Ebon Duster

wren e

Academy Page

Join Date: Sep 2005

Xen of Onslaught

Saw someone using something similar to this and it got me thinking and this is my version.

Ebon Duster

Ranger/Dervish
Level: 20

Expertise: 12 (10+2)
Marksmanship: 14 (12+2)
Wilderness Survival: 9 (8+1)
Earth Prayers: 2
Wind Prayers: 1

Apply Poison (Wilderness Survival)
Ebon Dust Aura [Elite] (Earth Prayers)
Savage Shot (Marksmanship)
Distracting Shot (Expertise)
Natural Stride (Wilderness Survival)
Harrier's Grasp (Wind Prayers)
Troll Unguent (Wilderness Survival)
Resurrection Signet

How the build works. Keep apply and ebon dust up at all times. when you want to place blind on someone use savage shot since it recharges quickly and will interrupt their action at the same time. When needed, use harrier's grasp as well and cripple your moving targets as well. Works well in 8v8 as melee hate and in split situations.

Zoo X

Zoo X

Academy Page

Join Date: Jul 2005

i play a similar ranger at arenas, with and without Harrier's Grasp , i find mana is usually a problem, but nevertheless ebon dust rangers are really cool to play and effective also.
actually i think we will even to try to run one at gvg ( we run a heavy conditions build) cost avatar of grenth`s derv are actually a big issue at this time

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Looks good, except I'd go for 0 marksmanship.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

You should mention that you'll need an ebon string on the bow

Ivan Darklord

Ivan Darklord

Frost Gate Guardian

Join Date: Mar 2006

??\(??_o)/??

Servants of Fortuna [SoF]

N/Me

Nice, I'll give it a try on my ranger.

I saw the same build on wikis, but I have to mod my Storm Bow B>

chicks boy

chicks boy

Wilds Pathfinder

Join Date: Feb 2006

No guild

A/E

good build, im try this. but why put 0 markmanship??

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

I guess cause the main role of the build is to poision, blind and cripple, not do damage. I'd just drop markmanship to 13 or 12, bump expertise to 13, which is a good breakpoint for expertise. Makes your 15e skill cost 7 and your 5e skills cost 2. Then add the remaining points to wind prayers to lengthen the cripple a bit.

EDIT: You might want to replace either Savage or Distracting shot with Needling Shot/Crossfire. You lose an interupt, but you get a cheaper spam skill to apply blinding. Spamming savage shot would be energy intensive.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Called Shot.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Silk Weaver
Called Shot. If used in PvE, then I would suggest Crossfire be used over Called Shot. Even in PvP, crossfire is still a strong skill to consider since the bonus is very easy to meet.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

If you want damage, sure. But Whirling Defense is so annoying, and Kournan Bowmen aren't the only foes using block/evasion.

How about this? In PvE, arrange bar according to situation. Ie. if there aren't fleshy creatures, don't run a Apply Poison.

So on and so forth.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

I would put either Called Shot / Crossfire in there for a non-Block/Evade-able attack skill. 13 Expertise would be a better breakpoint than 12.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

The wiki one at [wiki]Build:R/D Ebon Dust Arrow[/wiki] is pretty good.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Lord Zado
I guess cause the main role of the build is to poision, blind and cripple, not do damage. I'd just drop markmanship to 13 or 12, bump expertise to 13, which is a good breakpoint for expertise. Makes your 15e skill cost 7 and your 5e skills cost 2. Then add the remaining points to wind prayers to lengthen the cripple a bit.

EDIT: You might want to replace either Savage or Distracting shot with Needling Shot/Crossfire. You lose an interupt, but you get a cheaper spam skill to apply blinding. Spamming savage shot would be energy intensive. People with 16 Marksmanship with choking gas and that is mainly to interrupt the crap out of casters.

I'd say Called Shot over Crossfire for the purpose of this. An ally been adjacent is indeed easy to meet. But that doesn't make the arrow itself move faster. An unblockable/evadable arrow moving 3x faster than normal is pretty difficult to dodge.