this is a joke right?I mean it's almost designed to cause peeps to flame this...
also, if the TC is serious about this then please explain in details as to why a great deal of these skills must be deleted and do not just state that they're useless/overpowered/underpowered without your reasons
deleting content would only hurt the game...alterations is a different story...
/sigh
/boo
/angry
/ponder
Balance through deletion of bad skills
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Sorry to be rude OP but this idea is pure rubbish. I play and ele and you nearly want to wipe out every single skill I use when I PvE. I think you need to play more classes and see what skills you actually DO use instead of randomly posting skills that YOU want to see get the axe.
Frankly I don't see your point at all. It seems you want each class to have like 8 skills at their disposal and thats it. Then let Anet balance them until everything equals out and no one can really do any damage to anyone or anything and then we all just stand around looking at each other.
Seriously, am I missing something here??
Frankly I don't see your point at all. It seems you want each class to have like 8 skills at their disposal and thats it. Then let Anet balance them until everything equals out and no one can really do any damage to anyone or anything and then we all just stand around looking at each other.
Seriously, am I missing something here??
w
ok, lets see you want to get rid of (and i only looked at the Necro section):
Animate Bone Fiend
Animate Bone Horror
Animate Bone Minions
Animate Flesh Golem
Animate Shambling Horror
Animate Vampiric Horror
Jagged Bones
Dark Bond
Blood of the Master
Defile Enchantments
Desecrate Enchantments
Mark of Pain
Spiteful Spirit
Aura of the Lich
Reaper's Mark
Signet of Lost Souls
WTF ... LOL ... and we are supposed to take you seriously? Look, if this game is too complicated for you, get mommy or daddy to subscribe you to toontown.com and leave the "hard stuff" to the big boys that have graduated from their training pants.
Animate Bone Fiend
Animate Bone Horror
Animate Bone Minions
Animate Flesh Golem
Animate Shambling Horror
Animate Vampiric Horror
Jagged Bones
Dark Bond
Blood of the Master
Defile Enchantments
Desecrate Enchantments
Mark of Pain
Spiteful Spirit
Aura of the Lich
Reaper's Mark
Signet of Lost Souls
WTF ... LOL ... and we are supposed to take you seriously? Look, if this game is too complicated for you, get mommy or daddy to subscribe you to toontown.com and leave the "hard stuff" to the big boys that have graduated from their training pants.
Hey apple, according to your stats over there you play a N/Mo. Take a look at the necro skills getting the chop and tell me whats left to use. MM? Nope. Blood Degen? Nope, syphon and transfer both gone according to him. SS? Nope gone too. Most necro attack is gone from the looks of things. Whats left? Plz note that neither Blood is Power or Blood Ritual is on that list. Sorry, but necros are good for more than just sacrificing for other people's energy gain.
T
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Originally Posted by wattsja
ok, lets see you want to get rid of (and i only looked at the Necro section):
Animate Bone Fiend Animate Bone Horror Animate Bone Minions Animate Flesh Golem Animate Shambling Horror Animate Vampiric Horror Jagged Bones Dark Bond Blood of the Master Defile Enchantments Desecrate Enchantments Mark of Pain Spiteful Spirit Aura of the Lich Reaper's Mark Signet of Lost Souls WTF ... LOL ... and we are supposed to take you seriously? Look, if this game is too complicated for you, get mommy or daddy to subscribe you to toontown.com and leave the "hard stuff" to the big boys that have graduated from their training pants. |
A
deleting skills would hurt the game as they specifically advertise xxx number of new skills and 2 new classses or what not. if someone does not get what they paid for i imagine they would be angry.. so Anet would have to introduce even more skills.. and therefore we would be back at square one..
g
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Originally Posted by Ebony Shadowheart
What would be the point in playing if you dont have options?
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if you play a game where you can do nothing diferent from everybody else, it's boring and pointless...
the nice thing about this game is to be creative and show your own stuff...
and what about updates?
many skills that are used now are there since release (Protector's Strike anyone?) and wasn't used, now it's one of the best...
the game changes and every skill can be modified either to be better or worse than another...
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Originally Posted by Yanman.be
Even though I don't agree with Trevor on some points( MARK OF INSTABILITY IS GODLY ), here's a better idea:
Instead of PvE'ers complaining, why not keep the "lesser" skills for pve only use? Create a seperate "deck" that we can use in PvP, and are easier to balance? |
That would make no sense. There are skills that go both ways. The idea of having ALL of the skills available to your character is so that you can use whatever ones you want for whatever you are doing; be it pvp or pve.
Also, just because a skill is used in pve does not make it a 'lesser' skill. I'm sure searing flames is used just as much in pve as pvp as an example.
w
w
Quote:
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Originally Posted by Trevor Reznik
Some of those are an oversight, like Signet of Lost Souls. but listing aura of the lich makes you look incredibly dumb. Also, I forgot to mention that in addition to deleting pets, shouts, and spirits, minions go in that list too. They're a stupid gameplay mechanic.
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you statement of "deleting pets, shouts, and spirits, minions go in that list too" makes you even more dumb .. wait, i correct that ... just a troll.
Quote:
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Originally Posted by Trevor Reznik
Some of those are an oversight, like Signet of Lost Souls. but listing aura of the lich makes you look incredibly dumb. Also, I forgot to mention that in addition to deleting pets, shouts, and spirits, minions go in that list too. They're a stupid gameplay mechanic.
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You are not backing up your reasons for ANYTHING you say. Please oh please explain to us "unenlightened" on WHY spirits, pets, shouts, minions, and everything else on your list is "a stupid gameplay mechanic".
This thread is rapidly heading towards a flame war.
M
Okay, I dont seem to get the point.
PvP isnt PvE, and that a skill NOT used in PvP should just be DELETED? Take a look at the above post from Wattsja. (All) used in PvE, ALOT.
And why would you even want a PvP skill deck? you can just pick skills you like. Makes completely NO SENSE.
And yes I'm a PvP player for all you interested.
PvP isnt PvE, and that a skill NOT used in PvP should just be DELETED? Take a look at the above post from Wattsja. (All) used in PvE, ALOT.
And why would you even want a PvP skill deck? you can just pick skills you like. Makes completely NO SENSE.
And yes I'm a PvP player for all you interested.
Cutting down to like 8 skills and only 8 skills per profession works for you melkorium? Obviously you must like cookie cutter builds and have no creativity in making your own. How do you know there isn't something that works better if you dont TRY anything new?
Ugh someone close this pointless thread!
Ugh someone close this pointless thread!
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Originally Posted by Ebony Shadowheart
Wouldn't this essentially split the skills available? Ie you can only access these playing pvp and only these for pve?
That would make no sense. There are skills that go both ways. The idea of having ALL of the skills available to your character is so that you can use whatever ones you want for whatever you are doing; be it pvp or pve. Also, just because a skill is used in pve does not make it a 'lesser' skill. I'm sure searing flames is used just as much in pve as pvp as an example. |
Limited amount for high-end PvP. So your AB's and FA and JQ will remain open to all skills.
BUT! All skills in the pvp deck will be balanced thoroughly, and that balance will affect PvE too.
