What do you guys think?
manitoba1073
We all know Anet wants and is trying to make PvE like PvP. Now this isnt a PvP vs PvE thread either. What I was wondering was what do you guys think of if Anet was to add certain PvE elements to PvP arenas and that to add alittle spice for those that PvP.
Now I dont personally care for PvP myself and this is for a little humor or even constructive thoughts on things for the PvP side from the PvE people.
So no flaming please oh and if you do flame people in this thread i really hope you get banned.
Anyways heres my first suggestion for the PvPers to help add spice from the PvE world.
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
Lets here from the rest of you guys. Now this isnt so much as a suggestion but more of a discussion of many ideas.
Now I dont personally care for PvP myself and this is for a little humor or even constructive thoughts on things for the PvP side from the PvE people.
So no flaming please oh and if you do flame people in this thread i really hope you get banned.
Anyways heres my first suggestion for the PvPers to help add spice from the PvE world.
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
Lets here from the rest of you guys. Now this isnt so much as a suggestion but more of a discussion of many ideas.
Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
manitoba1073
Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all. Mwa ha haaaa |
arcanemacabre
Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.
My idea: UT-style Assault Missions
If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!
My idea: UT-style Assault Missions
If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!
manitoba1073
Quote:
Originally Posted by arcanemacabre
Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.
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Quote:
Originally Posted by arcanemacabre
My idea: UT-style Assault Missions
If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it! |
Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.
Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
- Spell Breaker
- Aegis Aegis
- Watchful Healing
- Dismiss Condition
- Divine Intervention
- Abaddon's Chosen Abaddon's Chosen (Monster skill)
- Abaddon's Favor Abaddon's Favor (Monster skill)
One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
dgb
Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
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Smile Like Umean It
Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all. Mwa ha haaaa |
I really wanted to play with them though.
Kijik Oni Hanryuu
hmm I would like to have a REAL Alliance battle, like on epic proportions where there are say like 3 guilds vs 3 guilds.. also a sort of gladiator's style match where the teams face off against eachother and mobs. Another idea would be to fit guild halls with more than just a siege weapon. but yeah, these are just my disorganized thoughts.
manitoba1073
Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.
Here's where not to start making PvE more like PvP, for instance: Margonite Cleric, level 24
One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds. |
Quote:
Originally Posted by dgb
This would do nothing to impact FotM proliferation - all it demonstrates is that you don't understand why people play FotM builds.
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Sekkira
Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all. Mwa ha haaaa |
Redfeather1975
Someone suggested earlier a free for all arena with tons of people and I think traps in the arena. I thought that was a cool idea. Like a Beyond Thunderdome/Royal Rumble event.
BTW, what is the connection to lions and cars?!?
Is it this? What does it all mean?
BTW, what is the connection to lions and cars?!?
Is it this? What does it all mean?
Thorondor Port
there are enviromental effects on certain maps in ta/ra/gvg.
Like Tar on that ascalon ra/ta Map. or those stupid purple degen spore patches on the cantha ra/ta maps. and catapults and teleport pads in gvg.
hoh has lack of "pve effects" (besides the LOL pve's characters that play so they can showoff fow armor and get r3 to bambi with their fow armor)
so..... explain how it solves them. i dont see it either
Like Tar on that ascalon ra/ta Map. or those stupid purple degen spore patches on the cantha ra/ta maps. and catapults and teleport pads in gvg.
hoh has lack of "pve effects" (besides the LOL pve's characters that play so they can showoff fow armor and get r3 to bambi with their fow armor)
Quote:
Originally Posted by manitoba1073
actually i do know about FoTM builds. and yes it would solve them. they are FoTM builds cause they are easy to run and win alot. plain and simple. however its just a thread to have fun with.
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Bankai
Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.
Kijik Oni Hanryuu
if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"
Skuld
Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.
Here's where not to start making PvE more like PvP, for instance: Margonite Cleric, level 24
One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds. |
Rainith
Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
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lacasner
PvE should never be combined with Pvp, mixing those too is like mixing gasoline and a match for most players.
manitoba1073
Quote:
Originally Posted by Thorondor Port
so..... explain how it solves them. i dont see it either
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Quote:
Originally Posted by Bankai
Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.
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Quote:
Originally Posted by Kijik Oni Hanryuu
if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"
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I have another idea. It involves a type of siege elimination map. With teams of 8 players
3 teams start out on a map, 2 on one side to defend a position and 1 team must attack. Then when the teams get down to players left they become on the same side and must defend against 2 groups of 2 new teams. Then when they get down to the last 16 players it becomes a free for all.
AGAIN ILL SAY THIS ITS NOT A PVP vs PVE THREAD. Its for fun guys
Alleji
Quote:
Originally Posted by Seef II
Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds. |
If you are correct about darts, they also must roll a die beforehand to determine how many beers they'll have before throwing darts (this way sometimes darts miss the board completely).
EDIT: I took the screenshot when I was farming gargoyle skulls and ran into a monk boss several times that never used any skills, so i decided to take a cap sig and see if he has any
Crom The Pale
I'm a pure pve player, but ive done sme pvp and some ab and I'd certainly be more interested in pvp if it had a few more random elements to it.
Having a random monster appear in a pvp match, hostile to both sides, and of random class would deffinately shake up most of the cookie cutter builds.
Environmental effects that were triggered by player actions, like moral bosts and flags, would add something as well. Imagine being able to trip a switch on a map and cause all spells to have exhastion, Warrior paradise
Break up the balanced goals of some GvG matches. ie instead of both sides needing to kill the other guild lord what if one side was forced to defend and the other to attack, a time limit deciding victory for the defenders or brings out re-enforcements to switch which side is offence and which is defence.
