- Snowball arenas allowed you to cast spells that were powered by adrenaline.
- People posted like 3 Battle Mage topics, so it got me thinking
- And of course the crusading element of sacrificing your life for your king... ok I lied in the title a bit. But not like the crusaders from our time like round table, killin for the cross, and whatnot.
I will warn you that some of these skills are creative and may be a tad overpowered. Feel free to knock down powerfulness at your discretion, just as long as it's constructive.
The class wears light blue robes with a covering of very thin, white, long robes, that are nearly invisible that drape down from their body on silver rings (male) or golden rings (female). These rings are around the ankles, wrists, neck, waist, elbows, and knees. These robes are often worn and torn, and are often used to conceal leather armor on the chest, shoulders, and legs.
Attributes:
Endurement: Primary attribute, you sacrifice 2% less life for each point in this attribute. (This means the percent of what you're sacrificing. So if you sacrifice 10% life at 5 Endurment, you'd be sacrificing 9% life. Might need a boost, I'll consider it.)
Invasive Magic: Magic that deals with cutting through defense and absorbing damage
Division Magic: Magic that stops things from happening and allows things to come to pass more easily.
Invocation: Magic that beckons strong beings to assisst your struggle.
This is a spell caster with wands linked to Invocation and Invasive, but instead of a focus, wields a shield linked to either Division or Enduremnt.
Endurement Skills:
Scream of Agony: 5E, 1C, 20R, Enchantment Spell. For 2...14 seconds your health sacrificing skills sacrifice half their base amount as long as you are under 50% health.
Relinquish Hope: 15E, 3/4C, 30R, Hex Spell. Target foe shares 1...6 of any hexes you are suffering from at a half of their normal attribute, and so do you.
Demise: 25E, 4C, 60R, Elite Skill. You sacrifice 100% health to drain 2...14 energy from each ally suffering from a hex.
Invasive Magic Skills:
Flesh for Flesh: 2C, 45R, Elite Signet. You sacrifice 40% health to deal 30...180 damage to target foe.
Stumble: 7Adrenaline, 1C, Hex Spell. For 2...8 seconds target foe is knocked down the next time they attempt to cast a spell on a foe.
Discreet Movement: 10Adrenaline, 10E, 1C, Skill. Target touched foe is dazed if they are hit from behind.
Division Magic Skills:
Overuse: 10E, 1C, 25R, Hex Spell. Target foe's skills cannot be used on the same target consecutively for 1...9 seconds.
Path of Glory: 15E, 1/4C, 30R, Enchantment Spell. Target ally cannot be hit by foes who aren't nearby for 3...15 seconds.
Delay: 15E, 1C, 10R, Enchantment Spell. For 1...6 seconds, anytime target other ally is interrupted, the interrupter is knocked down.
Invocation Magic Skills:
Beckon Suman: 25Adrenaline, 15E, 6C, Elite Realm Ritual. Sacrifice 66% health to invoke the wrath of Suman at your location. Suman deals 10...120 cold damage to the 3 closest targets after 10 seconds.
Beckon Corin: 3Adrenaline, 5E, 1C, Spell. Sacrifice 5% health to beckon the dog Corin to bite all foes adjacent to your target for 15...30 earth damage.
Call to Delleis: 15Adrenaline, 2C. Spell, Sacrifice 12% health to raise spikes from the horned goddess Delleis which deal 8...21 damage to all moving targets and heals all still targets for 40...105.
Perhaps some is over powered, but perhaps some is not. This is just a compilation to get the idea, there might not ever be certain things like a Ritual or Signet in this class, but this is all I'm putting for now so that people aren't overloaded. I'll sprinkle in more stuff later once I'm satisfied enough people are interested.