I'm playing a sin for the first time now, and I'm facing some problems I hadn't counted on.
I understand my role, and I'd like to play within my role... What I try to do is target the warrior/assassin enemies, so my warriors run foward and take the initial aggro. I then look for a caster, and want to shadow step in, get of my attack chain (which should finish them off) then assess my situation, I can either retreat if I took too much aggro or take out another caster. All the while, my henches should be focusing on the tanks and high dps'ers leaving me free to do my thing...
It never works like this though. I can call a target and send the warrior foward, but once I shadow-step into battle, they instantly break from their target and start attacking mine, even though I never called my target.
This leaves my casters volunerable to enemy warriors/sins, and at the same time interferies with my attack chain... I may as well not even do anything, because the whole concept of my role is shattered by this behaviour of the AI...
It's really making me wonder if I should even bother playing a sin. I love the class, but these damn hero/hench are really messing things up for me. Yes, I could PUG, but there are problems there too...
Believe it or not there are still morons that push the "sins suk lawl" mentality, and I'd just waste so much time trying to get groups when I can easily hench what I need to get done...
The whole experience has me very frustrated and making me doubt whether sin can even be enjoyable in single-player pve... I wouldn't mind doing things with guildies, but most are doing things in Nightfall, and despite being in a highly respected and well known guild, I find that people really aren't interested in doing things together much... I guess heroes killed that.
So any tips? The only future I see in my assassin is crit barrager... and that's a damn shame.
H
