should a class be removed?

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

A class shouldn't be reomoved, but there is no need for any new classes.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.

Lessons learnt. Don't introduce professions that are primarily defensive Anet.

If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!

As for new professions, im happy with the ones we have, just add more skills and armor to the ones we already have, but theyll prolly add 2 more before they stop....

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

With ten slots available, I've tried them all, but the four introduced with Factions and Nightfall are the ones that I just can't seem to get into.

Of the core classes, mesmer primary is the one that doesn't work for me, although I use it, and like it, for my monk and necro.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

The new classes have clear cut roles that the core classes either have trouble trying to or CAN'T fill.

Assassin - Severe Solo Spike Damage + high mobility, critical strike based
Ritualist - Area control (spirits), support, Lit Damage, longer lasting spawned creatures
Paragon - Support/protective Shouts, Long Range attack, energy powered with shouts.
Dervish - Enchant powered Warrior on crack, role pretty much depends on what attributes/skills you take, variable.

The reason people don't like the new professions are they are they more SPECIALISED, or complicated. A good player or someone who just can fit the mindset needed for them will be far more effective in fufilling that role than someone with a core class trying to do it.

Thus why these professions tend to be shunned, because the team leader is usually a core class who never bothered his butt to try the profession/understand it's powers.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?

Some Guru Named Kai

Some Guru Named Kai

Frost Gate Guardian

Join Date: Jul 2006

westAscalon4lyfe?

Giggity Giggity [GOO]

W/

The more the merrier, less = regret.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by lilnate22
i think we were joking bout monk...
I thought this whole thread is just a joke too.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Is this possiblity remotely possible?

And hence the purpose of this thread this?

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
yeah something about it being the end of the triology, but the core classes have to remain core. there will be new professions regardless who wants or doesn't want them. (so why dont ppl shut up about it already?)

i'd have to say that..... we'll just have to see what news we get of chapter 4 in the coming year.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Quote:
Originally Posted by Bale_Shadowscar
I don't see the point in adding any more. I thought the Dervish was pretty unecessary, but IMO, all the slots needed for a good party are filled. It would be like introducing a second sniper class into a shooting game, there is no need. Any new classes will just be slightly tweaked old classes.
it depends...if you had the second sniper class haveing a rifle that did lower damage, but had more shots without reloading and could refire faster, it could be like a sniper with training wheels!

Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed.
That's exactly the problem It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring. Look at HA for one... and since you mentioned GvG;



I don't think you can remove any of the core classes. It would require a huge reworking of the system - skills would have to be reclassified, etc. There are definitely better things to be worked on, imo.

Quote:
Originally Posted by Bale_Shadowscar
A class shouldn't be reomoved, but there is no need for any new classes.
My view exactly.

Quote:
Originally Posted by Teger
Anyways, I have felt for a while that mesmer should be a proph-only class, I mean, granted, there are some proph skills that most of my builds would be lacking without, but at the current state of the game, factions skills are abot 25-50% better then proph, and NF skills are about 100% better, I mean, come on...when the final GvG match of a season, on both sides, the teams are made up of mesmer spikers useing primarily NF skills, and the monks mainly spam NF skills...you know somethings wrong...
The tournament was Core and Nightfall skills only.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

There called core classes for a reason. Because they are professions available to all regions of Tyria. If you take out one of the core professions ANet will have to start screwing around with the lore more than they need to. I mean what positives could possibly come from removing a core profession. I could only see bad things coming from this.

Quote:
Originally Posted by Avarre
It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring.
I agree with you on this one Avarre. Paragons offer versatile defence for a party, defence is just as important as offence. If it wasn't they wouldn't have given monks protection prayers, elementals earth wards and heavy armor enchants, mesmer mantras, I could go on but you can see the pattern. ANet loves offences as much as defence thats why some professions have entire attributes devoted to defensive purpose. The paragon has that but in the variety that benefits your party.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

ritualist. paragon. iam serious. hard. <3

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is something thats defensive BAD?.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

spike, the problem is: PvE won't care.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is somethat thats defensive BAD?.
I always remember my own words, when I was thinking about how people play professions.

There's no such thing as a bad profession. Only people who play that profession badly.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Spike
I would rather take a good paragon in my team than a mesmer or a sin anyday. I would even prefer one to a rit.

Why is somethat thats defensive BAD?.
in pvp it makes the battles drag on for a very long long time.

and thats very boring.

