Instead of 100k + ectos. What if?
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it would only work if you could sell back to the merchant for the same price you bought it as, otherwise the market would become flooded with them and people would undercut the merchant so they could get their cash back to spend on things like runes, materials, armor ect... from traders.
Ectos are fairly stable, so I think the system is ok as it is.
Ectos are fairly stable, so I think the system is ok as it is.
The idea is nice.
I would like to see an item valued 100k like a "traders sigil" that you can only supply from a specific merch for gold and you could sell it to that specific merch for the same amount. I believe it for 4 reasons.
1) Each of these items will have a specific ID code number(1-10^100k or more) so anet could easily track their use and probably their missuse(item dublication)
2) I have come many times accross people that don't want to give ectos for trade because they really need them or don't want to feed with cash resellers. Especially at hight bids trades at guru. They instead risk the chance to get scammed by proposing 2-3 trades of 100K+100K+xxK. I Think its not fair.
3) Guys the ectos market really sucks. Many American or not European players tend to make european accounts just to have access to uw and fow(favor based). They experience huge lags just to get ectos for trades. Also the whole ecto market is manipulated by ecto re-sellers.
4)You want to buy something and have the gold for it. Why you should involve the stupid ectos in the deal? Gold based deals are the fairest deals.
I would like to see an item valued 100k like a "traders sigil" that you can only supply from a specific merch for gold and you could sell it to that specific merch for the same amount. I believe it for 4 reasons.
1) Each of these items will have a specific ID code number(1-10^100k or more) so anet could easily track their use and probably their missuse(item dublication)
2) I have come many times accross people that don't want to give ectos for trade because they really need them or don't want to feed with cash resellers. Especially at hight bids trades at guru. They instead risk the chance to get scammed by proposing 2-3 trades of 100K+100K+xxK. I Think its not fair.
3) Guys the ectos market really sucks. Many American or not European players tend to make european accounts just to have access to uw and fow(favor based). They experience huge lags just to get ectos for trades. Also the whole ecto market is manipulated by ecto re-sellers.
4)You want to buy something and have the gold for it. Why you should involve the stupid ectos in the deal? Gold based deals are the fairest deals.
Fisrt, There would be no need for players to spam trade or "Search" for ectos!
Second, SB & GB would be bought from the Merchant & sold right away so there'd be no need for more storage space & no undercutting by resellers.
Third, You mean inflation like 100k + 40 ectos for a mini bone dragon 4 weeks
ago? Now they are going for 100k + 10 or less! I say its deflation after NF came along with the new & so called better stuff for sale.
A fluctuating commodity like ectos is no way to buy & sell anything!
Second, SB & GB would be bought from the Merchant & sold right away so there'd be no need for more storage space & no undercutting by resellers.
Third, You mean inflation like 100k + 40 ectos for a mini bone dragon 4 weeks
ago? Now they are going for 100k + 10 or less! I say its deflation after NF came along with the new & so called better stuff for sale.
A fluctuating commodity like ectos is no way to buy & sell anything!
m
imho, GW economy has gotten WAY out of control. i think it's too late for GW but in GW2 i would love to see some economy changes.
i'm an old D&D player and i'll give you a quick rundown on their economy:
10 copper pieces = 1 silver piece, 20 silver = 1 gold, 5 gold = 1 platinum.
(for GW2 i would keep the 1 = 1000, so 1000cp=1gp etc)
the important pert is this...a large sack was 16cp, a backpack was 2gp, a two-handed sword (highest dmg) was 30gp, and even the best armor (plate mail) was only 400gp!
why are we paying 100k + xxe for the next new thing? because even everyday items such as a superior salvage kit cost 2k!!! Lockpicks cost 1.5k!
in D&D only a thief could use a lockpick kit to open chests, but at least his kit only cost 30gp, and his chances of succeeding and retaining went up with the appropriate allocation of points in the related attribute!
i hope anet scales back next time around.
i'm an old D&D player and i'll give you a quick rundown on their economy:
10 copper pieces = 1 silver piece, 20 silver = 1 gold, 5 gold = 1 platinum.
