Its a fun skill, I like it, but TBH, its probably even more broken than SF. crossing my fingers for an SV nerf mid january, anyone else feel the same way?
i think it would be negotiable if the skill did actual damage instead of life stealing. this way at least monks wouldnt get completely shutdown by 1 hex and some covers.
Spoil Victor
crucifix
-.-
Quote:
Originally Posted by crucifix
i think it would be negotiable if the skill did actual damage instead of life stealing. this way at least monks wouldnt get completely shutdown by 1 hex and some covers.
Wait, what? Divert hex can easily remove Spoil Victor and the cover hexes. The only area Spoil Victor is running rampant is Random Arena where Hex removal is almost not existent. Use it in High-level PvP areas and it'll get removed as fast as you can shout "Spoil Victor" on TS/Vent.
Gimme Money Plzkthx
It needs a nerf, 10 second recharge time is ftl.
Turbobusa
if it needed a nerf which it does not, it would be changing the health loss and making it whatever damage type.
Saider maul
it was just buffed. I see its duration being it biggest problem.
I'd be happy with 10e/1sec cast/12sec recharge/20sec duration.
That would make 2 people its max number of targets for SV.
I also play a SV. love the skill but its duration is where it gets its unbalance from.
I'd be happy with 10e/1sec cast/12sec recharge/20sec duration.
That would make 2 people its max number of targets for SV.
I also play a SV. love the skill but its duration is where it gets its unbalance from.
Crazyvietguy
This skill definently doesnt need a nerf... if you dont like it REMOVE IT
Saider maul
couldn't you be a little less hostile?
This is a friendly disgussion not a bitter nitpick.
This is a friendly disgussion not a bitter nitpick.
kirch1jt
SV is great fun in PVE against those melee bosses that dont know any better. Varesh and Shiro die nicely.
Frank Dudenstein
The skill surely needs a nerf. Maintained one one person it's alot of pressure ... maintained on 3 (as is possible) it's insane. No other 10/1/10 skill outputs so much pressure. I think making it along the lines of SS ... 15/2/10 with similar duration seems reasonable... it's still a ton of pressure.
But what I really hate is the noob "It can be countered so it's not overpowered" argument. EVERYTHING can be countered ... that has nothing to do with it being overpowered! Signet of Instakill can be countered (Helloooo Ignorance) but it's still overpowered.
Something is overpowered if it is WAY stronger than all of it's similar alternatives. Period.
Now I know you can't wait to make another "Just run hex removal noob" post ... but before you do so please re-read the sentence right above this one. kthx
But what I really hate is the noob "It can be countered so it's not overpowered" argument. EVERYTHING can be countered ... that has nothing to do with it being overpowered! Signet of Instakill can be countered (Helloooo Ignorance) but it's still overpowered.
Something is overpowered if it is WAY stronger than all of it's similar alternatives. Period.
Now I know you can't wait to make another "Just run hex removal noob" post ... but before you do so please re-read the sentence right above this one. kthx
Saider maul
lol. a noob wouldn't claim it hex removal as its balance. They would " ZOMG kill this skill!!!!!!! "
SV doesn't need a nerf, it need slightly adjusted. its only dangerous alone in RA and in TA/HA it is hardly used. GvG it comes and goes with little pressure implimented due to the build/skill level in Higher end PvP
Any build implimented right can be strong and everything has its counter.
SS in pvp is a joke, unless stacked deep to compile dmg per hit. necros need some kinda high dmg dealer. It is only slightly broken due to its excessive long duration.
Those who complain either....
A: Dont keep track of what is placed on them thus being pwned by the skill.
B: The current Team builds they are running lack they ability to manage heavy hex pressure thus getting pwned by it.
C: would rather cry for nerf rather then put you mind to work and adapt a build to work around it.
personally I wouldn't remove it. I say...#6 shutdown SV.... few sec later its gale, shame, diversion ... Gee what happened to the necro? it stopped casting....
Asking to turning SV into spiteful spirit is just a lack of willing to adapt to the meta game.
I'd respect your comment if you were not so ignorent.