There will always be people that feel pvp is 'sacred' and should never be touched by pve ideas, so maybe these ideas could be implimented in new arenas or have an option in the GvG battle window for add/remove extras.
All in all, change, though it may scare us, is indeed good for us!
Having a random monster appear in a pvp match, hostile to both sides, and of random class would deffinately shake up most of the cookie cutter builds.
Environmental effects that were triggered by player actions, like moral bosts and flags, would add something as well. Imagine being able to trip a switch on a map and cause all spells to have exhastion, Warrior paradise
Break up the balanced goals of some GvG matches. ie instead of both sides needing to kill the other guild lord what if one side was forced to defend and the other to attack, a time limit deciding victory for the defenders or brings out re-enforcements to switch which side is offence and which is defence.
There will always be people that feel pvp is 'sacred' and should never be touched by pve ideas, so maybe these ideas could be implimented in new arenas or have an option in the GvG battle window for add/remove extras.
All in all, change, though it may scare us, is indeed good for us!
Kit Engel
The thing is, it's unclear what you're trying to accomplish.
The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics.
More variety in PVP types is always good though. I'm all for "mission" PVP matches, such as the objective based "attack vs. defend" setups, or similar stuff. I don't believe they should modify current PVP setups, but I'd be really happy if they'd be implemented in new arenas or whatnot.
The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics.
More variety in PVP types is always good though. I'm all for "mission" PVP matches, such as the objective based "attack vs. defend" setups, or similar stuff. I don't believe they should modify current PVP setups, but I'd be really happy if they'd be implemented in new arenas or whatnot.
Hell Marauder
I've always wished Anet can remove red dots that id opponents on our radar in all pvp matches, to give players a chance to achieve some tactical stealth and surprise. This alone would add a lot of flavors to the game. They should allow only teammates appear in radar.
Yes, spicing up maps with more elements is a good thing; things to add can include: randomly placed catapults, patches of splinter mines/sentry traps, one or two randomly selected environment effect etc... Mobs, if randomly placed and not shown up in radar, would be great too.
Yes, spicing up maps with more elements is a good thing; things to add can include: randomly placed catapults, patches of splinter mines/sentry traps, one or two randomly selected environment effect etc... Mobs, if randomly placed and not shown up in radar, would be great too.
manitoba1073
Quote:
Originally Posted by Kit Engel
The thing is, it's unclear what you're trying to accomplish.
The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics.. |
What it is for is a fun discussion. No more No less. On things that can be added to PvP to make it like PvE from PvE'rs. In other words what do us PvE'rs think that could make PvP fun for PvP'rs. Its not for PvE. Its only for PvP part of the game with ideas from PvE'rs world. Hope that clears it up.
Clord
I like to see competive PvP missions where other team become eg. Shiro'ken looking and other stay how they are. Diffirent themes to make it look more interesting. Shiro'ken looking players vs other team.
KESKI
Well pvp do have some pve touch in GW
We have hench and heros, We have enviromental traps(not enough in my account, but we have), and we have other toys that make pvp not just your everyday bashing the other player game(but a lot of people still perfer this, personal choice I guess).
The enviromental effects might not work, cause unlike pve, pvp's map are random, players have no idea where they will be send next match, and so are their opponent. A mana drain enviromental might kill the mage team with out the battle even started, or something like that But I guess it can be work on, pvp can have different type of enviromental effect, dont need to be the same as the pve's.
But ya, I guess a man cant live with out thrill.
Lets bring on the Romen Arena!!!
Not only man to man combat
But man to beast, (group of 4 versuse unstop worm waves??)
Or man to man and beast(these start to sound realy dirty ...)
Cargo Ride, Teams fightings each other and slowing down others cargo, the team get to the finish line first win.(i have no idea how to apply this to gw)
I am just high for tonights party
We have hench and heros, We have enviromental traps(not enough in my account, but we have), and we have other toys that make pvp not just your everyday bashing the other player game(but a lot of people still perfer this, personal choice I guess).
The enviromental effects might not work, cause unlike pve, pvp's map are random, players have no idea where they will be send next match, and so are their opponent. A mana drain enviromental might kill the mage team with out the battle even started, or something like that But I guess it can be work on, pvp can have different type of enviromental effect, dont need to be the same as the pve's.
But ya, I guess a man cant live with out thrill.
Lets bring on the Romen Arena!!!
Not only man to man combat
But man to beast, (group of 4 versuse unstop worm waves??)
Or man to man and beast(these start to sound realy dirty ...)
Cargo Ride, Teams fightings each other and slowing down others cargo, the team get to the finish line first win.(i have no idea how to apply this to gw)
I am just high for tonights party
SirErnieMacGloop
How about locked chests (need a key)?
could give a little more material gain in PvP, although i'm sure many would accidently delete keys and items on their PvP chars (can you say money-sink)
could give a little more material gain in PvP, although i'm sure many would accidently delete keys and items on their PvP chars (can you say money-sink)
baddog992
Ya I have to admit there is a certain appeal to random elements thats probl. why I like ab so much. The randomness of teams and the fact that you can lose and still get faction points, so even if you lose you still win.
manitoba1073
Mods please move this back to Riverside. This is not a suggestion thread but a discussion thread.
The Hand Of Death
I personally like this idea. It would make PvP a lot more interesting and also give a lot of strategic advantages. They do have some of this in PvP already. In the Kurzic guild hall there is stone spores around the big mushrooms, in the luxon there is the spiney coral, and in the palace there are the acid traps you need to run through to get the flag.
I was just thinking the other day why there werent animals in the guild halls, it would make Otyugh's Cry slightly useful.
I was just thinking the other day why there werent animals in the guild halls, it would make Otyugh's Cry slightly useful.