What do you guys think?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

We all know Anet wants and is trying to make PvE like PvP. Now this isnt a PvP vs PvE thread either. What I was wondering was what do you guys think of if Anet was to add certain PvE elements to PvP arenas and that to add alittle spice for those that PvP.

Now I dont personally care for PvP myself and this is for a little humor or even constructive thoughts on things for the PvP side from the PvE people.

So no flaming please oh and if you do flame people in this thread i really hope you get banned.


Anyways heres my first suggestion for the PvPers to help add spice from the PvE world.

ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.

Lets here from the rest of you guys. Now this isnt so much as a suggestion but more of a discussion of many ideas.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
See that could work also. Expand on it some more

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.

My idea: UT-style Assault Missions

If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by arcanemacabre
Technically they already did that with Fort Aspenwood and Jad Quarry. Both of those are PvP with PvE 'elements'. I personally love the idea of more things like that.
What i meant was like in the RoT and DoA areas

Quote:
Originally Posted by arcanemacabre
My idea: UT-style Assault Missions

If any of you ever played any of the Unreal Tournament games, they have the gametype called "Assault", where one team has a mission, the other team has to defend and foil their mission. I think that would rock in GW... bring it!
yeap played a few, sounds kool for the PvPers to have something similar.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
This would do nothing to impact FotM proliferation - all it demonstrates is that you don't understand why people play FotM builds.

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
LOL that's so funny, cause I was just playing an hour ago and I went by this huge pack of lions. I wanted to run to em and see if they could kill me, but I had quests I was trying to do.
I really wanted to play with them though.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

hmm I would like to have a REAL Alliance battle, like on epic proportions where there are say like 3 guilds vs 3 guilds.. also a sort of gladiator's style match where the teams face off against eachother and mobs. Another idea would be to fit guild halls with more than just a siege weapon. but yeah, these are just my disorganized thoughts.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
unfortuantely you didnt read. its the other way around make PvP more like PvE. Spank you come again


Quote:
Originally Posted by dgb
This would do nothing to impact FotM proliferation - all it demonstrates is that you don't understand why people play FotM builds.
actually i do know about FoTM builds. and yes it would solve them. they are FoTM builds cause they are easy to run and win alot. plain and simple. however its just a thread to have fun with.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Redfeather1975
Lions.
Throughout a fight, lions are randomly released to feast on all.
Mwa ha haaaa
That would be imbalanced. We don't have cars in Guild Wars.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Someone suggested earlier a free for all arena with tons of people and I think traps in the arena. I thought that was a cool idea. Like a Beyond Thunderdome/Royal Rumble event.

BTW, what is the connection to lions and cars?!?
Is it this? What does it all mean?

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

there are enviromental effects on certain maps in ta/ra/gvg.
Like Tar on that ascalon ra/ta Map. or those stupid purple degen spore patches on the cantha ra/ta maps. and catapults and teleport pads in gvg.


hoh has lack of "pve effects" (besides the LOL pve's characters that play so they can showoff fow armor and get r3 to bambi with their fow armor)

Quote:
Originally Posted by manitoba1073
actually i do know about FoTM builds. and yes it would solve them. they are FoTM builds cause they are easy to run and win alot. plain and simple. however its just a thread to have fun with.
so..... explain how it solves them. i dont see it either

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Seef II
Making PvE more like PvP eh? I disagree. Artificial environmental effects like in the DoA and Torment are not seen in PvP.

Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
The dervishes are the margonite healers :P

Rainith

Frost Gate Guardian

Join Date: Feb 2006

W/

Quote:
Originally Posted by manitoba1073
ENVIROMENTAL EFFECTS. Yes different types of enviromental effects for each level such as in HA. Since you never know if you are gonna skip a level there it adds a certain randomness to the whole playing field and solving all the FoTM type builds.
Sulfurous Haze randomly covers the whole map in HA?

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

PvE should never be combined with Pvp, mixing those too is like mixing gasoline and a match for most players.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Thorondor Port
so..... explain how it solves them. i dont see it either
Have you been to RoT yes or no. theres areas that cause 50% miss, 40% extra cost to spells and such. That is more than enough to shut any FoTM build down from going more than 1 or 2 rounds.

Quote:
Originally Posted by Bankai
Do not make PvP more like PvE. Make Pve more like PvP. Pve is utterly worthless with the skillbars of monsters currently.
Its not so much about the skills being used.


Quote:
Originally Posted by Kijik Oni Hanryuu
if we made PvE like PvP then if we ran into any mesmers we would automatically all die and a message will come up saying "Mesmers PWN J00! GG, ANet"
Again its not about making PvE like PvP its the making PvP like PvE.


I have another idea. It involves a type of siege elimination map. With teams of 8 players

3 teams start out on a map, 2 on one side to defend a position and 1 team must attack. Then when the teams get down to players left they become on the same side and must defend against 2 groups of 2 new teams. Then when they get down to the last 16 players it becomes a free for all.