(for GW2 i would keep the 1 = 1000, so 1000cp=1gp etc)
the important pert is this...a large sack was 16cp, a backpack was 2gp, a two-handed sword (highest dmg) was 30gp, and even the best armor (plate mail) was only 400gp!
why are we paying 100k + xxe for the next new thing? because even everyday items such as a superior salvage kit cost 2k!!! Lockpicks cost 1.5k!
in D&D only a thief could use a lockpick kit to open chests, but at least his kit only cost 30gp, and his chances of succeeding and retaining went up with the appropriate allocation of points in the related attribute!
i hope anet scales back next time around.
J
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Originally Posted by Trophy Hunter
3) Guys the ectos market really sucks. Many American or not European players tend to make european accounts just to have access to uw and fow(favor based). They experience huge lags just to get ectos for trades. Also the whole ecto market is manipulated by ecto re-sellers.
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Personally i think the GW economy is too far gone to help now
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With this talk about inflation - I will use an example that I have used before.
Lets say you walk out your back door, and see your neighbors dog. For the sake of conversation (bear with me here), you take a shovel, walk over, and beat that dog over the head. The dog dies, and a bag of gold appears. Next time you walk out your back door, the dog is back. You do it again. More gold.
You're going to spend a lot of free time beating that dog to death, aren't you?
Obviously, though, you're going to be dumping gold into the market, lowering the price of gold and eventually effecting other prices. But this is ok, since markets can absorb - in fact, *need*, a bit of increase in the money supply.
But what if EVERYONE does this? You'll soon get rampant inflation. They can try all they want, but as long as you can just walk out, whack some bushes and kill a couple critters and get a bag of gold, you're going to have inflation problems. You can move the problem around a bit by having new shiney things to covet (thereby devaluing previously coveted shiney things, effectively making them cheaper for those who still covet them), but the economy is fundamentally flawed.
The game is a lot of fun anyways, though, and they could probably find at least a partial solution if they really worked at it. This isn't really a gripe, it's just telling it like it is for those who haven't had occasion to think about it.
In the meantime, I'm going to go whack more random helpless wildlife to fund a new axe.
Edited to add:
This is hilarious.
Dude, look in your wallet - this is why modern "currency" is not synonymous with "gold" 
Lets say you walk out your back door, and see your neighbors dog. For the sake of conversation (bear with me here), you take a shovel, walk over, and beat that dog over the head. The dog dies, and a bag of gold appears. Next time you walk out your back door, the dog is back. You do it again. More gold.
You're going to spend a lot of free time beating that dog to death, aren't you?
Obviously, though, you're going to be dumping gold into the market, lowering the price of gold and eventually effecting other prices. But this is ok, since markets can absorb - in fact, *need*, a bit of increase in the money supply.
But what if EVERYONE does this? You'll soon get rampant inflation. They can try all they want, but as long as you can just walk out, whack some bushes and kill a couple critters and get a bag of gold, you're going to have inflation problems. You can move the problem around a bit by having new shiney things to covet (thereby devaluing previously coveted shiney things, effectively making them cheaper for those who still covet them), but the economy is fundamentally flawed.
The game is a lot of fun anyways, though, and they could probably find at least a partial solution if they really worked at it. This isn't really a gripe, it's just telling it like it is for those who haven't had occasion to think about it.
In the meantime, I'm going to go whack more random helpless wildlife to fund a new axe.
Edited to add:
This is hilarious.
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The idea is nice. I would like to see an item valued 100k like a "traders sigil" that you can only supply from a specific merch for gold and you could sell it to that specific merch for the same amount. I believe it for 4 reasons. 1) Each of these items will have a specific ID code number(1-10^100k or more) so anet could easily track their use and probably their missuse(item dublication) |

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Originally Posted by Fox Mulder
The Merchant could carry silver bars (SB) worth 100g & gold bars (GB) for 1k. These prices would never fluctuate. 110k = 100k + 10 GB. What do u think?
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Originally Posted by Tender Wolf
Personally I'd love to be able to get FOW armor without all those expensive ectos and shards, but I don't see it happening. Plus, if this were to happen, I detect some ticked off people who already have FOW sets, especially multiples because of what they spent on it.
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Originally Posted by Fallen Hunter
I think you misinterpret the OP's intentions. There was no suggestion of removing anything from the game - just providing an item with a preset value to use for trading values above 100k, as an alternative to ectos.
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