggest making your beast mastery maxed and re adjusting runes and stuff to make this work. Why? your beast mastery skills get better AND more importantly, when your pet dies, it robs you of all your adrenaline. When you get to the upper levels, you will need this or you will never be able to get GFTE off and thus destroying the deep wound and subsequent effects.
p

