There probably is a build like this but ive spent hours (well, not really) searching for a build unsuccessfuly. This build revolves around using two Dervish skills Arcane Zeal [E], and Mystic Healing.
Mystic healing heals a random party member for a maximum of 73 health, while Arcane Zeal gives you energy [max. 6] depending on the number of enchantments on you.
So when together with 5 enchantments on you recieve a free 73 health to 5 random party members (more when more enchantments), with only a 2 second recharge! It would be easier using enchantments that arent time expiring, e.g: faithful Intervention. (maybe maintain monk enchants)
I anyone could lead me to an old build using these 2 skills it would be much appreciated, or just adding to mine + suggestions...
D/Me
1. Arcane Zeal - Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1...6 Energy).
2. Mystic Healing - Spell. For each Enchantment on you, one party member is healed for 25...73 Health (the same party member cannot be healed more than once).
3. Watchful Intervention - Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 50...170 Health.
4. Faithful Intervention - Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health.
5. Vow of Piety - Enchantment Spell. For 20 Seconds, whenever you lose an Enchantment, 1 ally in the area is healed for 5...41 Health.
6. open
7. open
8. res signet / sunspear rebirth.
Basicly just use all enchantments before battle, then use arcane, and spam mystic healing.
~ Thx
p

