Name: Maelstrom of Spite
Type: PVE and, but decent for Fort Aspenwood
Category: spiteful spirit?
Attributes:
Curses 12+3+1
Soul Reaping: 9 + 1
Water: the rest
Equipment:
Armor with energy boosts, like scars armor or radiant insignias
Wailing Wand nrg+5^50 20/20
Bone Idol nrg+12 20 Curses+1
Skills:
Maelstrom
Spiteful Spirit
Reckless Haste
Insidious Parasite
== Open ==
Defile Enchantments
Desecrate Enchantments
Signet of Sorrow
Usage:
Let the enemy AI spell casters (humans are too smart, usually
) find a spot to start casting from and hit them with Maelstrom. Don't cast Maelstrom too early or you'll waste it!!! You may have to prioritize which spell caster (nuker or monk) you'll target if they spread out from each other too far. At this point the spell caster will be their most vulnerable so your allied wammo(s) should lay right into them while they can't defend themselves. Target the first incoming Leeroy with insidious parasite. Once the main melee mob forms up strategically place spiteful spirit and reckless haste. Even if it's not a perfect mob you'll still be effective by spreading out hexes. Begin spiking with Desecrate/Defile Enchantments while you wait for stuff to recharge. Use Signet of Sorrow as soon as possible and every chance you get. Insidious Parasite gets first priority on Rangers or any wammos attacking your squishes. Start spamming spiteful spirit and reckless haste on any survivors. Spam Spam Spam till they're all dead!Variants:
For Fort Aspenwood add plague touch to the open slot, then you'll have near perfect melee shutdown for any wammo coming after you. I've survived really good assassins, warriors, and dervishes with this build, and the dumb ones end of killing themselves trying to hurt me.
Strengths:
You have a little something for every type of foe without any of the drawbacks from stretching yourself thin. Decent AoE spiking with Desecrate/Defile Enchantments. Keeps spell casters off balance just long enough to slaughter them. Excellent energy management.
Weaknesses:
Standard spell casting vulnerabilities and hex removal.
Credit:
I got the idea from fighting those Ice Imps in the Shiverpeeks and by running both the Cold Fusion Battery build and SS build. I just combined the best offensive capabilities from both builds.
Notes:
For Fort Aspenwood battles, if the enemy spell casters/monks are confused enough you can use Maelstrom on them with them even knowing what hit them.
Comments? Suggestions?
