should a class be removed?
Bale_Shadowscar
A class shouldn't be reomoved, but there is no need for any new classes.
Dean Harper
Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet. |
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!
As for new professions, im happy with the ones we have, just add more skills and armor to the ones we already have, but theyll prolly add 2 more before they stop....
Bale_Shadowscar
I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.
Mister Overhill
With ten slots available, I've tried them all, but the four introduced with Factions and Nightfall are the ones that I just can't seem to get into.
Of the core classes, mesmer primary is the one that doesn't work for me, although I use it, and like it, for my monk and necro.
Of the core classes, mesmer primary is the one that doesn't work for me, although I use it, and like it, for my monk and necro.
Sarevok Thordin
The new classes have clear cut roles that the core classes either have trouble trying to or CAN'T fill.
Assassin - Severe Solo Spike Damage + high mobility, critical strike based
Ritualist - Area control (spirits), support, Lit Damage, longer lasting spawned creatures
Paragon - Support/protective Shouts, Long Range attack, energy powered with shouts.
Dervish - Enchant powered Warrior on crack, role pretty much depends on what attributes/skills you take, variable.
The reason people don't like the new professions are they are they more SPECIALISED, or complicated. A good player or someone who just can fit the mindset needed for them will be far more effective in fufilling that role than someone with a core class trying to do it.
Thus why these professions tend to be shunned, because the team leader is usually a core class who never bothered his butt to try the profession/understand it's powers.
Assassin - Severe Solo Spike Damage + high mobility, critical strike based
Ritualist - Area control (spirits), support, Lit Damage, longer lasting spawned creatures
Paragon - Support/protective Shouts, Long Range attack, energy powered with shouts.
Dervish - Enchant powered Warrior on crack, role pretty much depends on what attributes/skills you take, variable.
The reason people don't like the new professions are they are they more SPECIALISED, or complicated. A good player or someone who just can fit the mindset needed for them will be far more effective in fufilling that role than someone with a core class trying to do it.
Thus why these professions tend to be shunned, because the team leader is usually a core class who never bothered his butt to try the profession/understand it's powers.
LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
Some Guru Named Kai
The more the merrier, less = regret.
Cacheelma
Quote:
Originally Posted by lilnate22
i think we were joking bout monk...
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Thallandor
Is this possiblity remotely possible?
And hence the purpose of this thread this?
And hence the purpose of this thread this?
floppinghog
Quote:
Originally Posted by LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
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i'd have to say that..... we'll just have to see what news we get of chapter 4 in the coming year.
Teger
Quote:
Originally Posted by Bale_Shadowscar
I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.
|
Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...
Avarre
Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed.
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I don't think you can remove any of the core classes. It would require a huge reworking of the system - skills would have to be reclassified, etc. There are definitely better things to be worked on, imo.
Quote:
Originally Posted by Bale_Shadowscar
A class shouldn't be reomoved, but there is no need for any new classes.
|
Quote:
Originally Posted by Teger
Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...
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NinjaKai
There called core classes for a reason. Because they are professions available to all regions of Tyria. If you take out one of the core professions ANet will have to start screwing around with the lore more than they need to. I mean what positives could possibly come from removing a core profession. I could only see bad things coming from this.
I agree with you on this one Avarre. Paragons offer versatile defence for a party, defence is just as important as offence. If it wasn't they wouldn't have given monks protection prayers, elementals earth wards and heavy armor enchants, mesmer mantras, I could go on but you can see the pattern. ANet loves offences as much as defence thats why some professions have entire attributes devoted to defensive purpose. The paragon has that but in the variety that benefits your party.
Quote:
Originally Posted by Avarre
It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring.
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selber
ritualist. paragon. iam serious. hard. <3
Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.
Why is something thats defensive BAD?.
Why is something thats defensive BAD?.
selber
spike, the problem is: PvE won't care.
NinjaKai
Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.
Why is somethat thats defensive BAD?. |
There's no such thing as a bad profession. Only people who play that profession badly.
lyra_song
Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.
Why is somethat thats defensive BAD?. |
and thats very boring.
Toll Booth Willie
Quote:
Originally Posted by Avarre
|
Back on topic though, no class should not be removed but they do need to add 2 offensive classes imo for C4
Sekkira
Quote:
Originally Posted by Steps Ascending
monk...
