Problems killing Shiro in Nightfall

gojirarocks

Pre-Searing Cadet

Join Date: Dec 2005

WTF?!

Ok, I admit, I played Prophesies and skipped Factions, then picked up Nightfall, so I don't really know Shiro's story.

What I DO KNOW, is that I have done the Gate of Madness 8 times, either with Henchies/Heros or with a party and EVERY time I have made it to the end, killed the Lich and then EVERY time Shiro toasts me/us.

I just can't beat that mission. We have tried necro's with SS & SV and nothing.

I mean, is it me, or does he seem WAY to hard?

Does anyone have ANY suggestions?

Antheus

Forge Runner

Join Date: Jan 2006

Aegis, ward against melee, guardian, protective spirit, shield of absorption, wild blow.

Then, there's a thread only about 5 down: http://www.guildwarsguru.com/forum/s...php?t=10070424

Solveig Ikram

Solveig Ikram

Frost Gate Guardian

Join Date: Oct 2006

none

N/

Necro with SV and Enfeeble equipped can keep Shiro of your back while you do Masters and then help you kill at the end. Just for Pete's sake do not attack him while your completing masters requirement, just keep Enfeeble on him at all times.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

It's not so bad :-)

I had no problems first time through, using heroes and henchies. I think my usual party makeup does quite well in most situations, just from the large healing base.

Generally in torment areas I party as:
Earth ele (me)
Tahlkora (Prot monk setup)
General Morgahn (Motivation healer)
Koss (Axe)
Mhenlo (monk henchie)
Khim (monk henchie)
Devona (warrior henchie)
wassitname (earth ele henchie)

Like everyone says, when you get to the end just kill the lich and leave Shiro alone completely. Run up to each shrine (Shiro usually lags behind anyway) and take out the margonite groups and cap the shrine. Shiro does next to nothing damage at first. Once you've got all five shrines, run into the middle.

The best advice I can give here is use your hero flag placements! Shiro will own a hero/hench party if you dont control them properly. Make four flag points just under aggro range, and diamond shaped! I.e. in as best text diagram form I can do:
Hero1Hero2 - Shiro - Hero3
HenchiesYou wont have any problems then, as quite simply he can't take out the entire party. So even if one/some of you DO die, they will be resurrected before Shiro can do much more damage. In no time you will wear him down, and out- him

Good Luck!

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

maybe if you put Ebon Dust Aura on Melonni and equip her with a scythe that does earth damage she would give him full time blindness, would be great if she is D/N with plague touch. Your master of whispers would, meanwhile, SS/SV the heck out of him.
I did it w/o EDA in a hero/hench group and beat him easily.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

The problem with blinding him is Impossible Odds, but even when he does use that, if you are using a spammable blind he won't be a problem (blinding surge, blinding flash, EDA)

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

[skill]"You're All Alone!"[/skill]

On a Monk, this skill is unbelievably key.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Shiro isn't too fond of degen, maybe an illusion mesmer/necro would come in handy. Battle scars doesn't work against degen.

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

Try this, no matter what class u r, just take wild blow because you rather end his stance instantly rather than getting that little tiny extra damage, heck to make it easier I setted all my lighting ele hench and fire ele hench's skill off so they HAVE TO wand


Here is what you do, once shiro is at 50% hp, he will stop teleporting around, now what u do is run and flag like this.



Hench+ Hero


-------- you ----------Gate
Shiro




Start just melee shiro and watch out for his battle scar to end it. I did this on 4 casters I have in pve and got through everytime, if you disable his heal battle scar, wand him to death. (The reason I want wand him is so that he don't take like 80 damage on one skill and just overwhelm a 500 hp guy in half second, shiro attack with the speed of frenzy and 100% double strike, not that great when he does 80 life stealing damage. Rather do it safe and kill him in5 min of wanding then going through mission again for 30 min to die)

Girthmeister

Ascalonian Squire

Join Date: Jul 2006

Ne/Me with Empathy + SV + Reckless Haste + Insidious Parasite = dead Shiro

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Wild blow and wild throw are the key. Put it on a couple of hero skillbars. And cap the shrines before you engage him.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

SV + Reckless Haste + Insidious Parasite +Enfeeble works Shiro over nicely.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.

Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill]

Yarrick

Frost Gate Guardian

Join Date: Sep 2005

Serbia

We Never Sleep [ZzzZ]

Kill the Lich, take the shrines, SS + empathy... Peace'o'cake. Worked for me hmm... bout 7/7 or 8/8 times.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

In my experience killing the Lich first, then capping shrines, then hitting Shiro with SS from one person and SV from another, along with empathy or price of failure. Or both works well. Also, if you have an efficient way to blind him erpeatedly along with some degen hexes they'll help.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Zinger314
Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.
You want to use long-duration hexes and conditions.

Price of Failure is bad vs Shiro. It triggers Battle Scars and is a 3 sec cast (yuk). But it has a nice duration.

Insideous is the only hex besides SV that hurts Shiro without triggering Battle Scars. I assumed the caster would know that SV is the money hex, and only cast IP if he had the energy.

EDIT: Insideous is also decent, when Shiro gets really low on health and stops triggering SV. I save it for the very end.

Quote:
Originally Posted by Zinger314
Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill] Shiro also has half-condition duration, so Shadowsong probably won't be that great, unless it just spam attacks like mad.


Shiro: Half-hex length, half-condition length
Impossible Odds: Removes one hex, transfers all conditions to everyone in area.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Zinger314
Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.

Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill] I'm lazy, so this first part isn't actually about Zinger's post.

Take Wild Blow/Throw, and as few melee chars as possible. Like, probably just one. That makes him less damaging since he can't hit as many people. Keeping weakness on him is not a bad idea, neither is crippling him with "You're all alone!"

Now, Shadowsong is a spirit, and at least when I did this, it barely took long enough to get a spirit down to capture an altar, so it's kind of pointless since it doesn't move. If you just want to beat him it's pretty good, but it's terrible for helping to do Masters, and why anyone wouldn't want masters is completely beyond me.

random.name

Wilds Pathfinder

Join Date: Oct 2006

South Africa

N/

Wild Blow, SS, Empathy and reckless haste is enough to kill him. Just dont cast them untill he starts using Impossible Odds. As 1/4 health, with SS and empathy on him and he uses impossible odds is enough to kill him in 2-3 seconds.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by unienaule
I'm lazy, so this first part isn't actually about Zinger's post.

Take Wild Blow/Throw, and as few melee chars as possible. Like, probably just one. That makes him less damaging since he can't hit as many people. Keeping weakness on him is not a bad idea, neither is crippling him with "You're all alone!"

Now, Shadowsong is a spirit, and at least when I did this, it barely took long enough to get a spirit down to capture an altar, so it's kind of pointless since it doesn't move. If you just want to beat him it's pretty good, but it's terrible for helping to do Masters, and why anyone wouldn't want masters is completely beyond me. I meant Shadowsong for killing Shiro and overcoming Impossible Odds. When capturing Altars, Shiro does pathetic damage and can be ignored anyways (assuming no one in your team is idiotic enough to hit him and trigger Battle Scars)

evil.E

evil.E

Academy Page

Join Date: May 2005

IT Hell

::::::::::::::::::::::::: Old World Soldiers [oWs]

For killing Shiro the key is positioning. As long as you put your back line far enough back so that Shiro won't chase & corral your henchies he's a snap.

Here's my normal setup. I've actually used this build to complete GoM with 3 of my toons so far and working my 4th one there now.

Me

Koss - WB Stance Tank
Acolyte Sousuke - SF Nuker with Blurred Vision (Turn off SF after he's <50% health)
Olias or Whispers - SS with Reckless Haste/Price of Failure/Spirit of Failure (Turn off RH until you get to Shiro)

Mehnlo
Khim
Earth Hench
Eve

I tried running an ebon dust build but you can't get blind to stick even with all of the miss hexes so it was sort of a waste.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
Originally Posted by unienaule
I'm lazy, so this first part isn't actually about Zinger's post.

