I would like to see a "practice mode" implemented for Hero vs Hero battles.
Would set you against a hero team of your selection. So you can battle, the EXACT type of opponent you want. (setting the skills of these hero's if at all possible.) (no faction gain, no count towards the title)
Also, an "unranked challange" feature so you could practice against a freind. Or face off against that "loud mouth" in the local district. (no faction gain, no count towards title, I know this has been asked for ALOT im just including for GP)
(while I have your attention. Can I get a /sign for removing the 4's over everyones head in HvH? I mean. You cant team up at all. Why create screen clutter by having them shown? Just disable them for that outpost.)
HvH - Practice Mode
nytestalker
Antheus
You could just /roll in the outpost...
Curse You
You're practise sugestion is already in Place, it's called the Zaishen Challenge and Zaishen Elite. You can select many different teams to play against.
They disabled /roll in outposts a long time ago, somthing about people doing gambling.
Quote:
Originally Posted by Antheus
You could just /roll in the outpost...
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nytestalker
Quote:
Originally Posted by Curse You
You're practise sugestion is already in Place, it's called the Zaishen Challenge and Zaishen Elite. You can select many different teams to play against.
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kKagari
umm a newbie question.....what does /roll in the outpost do?
nytestalker
Quote:
Originally Posted by kKagari
umm a newbie question.....what does /roll in the outpost do?
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nothing in the outposts anymore. try it in an instance.
/roll 100
Basically, in HvH, players are /roll 100 and whoever rolls higher stays looser leaves, and each progress towards the title faster. Its kinda lame really. Antheus was flamishly telling me my idea didnt matter.
kKagari
ooh i see thanks
i somewhat felt that i improved in pvp after just....doing pve o_o. like u know, getting to know what skills do and stuff, then you can get a natural feel for pvp sooner or later
i somewhat felt that i improved in pvp after just....doing pve o_o. like u know, getting to know what skills do and stuff, then you can get a natural feel for pvp sooner or later
Antheus
Quote:
Originally Posted by nytestalker
Basically, in HvH, players are /roll 100 and whoever rolls higher stays looser leaves, and each progress towards the title faster. Its kinda lame really. Antheus was flamishly telling me my idea didnt matter.
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shardfenix
Why not just...do a real one? You don't lose those cheated commander points if you lose, do you?
nytestalker
Quote:
Originally Posted by shardfenix
Why not just...do a real one? You don't lose those cheated commander points if you lose, do you?
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If I could create a hero hex heavy team, I would be able to properly identify area's of needed improvement.
Instead of wading through matches against unknown's I would much rather spend 20 minutes or so building what I wanted to test against, then giving it a go.
Also...
This would be an invaluable tool for players to learn how the AI handled certain skill combinations, both from using them and having them used against them.