Jade Quarry EXPLORABLE

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

For the love of God. No one does this Challenge, ever. Please, PLEASE make this area explorable as well as doable through a Challenge mode, so people who are going for GMC don't get completely hosed when we get here with upwards of 98 / 99% completion and the only thing left to explore is this barren zone.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

I so agree. Please do this.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/signageture

ericdanie

Frost Gate Guardian

Join Date: Jan 2006

Rio de Janeiro - Brazil

Tribo dos Reis [TdR]

R/

Yes. Something needs to be done to Jade Quarry, which was never really playable due to not having enough people, except for the Factions Preview Event and the Double Fun Weekend of Challenge Missions. Please save this area, ArenaNet.

/signed

Mr D J

Mr D J

Permanently Unbanned

Join Date: Jun 2005

/signed

I'm going for cartographer titles soon so I need this!

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

/signed

Any area that counts toward the cartographer title should be easily accessible.

Perynne

Perynne

Site Contributor

Join Date: Oct 2006

Finland

Runners of the Rose [RR]

R/

/signed

Jade Quarry is impossible to get in at best, even though it's an interesting challenge. It was a pain to get it explored when I was going for my title.

Alya

Wilds Pathfinder

Join Date: Oct 2005

European servers

RTFM

Quote:
Originally Posted by Achilles Antony
Any area that counts toward the cartographer title should be easily accessible.
QFT!
/signed with both hands

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Nothing more to add ofcourse

/signed

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

/signed
I already have my Canthan GM, but I was helping a friend get his the other day, and because Jade Quarry is unexplorable, the only way we could finish him off was by using the Bai Paasu Reach gate bug.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

/signed a million times over.

I had trouble exploring this long before NF was released, and the number of people who played it then was virtually 0. You had to be lucky or wait 7 days until the next big group came along.

It was the last bit I needed in the entire game.

With the release of NF, the numbers will have plumetted even more I can imagine. I have a ranger in Factions at the moment on about 90%. Its not going to be fun getting that location now.

We just need an NPC in there to allow us to explore the quarry without needing to fight.

Simple solution.

BlackAngel

Frost Gate Guardian

Join Date: Nov 2005

A Little Love [ALL]

/signed

And before anyone comes to say here that GMC shouldn't be easy to get, I'm asking why PvE title should be dependant about PvP?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed

Allow players to explore it by walking through a portal to the area.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

/signed
I'd like all zones (think Tyria) to be explorable; for mission zones they could be entered via the same NPC who gives the mission, but with a different dialog prompt, and perhaps only after the mission is completed.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

Quote:
Originally Posted by Achilles Antony
Any area that counts toward the cartographer title should be easily accessible.
Throw a ton of mobs in it for all I care, just make is accessible.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

/signed

Seems reasonable to me.

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Bump for truthiness

Thanks for all of the /signs, guys

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed

Also, just a suggestion for anybody doing GMC... get a bunch of guildies and alliance members to go to Jade Quarry (on both sides) and try to do it. I'm sure there are other people in your alliance who are in the same situation.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Npc Dialogue- You'd like to go through this gate? What are you crazy? Not half an hour ago we heard the screams of dying men! We hadn't sent out any patrols, but whatever killed those people must be tough!

Reply Yes: My housecat could make the luxons/kurzicks scream like that. Just open the gate so I can retrieve Fluffy.

Reply No: Well...I do kinda like the way my bones are currently arranged.

But that's just my two cents

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

/signed
since ppl agree i agree too lol

escoffier

escoffier

Academy Page

Join Date: Nov 2006

known-destination:unknown

bawls deep [pron]

Rt/W

omg please! /signed!

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by GranDeWun
/signed
I'd like all zones (think Tyria) to be explorable; for mission zones they could be entered via the same NPC who gives the mission, but with a different dialog prompt, and perhaps only after the mission is completed.


Giving us the ability to casually explore a PvP challenge area like the query, is a good idea.

Giving us the ability to casually explore a PvE mission area, is not a good idea. Such an option would also make exploration extremely easy and de-value grand master cartographer.



Challenges like the query need to be explorable because its PvP and you cant enter it unless there are enough human players on each side. Since its extremely unpopular and you cant take henches in, that makes it unfair on PvE explorers who have no interest in PvP.

Missions you can explore using Henches. Your not restricted to whether humans are in that area. There isnt a PvE mission in any of the 3 games which cant be explored using Henches. Although some are easier with humans then other.

But my advice is complete the mission first and THEN explore it, as you dont have to worry about staying alive and completing set tasks.