Take Wild Blow/Throw, and as few melee chars as possible. Like, probably just one. That makes him less damaging since he can't hit as many people. Keeping weakness on him is not a bad idea, neither is crippling him with "You're all alone!"

Now, Shadowsong is a spirit, and at least when I did this, it barely took long enough to get a spirit down to capture an altar, so it's kind of pointless since it doesn't move. If you just want to beat him it's pretty good, but it's terrible for helping to do Masters, and why anyone wouldn't want masters is completely beyond me. When I PuGed the mission with my rit, my teammates asked to go restoration, and I went with a few spirits. It helps a lot when you try to cap the altars, since when you have capped one and run to the next one, Shiro will stay back to kill the spirits. Drop 3 spirits on the way, and Shiro should only arrive when you're finishing off the group you're fighting. And if the last spirit he kills is Life, then you have a free heal to full health after the fight

I would have probably used a communing build if my teammates didn't ask me to go restoration, and yeah Shadowsong would probably have been a really nice addition. As said at the beginning of the thread, Shiro becommes really dangerous when he uses IO - before that, he's just slightly ennoying. And any protection skill will work against that: Aegis, Ward against Melee, etc, including Shadowsong.

rabwatt

Frost Gate Guardian

Join Date: Jun 2005

Mo/Me

Check the other thread.

Ive completed it 3 times, twice with hero/henchies and once in PUG.
The PUG was by far the hardest. We capped all shrines then fought Shiro in the middle arena. It was very difficult for tank to hold aggro and we were all running about like madmen... we all died alteast once.

With Hero/Henchies what I did was Ignore Shire, go into middle of Arena and kill Lich, then cap all the shrines. Shiro doesnt do that much damage that a monk can out heal.
Once all shrines are capped fight shiro in the middle arena until his health is under 50%. Its easier here for the time being due to his teleporting.
Once health is under 50% fall back to the entance to the arena where it narrows. Shiro will follow but turn around once you get to the other side of the entrance. This will give you time to postion the heros.

Only one tank is needed - Koss with wild blow will do... disable all other attack skills or manually activate WB. Flag him to the front of the narrowing.
All other people a little behind him.
The only other necessary skills are
One Monk Healer
One Prot Monk with PS targetted on Koss
One necro with SS and a cover hex

Once in position you and only you run into arena a little to lure Shiro out again, then retreat behind Koss

If Shiro breaks agro or kills Koss just flag everybody back a bit and he will retreat. It will give you time to rez Koss and try again in a slightly different position

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Zinger314
Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.

Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill] At least hexes arent transferred to other players, the spirit is an interesting approach though. I wonder what wanderlust could do, the moment he stands still to beat up someone hes on his arse :P

english storm

Frost Gate Guardian

Join Date: Mar 2006

W/Mo

bonets defence + glads defence allows for a 75% block rate forever with equals one dead shiro. Flagg everyone outside the entrance and just stand at the front so he only attacks you/your warrior hero. No wild blow, no hexes required. I always get a kick out of seeing all the damage numbers fly when he uses IO when i have glads on

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

ive done this mission a couple time with heroes--- its easy, all u need is a prot monk + wild blow on a warrior
usually shiro will stick on a warrior who is attacking him and monk can spam soa and maintain prot spirit
if shiro moves prot monk needs to prot who he goes after
warrior uses wildblow and shiro drops quickly

evil.E

evil.E

Academy Page

Join Date: May 2005

IT Hell

::::::::::::::::::::::::: Old World Soldiers [oWs]

Quote:
Originally Posted by bungusmaximus
At least hexes arent transferred to other players, the spirit is an interesting approach though. I wonder what wanderlust could do, the moment he stands still to beat up someone hes on his arse :P Shiro is unaffected by knockdowns in Nightfall. Shame too since that's how I got my warrior through him in Factions.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

You should really add a spoiler warning to this thread. Not everyone has finished nightfall.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It is easy with ripost deadly ripost with glad defence or sever ripost and wild blow.I used the first one in Factions with No celestial skills and the wild blow one in NF.