Hero/Henching on a sin - unexpected problems

Hand of Ruin

Banned

Join Date: Jul 2006

I'm playing a sin for the first time now, and I'm facing some problems I hadn't counted on.

I understand my role, and I'd like to play within my role... What I try to do is target the warrior/assassin enemies, so my warriors run foward and take the initial aggro. I then look for a caster, and want to shadow step in, get of my attack chain (which should finish them off) then assess my situation, I can either retreat if I took too much aggro or take out another caster. All the while, my henches should be focusing on the tanks and high dps'ers leaving me free to do my thing...

It never works like this though. I can call a target and send the warrior foward, but once I shadow-step into battle, they instantly break from their target and start attacking mine, even though I never called my target.

This leaves my casters volunerable to enemy warriors/sins, and at the same time interferies with my attack chain... I may as well not even do anything, because the whole concept of my role is shattered by this behaviour of the AI...

It's really making me wonder if I should even bother playing a sin. I love the class, but these damn hero/hench are really messing things up for me. Yes, I could PUG, but there are problems there too...

Believe it or not there are still morons that push the "sins suk lawl" mentality, and I'd just waste so much time trying to get groups when I can easily hench what I need to get done...

The whole experience has me very frustrated and making me doubt whether sin can even be enjoyable in single-player pve... I wouldn't mind doing things with guildies, but most are doing things in Nightfall, and despite being in a highly respected and well known guild, I find that people really aren't interested in doing things together much... I guess heroes killed that.

So any tips? The only future I see in my assassin is crit barrager... and that's a damn shame.

Skyreal

Ascalonian Squire

Join Date: Oct 2006

Zeros Elite Knights Of Chaos [Zero]

A/

Minions don't break aggro and attack your target.

Cow Tale

Cow Tale

Lion's Arch Merchant

Join Date: Oct 2006

Ocean Shores, Washington

Last Sun Rise

W/Mo

theres ur problem right there, ure playing a multiplayer based game by urself. heros and henchies suck. if u wanna play a sin by urself play diablo 2.

Sainor

Sainor

Ascalonian Squire

Join Date: Feb 2006

2Hand of Ruin
Yeah, the same problem here. I think maybe Anet should make so henchies don't break their aggro untill new target is called.
PS Sorry for my bad English.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Cow Tale
theres ur problem right there, ure playing a multiplayer based game by urself. heros and henchies suck. if u wanna play a sin by urself play diablo 2. Gee, I don't remember asking for your opinion on how to play the game... how about you worry about something like improving your english, instead of how I play the game, kthx.

Skyreal

Ascalonian Squire

Join Date: Oct 2006

Zeros Elite Knights Of Chaos [Zero]

A/

Quote:
Originally Posted by Cow Tale
theres ur problem right there, ure playing a multiplayer based game by urself. heros and henchies suck. if u wanna play a sin by urself play diablo 2. I disagree. Heros and henchies are far easier to control that humans. When you know exactly what you're doing, like what must be done to ensure success on the mission, they OWN most human players - especially PUGs - any day.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

It doesn't matter your role with henchies, just go up and tank - your monks should take care of you. I got so frustrated with the crappy AIs I just walk up and tank like a war. Monsters target you anyway because you are the only human.

Chamber Asgardian

Chamber Asgardian

Academy Page

Join Date: Jul 2006

Lions Arch, Kryta

Untainted Apocalypse

A/

I do fine with henchies and heroes on quests, but humans and heroes are the only way to go on missions. I've beaten both campaigns and on my way to finishing the third w/ my sin.

Ruricu

Ruricu

Frost Gate Guardian

Join Date: Mar 2006

치 The Spearmen 치

Quote:
Originally Posted by Chamber Asgardian
I do fine with henchies and heroes on quests, but humans and heroes are the only way to go on missions. I've beaten both campaigns and on my way to finishing the third w/ my sin. I just beat Nightfall without ever having another human in my party. Due to me starting before the change where foreigns get level 15 heroes, my only help was Zhed and Master of Whispers; rest henchies, and I really had no problem.

I guess the main thing that helped me, however, was that I got myself ran to cap Shadow Prison before I started Kourna, and used a build with 2 individual combos, and 2 hexes, thus giving me more flexibility when my hench killed my target before I got done with all 4 attack skills.

Laenavesse

Laenavesse

Krytan Explorer

Join Date: Nov 2006

The Shadow Tower

A/

I really didn't have a problem after I leveled dunk and tahl and sousuke up as my starting heroes and got olias running with his minions (i switched sousuke with zhed cos zhed is just cooler). I had henched factions so I was used to the whole thing.

Even though I did face the problem of my tank breaking aggro, I eventually noticed that Talon or Devona (Devona mostly) would randomly pick something else anyway >_>; When in missions I usually devoted myself in taking down the casters (Temple Strike + Falaharn's Chakrams = <3) but if saw the support group taking damage I'd go in there and at least try to mitigate the damage some. If the caster is dazed like hell I think I can spare a few seconds in trying to help. Plus it's sometimes just faster to get rid of the melee groups (except in the case of the damn Shiroken Elementalists and Rain of Terrors -o-).

Only time I ever went in groups of people was in missions. And usually cos I didn't want to find my way through it by myself cos I'm lazy xD

So you just kinna have to flexible on your target. Get the tank to aggro first so they get intial damage and hopefully everyone else will have dealt some damage by the time you get to your priority target.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

It's basically impossible to play Trinity-style when henching as a 'sin. That is, tanks tanking, nukers nuking, everyone holding aggro in one neat little package.

...Instead, I've taken to running all-casters (or just all-ranged) focussing on pressure damage and using mitigation effects (like Ward Against Melee and Enfeebling Blood) on the heroes to stay alive. This means individual baddies will always be softened up enough for me to dive in and assassinate, and that henchies will always give me enough space to escape out of aggro range if necessary.