Alright, if anyone's ever played in a pvp battle, which 99.99% have; then you know how fustrating it is to have gone into battle, only to realize you enemy has the perfect build to beat you every time.
Now consider a battlefeild where you were allowed to choose 2-3 seperate pre-made templates of skills to use, then be able to switch between them at command points. (Much like those in AvA)
Now obviously we don't want a repeat of just standard old 12v12 with "new features."
We still have 8 or 12 players, and we still have command points but here are the different features:
Interchangeable Templates:
-As stated above, command points would allow you to switch between 2 or 3 different user-made skill saved templates, that are picked before battle, or randomly alloted from the user's saved templates if none are selected.
-Each template switch will cause the user to hold still, open to attack at the post for 10 seconds + X*5seconds, with X being the number of times the user has already switched templates.
Destructable Command Posts:
-Command posts can either be secured in the normal fashion, or if the enemy defending is to strong, you can attempt to destroy the command post from afar.
-If a command post is destroyed, three "Engineer" NPCs associated with the attacker begin rebuilding the post in the name of the attacker. These NPCs have 80 Armor and "Carrier Defense" for the first 15 seconds of life. After that they only have 80 armor.
-"Engineer" NPCs take 2-3 minutes to reconstruct the post. If the engineers are all killed, three engineers of the opposing team pick up where they left off, and so on until the command post is rebuilt.
-While posts are being destroyed, or being built, no player can spawn there, and no player can change templates there, in addition any attack/defense bonuses granted by the post is nullified.
Siege Weapons
-There are two types of siege weapondry, fixed and mobile.
-Fixed siege weapons spawn at the "base" command post of teams, and are fired by players, directly. (Much like the ballistas we've seen before.)
-Mobile Siege weapons spawn after holding a command post for 5 minutes consecutively. A squad leader may then speak to the NPC controling it and send it to attack another command post.
-A squad leader is the first member of each of the 3 teams of 4 players, if the first player has left, then the 2nd player is recognized, and so on.
-A mobile siege weapon is granted "carrier defense" while moving, once stopped and/or firing on a target, it temporarily looses "carrier defense." It also has 1000 hit points and 100 AL. It is not easy to kill, it takes a concerted effort to destroy one.
-A mobile siege weapon will not engage enemy players on its way to the target. It is up to the players to protect it. It will however, attack any opposing siege weapons it encounters and will do so until one of them is dead.
Victory Conditions:
-(15...45) minute time limit. To be decided later.
-At the end of the time limit the team holding the most posts is the "winner" However, each side can complete for individual achievements, such as:
-Never Lost "Insert Command Post Name"
-Most Player Kills.
-Most Siege Weapons Destroyed.
-Least Command Post Turn Overs
-Most Command Posts Destroyed
-Longest Held Command Post, indicates time and which post.
-Each of these particular acievements holds various bonuses, which will be determined by the nature of the game.
That's all I have for now, if you don't like something, don't just say no, suggest an alternative.
K