Sorry but, are you mad. Remove the main healing class... gj (sorry if I sound sarcastic here) |
Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!
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floppinghog
edit.... wtf i didnt wanna make page 4..... lame
-.-
Quote:
Originally Posted by Sekkira
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On a serious note, I would like to see what the game would be like if Warriors would be removed.
FoxBat
You know, this idea isn't really as ridiculous as it sounds.
While anet isn't going to axe an existing class... it wouldn't be surprising if Chap 4 didn't have any new rit/asn skills, nor armor, nor would any rit/asn items drop in c4. That's not very far from effectively removing the profession as far as PvE is concerned. Otherwise it's going to get out of hand if they try to keep supporting all the old classes evenly.
While anet isn't going to axe an existing class... it wouldn't be surprising if Chap 4 didn't have any new rit/asn skills, nor armor, nor would any rit/asn items drop in c4. That's not very far from effectively removing the profession as far as PvE is concerned. Otherwise it's going to get out of hand if they try to keep supporting all the old classes evenly.
Priest Of Sin
Remove Mesmers..... they're so horribly overpowered.
Or monks. Only noobs need monks.
Or monks. Only noobs need monks.
Sarevok Thordin
Quote:
Originally Posted by -.-
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lilnate22
wth is that??!?!?.. sekkira that was prity cool.. the other dude...ouch
but as im sayin is that
faction:story,skills,armor,AB,GVG,TA,RA,HA,UW,TOA, 2 new profs,end game items: 12 things total
NF:skills,story,,amor,sumwhat of a pve base/hall(command post),GVG,TA,RA,HA,2 new profs,elite mission area,heros,end game items,uw,toa:14 things total
prophesies:skills,story,GVG,RA,TA,HA,toumbs =7 ( there might b a lil more)
but c the diff? proph is soo un..unn cant think of the wrd but u get the point.
but as im sayin is that
faction:story,skills,armor,AB,GVG,TA,RA,HA,UW,TOA, 2 new profs,end game items: 12 things total
NF:skills,story,,amor,sumwhat of a pve base/hall(command post),GVG,TA,RA,HA,2 new profs,elite mission area,heros,end game items,uw,toa:14 things total
prophesies:skills,story,GVG,RA,TA,HA,toumbs =7 ( there might b a lil more)
but c the diff? proph is soo un..unn cant think of the wrd but u get the point.
Coloneh
mesmers are more specialized than the other core classes. they could be removed.
alchemistsan
Quote:
Originally Posted by -.-
On a serious note, I would like to see what the game would be like if Warriors would be removed.
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Age
Quote:
Originally Posted by LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
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lilnate22
Quote:
Originally Posted by alchemistsan
True, somehow i got the feeling that most whiner is come from warrior class. If removed this class, we may have less call for nerft thread
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converted to GW:
monk,warrior,ele,ranger
so i would say that these are the true "core" professions
gamecube187
/sarcasm
/signed for 2 classes from Proph being Proph only
Oh wait, Factions and Nightfall already came out, and they have all the classes that Prophecies has...
/end sarcasm
If it weren't for the single fact that 2 chapters have already been released, and both of them already have all the classes that Proph has, then I would sign this, but now it's too late for this idea and it's better that we just put the core classes in every chapter.
/signed for 2 classes from Proph being Proph only
Oh wait, Factions and Nightfall already came out, and they have all the classes that Prophecies has...
/end sarcasm
If it weren't for the single fact that 2 chapters have already been released, and both of them already have all the classes that Proph has, then I would sign this, but now it's too late for this idea and it's better that we just put the core classes in every chapter.
exiled mat
Quote:
Originally Posted by sweetkay
this is Away with the links ,we sell gold for Guild Wars at the lowest price and fastest delivery time.once you buy gold from us we will offer bonus to you ,the more gold you buy ,the more bonus you will get.if you have any question please feel free to contact us via email:someadress.
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/ontopic..
I don't think we can simply dump one off the CORE proffesions
But if they removed the crappy dagger and ritualist drops (greens ftw)
Russell.Crowe
monks, screw em, seriously everyone knows they just use smiting skills, how lame is that seriously its like get a new gimmick