SV doesn't need a nerf, it need slightly adjusted. its only dangerous alone in RA and in TA/HA it is hardly used. GvG it comes and goes with little pressure implimented due to the build/skill level in Higher end PvP
Any build implimented right can be strong and everything has its counter.
SS in pvp is a joke, unless stacked deep to compile dmg per hit. necros need some kinda high dmg dealer. It is only slightly broken due to its excessive long duration.
Those who complain either....
A: Dont keep track of what is placed on them thus being pwned by the skill.
B: The current Team builds they are running lack they ability to manage heavy hex pressure thus getting pwned by it.
C: would rather cry for nerf rather then put you mind to work and adapt a build to work around it.
personally I wouldn't remove it. I say...#6 shutdown SV.... few sec later its gale, shame, diversion ... Gee what happened to the necro? it stopped casting....
Asking to turning SV into spiteful spirit is just a lack of willing to adapt to the meta game.
I'd respect your comment if you were not so ignorent.
Frank Dudenstein
Quote:
Originally Posted by Saider maul
personally I wouldn't remove it. I say...#6 shutdown SV.... few sec later its gale, shame, diversion ... Gee what happened to the necro? it stopped casting.... Haha ... so you're saying that SV is balanced because you can always gale/diversion the caster? Great!
Actually, skill balance (for a damage skill) is determined by the amount of pressure that the skill applies relative to the amount of energy and time it takes to apply that pressure. In this respect no skill comes close to SV. You'd basically have to have several apponents do a /dance in your savannah heat or c-space in your sandstorm just to come close.
Sure you can stop attacking/casting if you have it on you ... so you think that one 10e skill should be capable of shutting 3 opponents out of the game? And enough of this "you're just not smart enough to design a build to counter it" garbage. That has nothing to do with skill balance ... surely you're smart enough to know that.
FYI, SV is used quite well in both GvG and HA. It doesn't kill a team by itself .... but it applies so much pressure that you need very little additional damage to finish them off.
The only reason why you don't see more SV teams is because hex teams are dead right now ... due to another imbalanced skill ... Divert Hexes ...
Remember, these skills are not imbalanced in a vacuum, you must compare them to the rest of the skills in the game... then you will see that both are so far superior to the alternatives that they need a nerf (or u can buff all the others I dont care).
Saider maul
you missed the point that i to said it needed adjusted.
I luv selective reading. lol
the imbalance is in its duration. 20 sec would be fine.
Honestly I dont see how Divert Hex is broken aside from its added condition removal.. Its the same as RC but for hexes, and RC has gone untouched for a very long time.
You truely read to deep into posts. There are many different ways to stop or slow someones abilities. That was just an example. If i have to place
* example * beside a sinerio for you then i dont know what to say aside from dont quit your Day job at Burger King.
I dont know about you but Most GvG Builds i am apart of can dig 6-9 hexes deep if need be and its a Balance. Hex removal isn't the point.
The point is this game is about random chance and the skill of your team to work the build.
Basically if you lost to it you lost to a team build capable of defeating you or your team lacked the ability to play it out to your benefit.
Hostility and claiming hex removal comments as " Noob " comments isn't what this dissguession is about. Comments like that are forum conduct violation and not appreciated.
So lets keep some civility on the conversation.
I luv selective reading. lol
the imbalance is in its duration. 20 sec would be fine.
Honestly I dont see how Divert Hex is broken aside from its added condition removal.. Its the same as RC but for hexes, and RC has gone untouched for a very long time.
You truely read to deep into posts. There are many different ways to stop or slow someones abilities. That was just an example. If i have to place
* example * beside a sinerio for you then i dont know what to say aside from dont quit your Day job at Burger King.
I dont know about you but Most GvG Builds i am apart of can dig 6-9 hexes deep if need be and its a Balance. Hex removal isn't the point.
The point is this game is about random chance and the skill of your team to work the build.
Basically if you lost to it you lost to a team build capable of defeating you or your team lacked the ability to play it out to your benefit.
Hostility and claiming hex removal comments as " Noob " comments isn't what this dissguession is about. Comments like that are forum conduct violation and not appreciated.
So lets keep some civility on the conversation.