Problems killing Shiro in Nightfall

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g
gojirarocks
Pre-Searing Cadet
#1
WTF?!

Ok, I admit, I played Prophesies and skipped Factions, then picked up Nightfall, so I don't really know Shiro's story.

What I DO KNOW, is that I have done the Gate of Madness 8 times, either with Henchies/Heros or with a party and EVERY time I have made it to the end, killed the Lich and then EVERY time Shiro toasts me/us.

I just can't beat that mission. We have tried necro's with SS & SV and nothing.

I mean, is it me, or does he seem WAY to hard?

Does anyone have ANY suggestions?
A
Antheus
Forge Runner
#2
Aegis, ward against melee, guardian, protective spirit, shield of absorption, wild blow.

Then, there's a thread only about 5 down: http://www.guildwarsguru.com/forum/s...php?t=10070424
Solveig Ikram
Solveig Ikram
Frost Gate Guardian
#3
Necro with SV and Enfeeble equipped can keep Shiro of your back while you do Masters and then help you kill at the end. Just for Pete's sake do not attack him while your completing masters requirement, just keep Enfeeble on him at all times.
b
biofrog
Ascalonian Squire
#4
It's not so bad :-)

I had no problems first time through, using heroes and henchies. I think my usual party makeup does quite well in most situations, just from the large healing base.

Generally in torment areas I party as:
Earth ele (me)
Tahlkora (Prot monk setup)
General Morgahn (Motivation healer)
Koss (Axe)
Mhenlo (monk henchie)
Khim (monk henchie)
Devona (warrior henchie)
wassitname (earth ele henchie)

Like everyone says, when you get to the end just kill the lich and leave Shiro alone completely. Run up to each shrine (Shiro usually lags behind anyway) and take out the margonite groups and cap the shrine. Shiro does next to nothing damage at first. Once you've got all five shrines, run into the middle.

The best advice I can give here is use your hero flag placements! Shiro will own a hero/hench party if you dont control them properly. Make four flag points just under aggro range, and diamond shaped! I.e. in as best text diagram form I can do:
Hero1Hero2 - Shiro - Hero3
HenchiesYou wont have any problems then, as quite simply he can't take out the entire party. So even if one/some of you DO die, they will be resurrected before Shiro can do much more damage. In no time you will wear him down, and out- him

Good Luck!
M
Mark Nevermiss
Krytan Explorer
#5
maybe if you put Ebon Dust Aura on Melonni and equip her with a scythe that does earth damage she would give him full time blindness, would be great if she is D/N with plague touch. Your master of whispers would, meanwhile, SS/SV the heck out of him.
I did it w/o EDA in a hero/hench group and beat him easily.
C
Cherno
Forge Runner
#6
The problem with blinding him is Impossible Odds, but even when he does use that, if you are using a spammable blind he won't be a problem (blinding surge, blinding flash, EDA)
Faer
Faer
La-Li-Lu-Le-Lo
#7
[skill]"You're All Alone!"[/skill]

On a Monk, this skill is unbelievably key.
bungusmaximus
bungusmaximus
Forge Runner
#8
Shiro isn't too fond of degen, maybe an illusion mesmer/necro would come in handy. Battle scars doesn't work against degen.
s
sage tank
Frost Gate Guardian
#9
Try this, no matter what class u r, just take wild blow because you rather end his stance instantly rather than getting that little tiny extra damage, heck to make it easier I setted all my lighting ele hench and fire ele hench's skill off so they HAVE TO wand


Here is what you do, once shiro is at 50% hp, he will stop teleporting around, now what u do is run and flag like this.



Hench+ Hero


-------- you ----------Gate
Shiro




Start just melee shiro and watch out for his battle scar to end it. I did this on 4 casters I have in pve and got through everytime, if you disable his heal battle scar, wand him to death. (The reason I want wand him is so that he don't take like 80 damage on one skill and just overwhelm a 500 hp guy in half second, shiro attack with the speed of frenzy and 100% double strike, not that great when he does 80 life stealing damage. Rather do it safe and kill him in5 min of wanding then going through mission again for 30 min to die)
G
Girthmeister
Ascalonian Squire
#10
Ne/Me with Empathy + SV + Reckless Haste + Insidious Parasite = dead Shiro
SpeedyKQ
SpeedyKQ
Krytan Explorer
#11
Wild blow and wild throw are the key. Put it on a couple of hero skillbars. And cap the shrines before you engage him.
Carinae
Carinae
Forge Runner
#12
SV + Reckless Haste + Insidious Parasite +Enfeeble works Shiro over nicely.
Zinger314
Zinger314
Debbie Downer
#13
Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.

Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill]
Y
Yarrick
Frost Gate Guardian
#14
Kill the Lich, take the shrines, SS + empathy... Peace'o'cake. Worked for me hmm... bout 7/7 or 8/8 times.
S
Senrath
Krytan Explorer
#15
In my experience killing the Lich first, then capping shrines, then hitting Shiro with SS from one person and SV from another, along with empathy or price of failure. Or both works well. Also, if you have an efficient way to blind him erpeatedly along with some degen hexes they'll help.
Carinae
Carinae
Forge Runner
#16
Quote: Originally Posted by Zinger314 Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them. You want to use long-duration hexes and conditions.

Price of Failure is bad vs Shiro. It triggers Battle Scars and is a 3 sec cast (yuk). But it has a nice duration.

Insideous is the only hex besides SV that hurts Shiro without triggering Battle Scars. I assumed the caster would know that SV is the money hex, and only cast IP if he had the energy.

EDIT: Insideous is also decent, when Shiro gets really low on health and stops triggering SV. I save it for the very end.

Quote:
Originally Posted by Zinger314
Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill] Shiro also has half-condition duration, so Shadowsong probably won't be that great, unless it just spam attacks like mad.


Shiro: Half-hex length, half-condition length
Impossible Odds: Removes one hex, transfers all conditions to everyone in area.
unienaule
unienaule
I dunt even get "Retired"
#17
Quote: Originally Posted by Zinger314
Hexes are not the best idea, since he has half-hex duration, and SV + Reckless + Price of Failue (why would you use Insidious? It contradicts Reckless!) will take all of your Energy, and you won't be able to reapply them.

Conditions besides Blind are bad, since Impossible Odds transfers conditions.

Therefore, the best skill to use on Shiro, that NO ONE is willing to accept, is:

[skill]Shadowsong[/skill] I'm lazy, so this first part isn't actually about Zinger's post.

Take Wild Blow/Throw, and as few melee chars as possible. Like, probably just one. That makes him less damaging since he can't hit as many people. Keeping weakness on him is not a bad idea, neither is crippling him with "You're all alone!"

Now, Shadowsong is a spirit, and at least when I did this, it barely took long enough to get a spirit down to capture an altar, so it's kind of pointless since it doesn't move. If you just want to beat him it's pretty good, but it's terrible for helping to do Masters, and why anyone wouldn't want masters is completely beyond me.
r
random.name
Wilds Pathfinder
#18
Wild Blow, SS, Empathy and reckless haste is enough to kill him. Just dont cast them untill he starts using Impossible Odds. As 1/4 health, with SS and empathy on him and he uses impossible odds is enough to kill him in 2-3 seconds.
Zinger314
Zinger314
Debbie Downer
#19
Quote: Originally Posted by unienaule
I'm lazy, so this first part isn't actually about Zinger's post.

Take Wild Blow/Throw, and as few melee chars as possible. Like, probably just one. That makes him less damaging since he can't hit as many people. Keeping weakness on him is not a bad idea, neither is crippling him with "You're all alone!"

Now, Shadowsong is a spirit, and at least when I did this, it barely took long enough to get a spirit down to capture an altar, so it's kind of pointless since it doesn't move. If you just want to beat him it's pretty good, but it's terrible for helping to do Masters, and why anyone wouldn't want masters is completely beyond me. I meant Shadowsong for killing Shiro and overcoming Impossible Odds. When capturing Altars, Shiro does pathetic damage and can be ignored anyways (assuming no one in your team is idiotic enough to hit him and trigger Battle Scars)
evil.E
evil.E
Academy Page
#20
For killing Shiro the key is positioning. As long as you put your back line far enough back so that Shiro won't chase & corral your henchies he's a snap.

Here's my normal setup. I've actually used this build to complete GoM with 3 of my toons so far and working my 4th one there now.

Me

Koss - WB Stance Tank
Acolyte Sousuke - SF Nuker with Blurred Vision (Turn off SF after he's <50% health)
Olias or Whispers - SS with Reckless Haste/Price of Failure/Spirit of Failure (Turn off RH until you get to Shiro)

Mehnlo
Khim
Earth Hench
Eve

I tried running an ebon dust build but you can't get blind to stick even with all of the miss hexes so it was sort of a waste.