I'm looking for a good PvE build to get my sin to tombs so i can be ready for that new solo farm. :tongue:
Anyone have anythin good for general PvE?
Solid PvE build?
Dr Imperial
gobla
Quote:
Originally Posted by Dr Imperial
I'm looking for a good PvE build to get my sin to tombs so i can be ready for that new solo farm. :tongue:
Anyone have anythin good for general PvE? A build I personally enjoy in PvE:
Dagger Mastery 12 + 1 + 1
Curses 10
Critical Strikes 8 + 1
Mark of Pain|Black Spider Strike|Twisting Fangs|Black Lotus Strike|Death Blossom|Parasitic Bond|Optional Elite|Resurrection Signet
At the start of the battle cast PB on a few enemies to provide healing during the battle, the tank should round up agro while you do this.
Once agro has been established cast Mark of Pain on a central mob and execute your combo, dealing 200 AoE damage from the combo alone ( thus not counting MoP triggering from regular attacks ) and usually putting your main target near death.
Quite devastating , and with an optional elite there are various options depending on personal preference.
Flashing Blades for protection
Moebius Strike for even more Death Blossoms
Locust's Fury for double strikes to trigger MoP even more.
Aura of Displacement for a quick shadow step.
Fox's Promise to make sure your combo isn't evaded or blocked.
Shattering Assault for enchantment removal.
Shadow Meld for a quick shadow step.
Wastrel's Collapse if you can find a use for it :P.
Anyone have anythin good for general PvE? A build I personally enjoy in PvE:
Dagger Mastery 12 + 1 + 1
Curses 10
Critical Strikes 8 + 1
Mark of Pain|Black Spider Strike|Twisting Fangs|Black Lotus Strike|Death Blossom|Parasitic Bond|Optional Elite|Resurrection Signet
At the start of the battle cast PB on a few enemies to provide healing during the battle, the tank should round up agro while you do this.
Once agro has been established cast Mark of Pain on a central mob and execute your combo, dealing 200 AoE damage from the combo alone ( thus not counting MoP triggering from regular attacks ) and usually putting your main target near death.
Quite devastating , and with an optional elite there are various options depending on personal preference.
Flashing Blades for protection
Moebius Strike for even more Death Blossoms
Locust's Fury for double strikes to trigger MoP even more.
Aura of Displacement for a quick shadow step.
Fox's Promise to make sure your combo isn't evaded or blocked.
Shattering Assault for enchantment removal.
Shadow Meld for a quick shadow step.
Wastrel's Collapse if you can find a use for it :P.
ensoriki
Deadly arts work great in Pve, against all melee
Hex melee with shameful and enduring toxin, run up to them while having shadow of haste activated...then Run away....they should die from the degen
Also A/E works fine (not the farmer) but a sin using Blinding surge and deadly arts
Hex melee with shameful and enduring toxin, run up to them while having shadow of haste activated...then Run away....they should die from the degen
Also A/E works fine (not the farmer) but a sin using Blinding surge and deadly arts
Dr Imperial
Quote:
Originally Posted by gobla
A build I personally enjoy in PvE:
Dagger Mastery 12 + 1 + 1
Curses 10
Critical Strikes 8 + 1
Mark of Pain|Black Spider Strike|Twisting Fangs|Black Lotus Strike|Death Blossom|Parasitic Bond|Optional Elite|Resurrection Signet
At the start of the battle cast PB on a few enemies to provide healing during the battle, the tank should round up agro while you do this.
Once agro has been established cast Mark of Pain on a central mob and execute your combo, dealing 200 AoE damage from the combo alone ( thus not counting MoP triggering from regular attacks ) and usually putting your main target near death.
Quite devastating , and with an optional elite there are various options depending on personal preference.
Flashing Blades for protection
Moebius Strike for even more Death Blossoms
Locust's Fury for double strikes to trigger MoP even more.
Aura of Displacement for a quick shadow step.
Fox's Promise to make sure your combo isn't evaded or blocked.
Shattering Assault for enchantment removal.
Shadow Meld for a quick shadow step.
Wastrel's Collapse if you can find a use for it :P. sounds brilliant thanks m8.
Dagger Mastery 12 + 1 + 1
Curses 10
Critical Strikes 8 + 1
Mark of Pain|Black Spider Strike|Twisting Fangs|Black Lotus Strike|Death Blossom|Parasitic Bond|Optional Elite|Resurrection Signet
At the start of the battle cast PB on a few enemies to provide healing during the battle, the tank should round up agro while you do this.
Once agro has been established cast Mark of Pain on a central mob and execute your combo, dealing 200 AoE damage from the combo alone ( thus not counting MoP triggering from regular attacks ) and usually putting your main target near death.
Quite devastating , and with an optional elite there are various options depending on personal preference.
Flashing Blades for protection
Moebius Strike for even more Death Blossoms
Locust's Fury for double strikes to trigger MoP even more.
Aura of Displacement for a quick shadow step.
Fox's Promise to make sure your combo isn't evaded or blocked.
Shattering Assault for enchantment removal.
Shadow Meld for a quick shadow step.
Wastrel's Collapse if you can find a use for it :P. sounds brilliant thanks m8.
Yanman.be
I'd run 13 CS. But that's just me.
Mellik Bash
Anyone know of good A/W Skull Cracker build?
SolsticeButterfly
Well my fave build in pve is simple
Attributes:
Dagger Mastery 12+1
Critical Strike 9
Healing prayers 8
Shadow Arts 6
Golden Lotus Strike
Fox Fangs
Twisting Fangs
Deaths Blossom
Dark Escape
Healing Breeze
Vigorous Spirit
Mending/Or res
Golden Lotus Strike Keeps my energy high.
Vigorous Spirit makes me alive most of the time I'm attacking.
Attributes:
Dagger Mastery 12+1
Critical Strike 9
Healing prayers 8
Shadow Arts 6
Golden Lotus Strike
Fox Fangs
Twisting Fangs
Deaths Blossom
Dark Escape
Healing Breeze
Vigorous Spirit
Mending/Or res
Golden Lotus Strike Keeps my energy high.
Vigorous Spirit makes me alive most of the time I'm attacking.
pve-er
My very lame build
Unsuspected strike, wild strike, twisting fange, death blousome/ critical strike, life sheath/ healing burst, rebirth, mending ilment/ protector spirit/ feign nutrality/ purge condition
Unsuspected strike, wild strike, twisting fange, death blousome/ critical strike, life sheath/ healing burst, rebirth, mending ilment/ protector spirit/ feign nutrality/ purge condition
Skyreal
My lame build:
[skill]Assassin's Promise[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Death Blossom[/skill]
One slot for a shadow stepping skill (I like shadow steps, you can take one of the optionals instead). Two optional slots, for condition removal, a cover hex, an extra heal, an IAS skill like [wiki]Burst of Aggression[/wiki], or a res.
[skill]Assassin's Promise[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Black Spider Strike[/skill][skill]Death Blossom[/skill]
One slot for a shadow stepping skill (I like shadow steps, you can take one of the optionals instead). Two optional slots, for condition removal, a cover hex, an extra heal, an IAS skill like [wiki]Burst of Aggression[/wiki], or a res.