Serious Fort Aspenwood Exploit! Please Fix!

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

I know things are bad in fort aspenwood with the leeching, turtle glitching by distortioning the warriors behind the mountain, and the turtle freeze by spirit spamming on the top ledge. However recently the kurzick tactics have hit all all time low. This is an exploit that cannot be avoided and can result in a 100% win for the kurzick team every time.

A player will open green gate and talk the kurzick juggernaut for a follow. The player will then pull the juggernaut into green and seal the gate for the duration of the game, keeping the juggernaut safe all the way up at the player spawn zone where it is impossible for the Luxon team to aggro the jugger or even attack it. This makes green gate impossible to siege down since killing the juggernaut is a requirement for cracking the gate.

Fort Aspenwood and Factions still has alot of players. I see this as a serious exploit and would like to see it fixed, along with many other things in aspenwood, including the aforementioned distortion trick and horrible turtle AI that causes it to become trapped at the outergates when spirits and such are spammed on the fort's upper tier.

Antheus

Forge Runner

Join Date: Jan 2006

Those evil Kurzicks...

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

I'm not sure how they did this, im on the kurzick team right now trying to get the jugger to move but he doesnt follow. Two games on the luxon side and the juggernaut was unreachable behind green.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

I don't think that Juggernaught responds to players.

But that is surprising and somewhat clever. I'm surprised no one has thought of it already.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

It could possibly be a kurzick sabotage involving a luxon player kiting the juggernaut into the green gate. I've seen it more than once, and once that jugger is deep in green its game over.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Jugg doesnt follow allies

Jugg follows enemies that get into green gate


Ive sniped gatekeepers a few times when Kurzick didnt close the door

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

Who cares??

3 maybe 4 people... Lots of things to fix that matter more.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

http://img510.imageshack.us/img510/705/buggedjugot8.jpg

I always forget to actually >submit< these reports, but I do take screenshots.
In case it isn't clear what's wrong, the juggernaut is not just in green, he's DEEP in it, outside the range of any kind of attack, and at no point in time during that battle did he ever return to the gate.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Zinger314
I don't think that Juggernaught responds to players.

But that is surprising and somewhat clever. I'm surprised no one has thought of it already.
it doesn't, or it least it didn't, when i last played aspenwood months ago. only way then for them to get pulled in was for a luxon to aggro the juggernaught and pull him in.

to the OP: it'd be surprising if ANet bothered with an update to an abandoned game mode

Theus

Jungle Guide

Join Date: May 2005

W/Mo

You expect Anet to fix this?

You hang onto that dream.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

If it follows enemies it could be done with minions, but it is more likely some asshat is playing Luxon to do it.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

This happened, but not by a player triggering it.

A luxon warrior was fighting the jugger, than some one on the kurz team opened the green gate, the luxon warrior rushed in, the jugger followed it.

I don't think the jugger responds to human controls, like what zinger said.

generik

Desert Nomad

Join Date: Jun 2005

It follows enemies.

If you sneaked into the green gate when it is opened and thought you are heroic enough to kill the Gunther by yourself... well let's just say you are good enough of a "team player" to bag a defeat for your team when the juggie follows you in.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

The question is, how is this happening?

Quote:
Originally Posted by Mercury Angel
I can see that you had a pesky toucher on you. You should use my new anti-toucher spray, it works great!

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

Maybe this will encourage people to abandon FA and go to JQ.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

Quote:
Originally Posted by Shadow of Light
Maybe this will encourage people to abandon FA and go to JQ.
Dream on....Iv never seen more then 1 other person there, lol...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Either remove the requiremend to kill the Jugernaut, remove the jugernaut or stick him somewhere else away from the gate.

I never really saw the point in the big fella anyway. All he does is knocks over the turtle if he gets near her. But he tends to only last about 10 seconds and then hes dead.

Solution:

4-6 elementals each with Ride the Lightning. Just pick a target on other side of the wall, and bingo, your all in and nuke hell out of the jugernaut once find it.

Assuming it lets you traverse walls and gates.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

I'm not sure what I'm more suprised at...

the fact that there is aparantly a bug in Fort Aspenwood,

OR

the fact that aparantly people still play Fort Aspenwood. I thought that was long deserted...

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

I used to play heaps till it become deserted but I guess I need to go back and try it again!!!

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

I got sick of AFKers ruining it, so did most of my guild.

Cant imagine why its abandoned.......

Mr_Cynical

Lion's Arch Merchant

Join Date: Aug 2006

Scotland

Region of Chosen Kings [R.O.C.K]

E/Mo

In terms of disruption to the game, Anet need to sort out the EoE-exploiting Luxons before they deal with this apparently difficult exploit.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Mr_Cynical
Anet need to sort out the EoE-exploiting Luxons
EoE was nerfed almost 6 months ago (mid August)

whens the last time you played Aspenwood?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

......You guys still play Aspenwood?!

Meh. It's Domain of Anguish nowsaday, baby. Yay!

j/k

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

What about the glitch where you get 8 Luxon warriors on one side? I've seen 16 Luxon warriors running around the place. Is that to be ignored?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Makkert
the fact that aparantly people still play Fort Aspenwood. I thought that was long deserted...
It's still fun to play Aspenwood every once in a while. Very short, intense action with a clear goal at hand.

The AFKers stink, but I'm afraid that this tactic may ruin one of the really good parts of Factions once and for all.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I have never seen this "jugg" tactic used and I play daily (on both sides)

its very rare

anytime I saw Jugg behind green door, it was always within spell cast range


Problems I have commonly seen
------------------------------
- Luxons playing on Kurzick side and opening the doors for Luxons

- Kurzicks leading Turtle warriors away to a distant corner and getting them stuck there
(so Turtles can no longer respawn when they die)

- Green Gatekeepers that run outside the greengate and get easily killed outside

- people that intentionally quit at start of the game to handicap the team

- people that intentionally AFK the entire game to leech faction