[skill]Sprint[/skill] [skill]Steady Stance[/skill] [skill]Desperation Blow[/skill] [skill]Drunken Blow[/skill] [skill]Hammer Bash[/skill] [skill]Mending Touch[/skill] [skill]Healing Signet[/skill] [skill]Resurrection Signet[/skill]
Strictly for use in RA/AB. For AB, exchange Resurrection Signet for [skill]Irresistible Blow[/skill]
15 Hammer (major rune), 14 Tactics, spare points in strength
The build idea is simple: spam Steady + Desperation/Drunken combos as much as possible, and use Hammer Bash as soon as it's charged. I've tested this build, and results so far are quite amazing; I outdamage thumpers, kill monks in no time at all etc. Despite having five energy skills on the bar I never run out of energy, and I can knock down every three swings or so. On the other hand, these tests were carried out in RA, where warriors use Endure Pain and where rangers bring Heal Party (no joke).
My problem is this: Is this build actually good, or did I just face crappy opponents? If it's not good, how can I make it better? There seems to be no place to put in a deep wound (except from Desperation Blow...), and Steady Stance prevents me from using for example Frenzy. Or is the idea just plain crap and I should go with a (seeminly boring) Devastating Hammer build instead? Please help a newb hammer user