The very simple solution is to have an NPC in Ford Aspenwood and The Jade Quary who you speak to and he says something similar to;

"Welcome friend, I am <enter name>. I'm the watchman here in <enter location>. I make sure those evil <enter faction> don't try to make any sneek attacks. Have you come to help protect <enter location> or is there something else I can help you with?"

Options:

"I would like to explore <enter location>" or

"No thanks, I'm here to fight."

If you choose the first one, he says:

"Very well then, you can sneek around while its quiet. But be carefull as the enemy may attack at any moment."

<teleport into other half>

I wasnt really thinking of having creatures in it, to fight or it being an instance. More have it be part of the town your in already which you cant access normally. So you speak to the NPC and say let me explore and then your on the other side of the gate and you can walk around.

It should work considering we can already see the query, we just cant access it.

Imagine the same way it works in NF, when youre in their version of TOA. How you speak to the whisper NPC and your moved to the other side of a door. Then you have access to the shrine to the new god.

It would be that simple. You could even just stand on the hill and watch people run around inside exploring. And im pretty sure the teleports are always functioning inside.

Sorted!

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

What a great idea. they should do this, just add a bunch of Luxons and Kurzicks fighting each other and make it an instance explorable area. Add a couple of bosses for caps?

At least give people some reason for going there.

/sign

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

/sign
i
g
n

Nickhimself

Krytan Explorer

Join Date: Jun 2006

Your face

True Gods Of War [True]

W/Mo

Quote:
Originally Posted by RTSFirebat
What a great idea. they should do this, just add a bunch of Luxons and Kurzicks fighting each other and make it an instance explorable area. Add a couple of bosses for caps?

At least give people some reason for going there.

/sign
While that would be optimal (and I completely agree), most of us aren't even asking for that much. We just want to be able to finish our freaking titles!!!

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed I think this is the only part i am missing

I thought about getting guildies with heros but i cant ever seem to find enough on at the same time.


~the mapping rat~

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

They should just uncover the area by playing the 'mission' cinematic or set 100% explored status without the need to uncover it.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by legion_rat
/signed I think this is the only part i am missing

I thought about getting guildies with heros but i cant ever seem to find enough on at the same time.

~the mapping rat~
What wouldn't work, you caanot use Heros at the Jade Quarry, because its a "solo" random arena style selection.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

/signed. It took us half an hour to get the 16 people needed to get in, also a bit disapointing that it's only 0.2% in there.

headcarb

headcarb

Frost Gate Guardian

Join Date: May 2006

England/Shing jea

Rt/

/signed.....

Hand of Ruin

Banned

Join Date: Jul 2006

I'd MUCH rather see them improve JQ so people actually want to play there, instead of leaving it as-is and just slapping a bandaid on it.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Hand of Ruin
I'd MUCH rather see them improve JQ so people actually want to play there, instead of leaving it as-is and just slapping a bandaid on it.
I agree. But that isn't going to happen. Its too deep within PvE, and it doesn't remain as much faction as Fort Aspenwood. That is why its unpopular.

That and the Luxons have an advantage there.

pixiLated

pixiLated

Frost Gate Guardian

Join Date: Oct 2006

Resident Gutter Dweller

Shards of the Silver Moon [MooN]

E/

/signed - please for the love of god make this happen A-net!


I like the idea of having to interact with an npc to gain access and rather like Sli Ander's suggestion:

Quote:
Originally Posted by Sli Ander
Npc Dialogue- You'd like to go through this gate? What are you crazy? Not half an hour ago we heard the screams of dying men! We hadn't sent out any patrols, but whatever killed those people must be tough!

Reply Yes: My housecat could make the luxons/kurzicks scream like that. Just open the gate so I can retrieve Fluffy.

Reply No: Well...I do kinda like the way my bones are currently arranged.

But that's just my two cents
put a smile on my face that did

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I made sure I mapped these places when my old alliance was calling for extra people to map it because it was deserted. This was when factions was only 3 weeks old, people on the forums said: "Yea, but when people actually reach this place it will become active", but it didn't.

/signed
For all those who didn't get a chance to map it.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

/signed

123

Paladin Prometheus

Paladin Prometheus

Ascalonian Squire

Join Date: Dec 2006

UK

W/

/signed
im at 99.2% if i had this area it would be 100% -.-

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

/signed. let us in

cmdratz

cmdratz

Ascalonian Squire

Join Date: Mar 2007

Fruor Amicitia Conamen Effectus [FACE]

R/Mo

/signed as a quickfix until (if ever) the area is improved for playing