to Fallen Hunter: i dont even know what WOW's gameplay is like. but i know its a subscription based game. there is only one game that i will pay to play and that will be Star Trek Online when it comes out
to threedices: im not familar with the old style MMORPG. i never played one. but if GW is the new style MMORPG, then it is my first. i actually come from the First Person Shooter background myself. i bought the first GW because i was told that it was competition based game, but not like a FPS. the funny part is, i actually like the non-competition part of the game or the PVE more than the PVP. maybe because its new to me. this topic is something that i thought could be interesting. a sort of random arena for the PVE, one thats doesn't end so to speak
to lightblade: i wasn't aware that you would need multiple servers to accomplish something like this, which is why i asked if a single server or district or whatever could be set aside for this. the most to a party is 8, 16 if you count the faction's cooperative mission which really isn't a lot of people. once again i can only speak from a FPS perspective as im used to playing with 32 - 150 players in one server. i just thought that if you throw in some AI, you'd combined the best of my both worlds, it could really be fun
to freekedoutfish: i guess it in a sense would be like a city. but i wouldn't say a massive one. i know a full district can get pretty crowded, which is why thought that no more than 1/4 the size of district should do the job. i don't think that everyone would move there, unless the rewards there are too tempting to pass up. don't think lag would be a real concern with just one district with a set limit of people that can join at one time. about the creature respawns. i saw one mission, i think called Nahpui Quarter in factions, where the mobs would respawn. strength of creatures i guess would be no different than what we are already used to seeing. maybe it could also depend on where you go while in this area, with a lower level creatures closer to one of the random spawn points (safer area) and higher level creatures the deeper you go into this area (hostile area). drop rate - don't think it would be near 0. in fact, i dont see anything wrong with the way drops are now. shouldn't have to change that. creating creatures, drops and chests for everyone is not a problem. this systems is already in place. the only noticeable change would be that creatures would respawn. WoW - once again, i have no knowledge about the gameplay of that game. i just know that its not free to play. heroes and henches - there would be none. this area would be entirely random, from the mobs encountered, to players joining, even where you as a player spawn when you join. this way, you never know what you are getting yourself into, and with who you are getting yourself into with. the only constant should be you would always spawn in a quote/unquote safe area, and that the creatures would eventually respawn randomly i might add. so you kill one creature and decided to camp there and wait for the next one. when it does spawn, chances are likely that it would be an entirely different creature with different skill setup.
current system - there is not a thing wrong with that i would change. i too would keep it as it is. what i am asking to see if its possible and how difficult would it be to add this type of a single explorable area, not a game changing alteration