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

Quote:
Originally Posted by Avarre
That's exactly the problem It's not a bad class because it's weak, it's bad because it's primarily defensive. Classes that can provide such mobile and effective support tend to make games very slow... and very boring. Look at HA for one... and since you mentioned GvG;

Great pic, all these heal wars are making gvg less fun to watch and play. With constant skill nerfs and additional heal/defense classes in every chapter the problem is just compounding imo. Its like those "tanks" that you see in ra occasionally, they're hard (impossible sometimes with the team u have) but they can't kill you either so it comes to who just gives up first.... fun.

Back on topic though, no class should not be removed but they do need to add 2 offensive classes imo for C4

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Steps Ascending
monk...
Sorry but, are you mad.
Remove the main healing class... gj (sorry if I sound sarcastic here)
Quote:
Originally Posted by Dean Harper
If you think paragon is a bad class, then y dont you take a look at how many ppl use it in gvg? its a GREAT support profession that doesnt deserve to be removed. People have been looking to a party support prof, they got one, and now they are complaining about it, if u hate it soooooo much, then DONT PLAY IT and keep your whining to yourself!!!!
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floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

edit.... wtf i didnt wanna make page 4..... lame

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Sekkira
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On a serious note, I would like to see what the game would be like if Warriors would be removed.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

You know, this idea isn't really as ridiculous as it sounds.

While anet isn't going to axe an existing class... it wouldn't be surprising if Chap 4 didn't have any new rit/asn skills, nor armor, nor would any rit/asn items drop in c4. That's not very far from effectively removing the profession as far as PvE is concerned. Otherwise it's going to get out of hand if they try to keep supporting all the old classes evenly.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Remove Mesmers..... they're so horribly overpowered.

Or monks. Only noobs need monks.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by -.-
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On a serious note, I would like to see what the game would be like if Warriors would be removed.
Keep that crap where it belongs.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

wth is that??!?!?.. sekkira that was prity cool.. the other dude...ouch

but as im sayin is that
faction:story,skills,armor,AB,GVG,TA,RA,HA,UW,TOA, 2 new profs,end game items: 12 things total

NF:skills,story,,amor,sumwhat of a pve base/hall(command post),GVG,TA,RA,HA,2 new profs,elite mission area,heros,end game items,uw,toa:14 things total

prophesies:skills,story,GVG,RA,TA,HA,toumbs =7 ( there might b a lil more)

but c the diff? proph is soo un..unn cant think of the wrd but u get the point.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

mesmers are more specialized than the other core classes. they could be removed.

alchemistsan

Pre-Searing Cadet

Join Date: Oct 2006

E/Me

Quote:
Originally Posted by -.-
On a serious note, I would like to see what the game would be like if Warriors would be removed.
True, somehow i got the feeling that most whiner is come from warrior class. If removed this class, we may have less call for nerft thread

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LifeInfusion
Actually I think the core profesions won't be core in Chapter 4. Didn't they say Nightfall is an end of the "3 chapter set" or whatever?
I thought the same as well but I really don't think so not at this time maybe chapter after 4 or 5 then GW2 will come out and when it comes to removing a class how would you like your favourite or favourites to be removed I would never suppor it in anyway even though the Dervs. were a little ??? this chapter.I just hope for 4 no new classes.

lilnate22

Lion's Arch Merchant

Join Date: Apr 2006

Runners of Fury

W/Mo

Quote:
Originally Posted by alchemistsan
True, somehow i got the feeling that most whiner is come from warrior class. If removed this class, we may have less call for nerft thread
umm well it kinda like a un written rule that any RPG "has to have a war or war like char." if you realy think about it its always healer,warrior,mage,archer
converted to GW:
monk,warrior,ele,ranger
so i would say that these are the true "core" professions

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

/sarcasm
/signed for 2 classes from Proph being Proph only

Oh wait, Factions and Nightfall already came out, and they have all the classes that Prophecies has...
/end sarcasm

If it weren't for the single fact that 2 chapters have already been released, and both of them already have all the classes that Proph has, then I would sign this, but now it's too late for this idea and it's better that we just put the core classes in every chapter.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Quote:
Originally Posted by sweetkay
this is Away with the links ,we sell gold for Guild Wars at the lowest price and fastest delivery time.once you buy gold from us we will offer bonus to you ,the more gold you buy ,the more bonus you will get.if you have any question please feel free to contact us via email:someadress.
How many spam has this guy allready made?


/ontopic..
I don't think we can simply dump one off the CORE proffesions
But if they removed the crappy dagger and ritualist drops (greens ftw)

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

monks, screw em, seriously everyone knows they just use smiting skills, how lame is that seriously its like get a new gimmick