Quote:
Originally Posted by Yanman.be
Why does everybody pick on Assassins? Same question.
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Because they don't fit into holy trinity build.
You have tanks which hold agro, nukers that nuke, and monks that heal. A brave group will put a ranger in there.
Now... Assassin needs to go into the backlines, potentially spilling agro, possibly getting a lot of heat requiring healing, causing the monks to need to move forward, causing even more agro spill, causing the backline to get wiped, having tanks crying about being unable to control agro, and requesting "Agro Magnet" skills, forums exploding all over the place, people calling each other noob, ....
Same thing with mesmers. Spiritual pain helped give mesmers an AoE nuke. And, well, here we are. Mesmer nuker. SP is great skill, but mistrust is just as good if not better under many circumstances.
In order for a class to be "useful", they need to be able to either perform unconditional tanking (no matter how long it takes, with windows of no support from team), deal unconditional damage (eles, barrage, ss or MM), and heal unconditionally (duh. monks).
Assassins, mesmers paragons and ritualists don't fit into that. They are powerful, but almost all of their skills are conditional or timed. As such, they cannot, by design, fit into the unconditional builds. So players who do use those classes prefer to go on their own, and be, for most part, much more efficient, even with henchway.
It's the same thing as conditional weapons. Farming builds use them a lot, yet they aren't popular in pvp.
And nobody wants dervishes because there's still too many of them. Supply, demand, and all of that. And also, because spamming "AoE dervish LFG" will not get you many sympathies. It's about the same as "Ele damage dealer LFG".