
EXAMPLE implementation:
Mission giver message: "Hi <name> I hear you have a bunch of enthusiastic greenhorns that want to rush to the battle front. Hmmm, they don't look like much, but desperate times call for desperate measures. Oh well, get them to XYZ where they can equip themselves".
Only Lev 20s can take the quest/mission and only if there are < lvl 10s in the party, and the NPC at the end only gives the reward to the Lev 20s if the entire party is around (Bonus reward if _none_ of the low levs died during the mission?). Could make the reward based on the number of < lvl 10s humans in the party?
The reward should then send the whole party to the town that is otherwise inaccessible to the low levels at their point in the story line.
There should also be a record keeper in the starting area (separate from beginner town so can have larger party sizes?) who will keep track of the top X teams that have completed the mission successfully.
There should be separate records for "mission team farmers" and "genuine escorters", there are various possible ways of distinguishing them. Example: 1st record: Number of low levs that made it, the number of low levs that made it without dying, and the time it was done in. 2nd record: Number of _unique_player_accounts_ ferried per day/week/month, unique player accounts so one can't just map the low levs back or keep deleting and creating low levs then rushing to that place for this record. There are many ways to distinguish them but this is relatively simple.
There'll be a few pissed off survivor wannabes if the mission fails. But if it's accessible early enough in the game (maybe not too early just to keep it nailbiting enough
