Alternative Sundering?

Metanoia

Metanoia

Lion's Arch Merchant

Join Date: Feb 2006

Disclaimer: I tried checking if anyone had posted something like this already with no luck. If it's already been mentioned, my bad.

Change Sundering so that rather than triggering randomly 20% of the time, it triggers on critical hits.

An Axe-wielding Warrior with 16 Axe Mastery does 63 damage on a critical hit against a 60AL target. They'll land a critical hit roughly 20% of the time against a stationary target of equal level. With the proposed new sundering, that damage increases to 77. Taking into account the crit-rate, that's 2.8-ish* extra damage on average.

In my opinion, Vampiric should dominate Sundering when it comes to raw damage output. The difference with this system is that Sundering has a chance to be useful as your crit-rate can be manipulated**, meaning that in certain scenarios Sundering would actually be superior to Vampiric.

*20% armour penetration would perhaps be a little too much if it triggered on critical hits.

**Striking fleeing targets, for example.

So... umm, that's pretty much it. Just a random thought to try and bring a redundant mod out of Vampiric's shadow.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Nice idea, but it if it was implemented, Assassin Sundering would have to be changed from like 20% to 10%. 90%, I am scoring critical on my opponents, not to mention that ludicrous and oh-so-awesome Double-Strike.

Metanoia

Metanoia

Lion's Arch Merchant

Join Date: Feb 2006

Perhaps, but since Daggers' damage comes in small packets anyway, it reduces Sundering's effect relative to Vampiric's on a per hit basis. 20% AP on an Assassin running 16 Dagger Mastery and 13 Critical Strikes is roughly +3 per attack (+9, 33% crit-rate).

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

One skill makes this new "sundering" very overpowered: Go For The Eyes. This would unbalance assassins and GftE greatly. /notsigned

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

An average of +1% armour penetration is really weak anyway, however adding +20% sudering per critical hit would overpower sins. They do enough damage as it is.

Maybe make max sundering 10% and trigger 50% of the time or something like that.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

I like the idea. Just need an idea for balancing it out with assasins crit hit. Maybe as part of the crit hit attribute, for every point in crit hit, the lower the sundering for a weapon.

5 atty points

-5%
15% penetration per crit hit

13 atty points

-13%
7% penetration per crit hit

so on...

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

There's an idea.

Also, I thought Daggers already had +something% armor penetration? Maybe that's just if they do Piercing Damage... I actually have no clue. But while that may solve the problem with SinXs, what about [skill]"Go for the Eyes!"[/skill]?

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

/notsigned. Primal rage, way of the assasin. enough said?