AGAIN ILL SAY THIS ITS NOT A PVP vs PVE THREAD. Its for fun guys

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Seef II
Here's where not to start making PvE more like PvP, for instance:
Margonite Cleric, level 24
  • Spell Breaker
  • Aegis Aegis
  • Watchful Healing
  • Dismiss Condition
  • Divine Intervention
  • Abaddon's Chosen Abaddon's Chosen (Monster skill)
  • Abaddon's Favor Abaddon's Favor (Monster skill)

One of the more profilic enemy "healers" you come across doesn't have much in the way of doing much restoration at all. In fact, it's almost as if Anet throws darts at a board of skill icons, levels up the monsters until the skills are usable, and then makes these, uh... builds.
I'll raise you one:



If you are correct about darts, they also must roll a die beforehand to determine how many beers they'll have before throwing darts (this way sometimes darts miss the board completely).

EDIT: I took the screenshot when I was farming gargoyle skulls and ran into a monk boss several times that never used any skills, so i decided to take a cap sig and see if he has any

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I'm a pure pve player, but ive done sme pvp and some ab and I'd certainly be more interested in pvp if it had a few more random elements to it.

Having a random monster appear in a pvp match, hostile to both sides, and of random class would deffinately shake up most of the cookie cutter builds.

Environmental effects that were triggered by player actions, like moral bosts and flags, would add something as well. Imagine being able to trip a switch on a map and cause all spells to have exhastion, Warrior paradise

Break up the balanced goals of some GvG matches. ie instead of both sides needing to kill the other guild lord what if one side was forced to defend and the other to attack, a time limit deciding victory for the defenders or brings out re-enforcements to switch which side is offence and which is defence.


There will always be people that feel pvp is 'sacred' and should never be touched by pve ideas, so maybe these ideas could be implimented in new arenas or have an option in the GvG battle window for add/remove extras.

All in all, change, though it may scare us, is indeed good for us!

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

The thing is, it's unclear what you're trying to accomplish.

The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics.

More variety in PVP types is always good though. I'm all for "mission" PVP matches, such as the objective based "attack vs. defend" setups, or similar stuff. I don't believe they should modify current PVP setups, but I'd be really happy if they'd be implemented in new arenas or whatnot.

Hell Marauder

Krytan Explorer

Join Date: May 2005

I've always wished Anet can remove red dots that id opponents on our radar in all pvp matches, to give players a chance to achieve some tactical stealth and surprise. This alone would add a lot of flavors to the game. They should allow only teammates appear in radar.

Yes, spicing up maps with more elements is a good thing; things to add can include: randomly placed catapults, patches of splinter mines/sentry traps, one or two randomly selected environment effect etc... Mobs, if randomly placed and not shown up in radar, would be great too.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Kit Engel
The thing is, it's unclear what you're trying to accomplish.

The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics..

What it is for is a fun discussion. No more No less. On things that can be added to PvP to make it like PvE from PvE'rs. In other words what do us PvE'rs think that could make PvP fun for PvP'rs. Its not for PvE. Its only for PvP part of the game with ideas from PvE'rs world. Hope that clears it up.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

I like to see competive PvP missions where other team become eg. Shiro'ken looking and other stay how they are. Diffirent themes to make it look more interesting. Shiro'ken looking players vs other team.

KESKI

KESKI

Frost Gate Guardian

Join Date: Dec 2005

N/

Well pvp do have some pve touch in GW
We have hench and heros, We have enviromental traps(not enough in my account, but we have), and we have other toys that make pvp not just your everyday bashing the other player game(but a lot of people still perfer this, personal choice I guess).
The enviromental effects might not work, cause unlike pve, pvp's map are random, players have no idea where they will be send next match, and so are their opponent. A mana drain enviromental might kill the mage team with out the battle even started, or something like that But I guess it can be work on, pvp can have different type of enviromental effect, dont need to be the same as the pve's.

But ya, I guess a man cant live with out thrill.

Lets bring on the Romen Arena!!!
Not only man to man combat
But man to beast, (group of 4 versuse unstop worm waves??)
Or man to man and beast(these start to sound realy dirty ...)
Cargo Ride, Teams fightings each other and slowing down others cargo, the team get to the finish line first win.(i have no idea how to apply this to gw)

I am just high for tonights party

SirErnieMacGloop

SirErnieMacGloop

Frost Gate Guardian

Join Date: Sep 2005

Area 52

How about locked chests (need a key)?

could give a little more material gain in PvP, although i'm sure many would accidently delete keys and items on their PvP chars (can you say money-sink)

baddog992

Academy Page

Join Date: Nov 2006

tsa

E/

Ya I have to admit there is a certain appeal to random elements thats probl. why I like ab so much. The randomness of teams and the fact that you can lose and still get faction points, so even if you lose you still win.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Mods please move this back to Riverside. This is not a suggestion thread but a discussion thread.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I personally like this idea. It would make PvP a lot more interesting and also give a lot of strategic advantages. They do have some of this in PvP already. In the Kurzic guild hall there is stone spores around the big mushrooms, in the luxon there is the spiney coral, and in the palace there are the acid traps you need to run through to get the flag.

I was just thinking the other day why there werent animals in the guild halls, it would make Otyugh's Cry slightly useful.