Which fire staff?

iamthescooter

iamthescooter

Ascalonian Squire

Join Date: Aug 2006

E/

Ok guys, I have all 4 of the green fire ele staffs(amazingly I only bought one) but of the four which is the best

Rago's Flame Staff
Energy plus 10
Halves Spell recharge (20%)
Halves Casting Time of Fire Spells (20%)
Energy plus 5
Enchants last 20% longer

Koosun's Fire Staff
Energy plus 10
Halves Spell Recharge
Halves Casting Time
Health plus 30
Health plus 30

Exuro's Will
Energy plus 10
Halves Spell Recharge
Energy plus 5 (over 50% health)
Health plus 30
Health plus 30

Staff of the Forgotten
Energy plus 15
Halves Spell Recharge
Energy plus % (over 50% health)
Energy plus 5
Health plus 30

Right now I use the Staff of the Forgotten (Fore all the extra energy) until I go down to 50 health or get 30% death penalty then i switch to Exuros Will for the Health bonus and still gives me a bit more energy. Please leave whatever you think.

Ich Bin Tancred

Ich Bin Tancred

Pre-Searing Cadet

Join Date: May 2006

I use Rago's Flame staff, Hp isn't a prob with 2 pieces of surviver armor. Energy management isn't a problem if you remember your elemental atune's. But for a ele staff I find a 20HSR/20HSC is a must, and +20% enchant really helps out with the elemential attunes.

Why_Me

Why_Me

Krytan Explorer

Join Date: Apr 2006

New Jersey

Mo/

Use ragos. As an elementalist, you should hardly be the target of attack, and there are almost no builds in which there are no enchantments.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

+5 energy/enchantment 20% sword/axe/spear, halves skill recharge 20% health +30 offhand is pretty much the best way to go for any ele build.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I'm inclined to go 2X HSR in my wand and offhand. I used to start fights with Rago's and switch to the wand/offhand, but I lent it to a hero. I'll get him a wand/offhand and return to that policy, or just save a weapon slot and leave the farming axe/shield in place for that plan.

I also favor carrying a Defensive Staff of Defense and/or a +energy/-regen weapon set to switch to in (different kinds of) emergencies. But given what you own, you'd obviously do a high-HP weapon instead of a Defensive one.

Illithen Firebringer

Illithen Firebringer

Ascalonian Squire

Join Date: Jan 2007

Minnesota USA

Brother Blood

E/Mo

Rago's is really the best way to go for an offensive build because of the bonuses to enchantment legnth and the spell cast and recharge.

If you are going for a solo build than the 2 staffs that you are swapping between are the best for that situation.

As mentioned above, Use attunement spells for energy manegement

Hope this helps,

-Illithen

jacen110091

jacen110091

Academy Page

Join Date: Oct 2006

The Eightfold Way [TEW]

E/Mo

*shamelessly points to own thread*

An Elemantalist's Guide To Weapon Selection

Speedy Lunar

Ascalonian Squire

Join Date: Jan 2007

Holland

Royal Dutch Lions

E/Mo

What's the problem with 20/20 focus and Hajkor's Flame...?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Anothor vote for ragos both for looks/prestige and stats.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Thom Bangalter
+5 energy/enchantment 20% sword/axe/spear, halves skill recharge 20% health +30 offhand is pretty much the best way to go for any ele build. Why the +5 energy weapon over 10% HSR?

Fire Nin

Frost Gate Guardian

Join Date: Jul 2006

The Killer Clan Musketeers (TKCM)

E/

IMO I like Koosoons. I never need the 20% enchant as my attunes never run out before they recharge. +60 hp can help out with the runes and it can save your life. (you dont want to know how many times ive escaped as the only one with barly 10 hp....)

kess

Lion's Arch Merchant

Join Date: Sep 2006

E/A

Quote:
Originally Posted by Thom Bangalter
+5 energy/enchantment 20% sword/axe/spear, halves skill recharge 20% health +30 offhand is pretty much the best way to go for any ele build. I seconded that, and I put fiery mod on the spear, to trigger my MoR hex.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

just make yourself the best combo ever:

max fire dmg: 11-22 (req 9 fire)
HSR off all spells (20% chance)
+5 energy (insightfull head)
+5 energy ^50 (inscription: hale and hearty)
+20 longer enchantment (wrapping)

and for casting MS I use glyph of sacrifice for insta cast. Other skill are fast casted ones so don't really need the HCT mod

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

+20 energy on an ele staff is overkill, especially since the attribute called energy storage

Thats just my opinion


I normally do what francis does and use my home made rago's ( not spending that much money just for a skin) and then precast attunements/ enchants before battle, then switch to ragos wand and the kinderlock.

Menzoberranzan

Frost Gate Guardian

Join Date: Dec 2005

Australia

Celestial Order

Despite the mods, I really want to get a Koosun as the skin just looks sweet.

Tioshi

Tioshi

Academy Page

Join Date: Oct 2006

D/W

Ill just use Exuros for the health for Sup Fire but i preffer Ragos

yui

Ascalonian Squire

Join Date: Feb 2007

i prefer double 20 hsr 20 hct on both wand and focus.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

I run a custom staff with 20% HSR, 10% HCT all, and 60HP. I also have an alternative set with Axe +5e and 20% enchant and an offhand with 10% HSR all and 30hp. The enchant buff is really spiffy but not really mandatory in most instances, that is why I stick wtih the 60hp.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

there is never a best option if your not telling us your build. but a staff is usually the worst weapon an Ele can have. Fire/+5E/+20%Enchant spear + HRT/+1fire or+30HP is better 99% of the time.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

I just use a seitung monestary credit staff with an insightful head and enchanting wrap on it...not like I need damage lol.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Well. you should use same as i am. Fire staff golden
+10energy
20HRT
20HCT
20HCT
30Hp

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Coloneh
there is never a best option if your not telling us your build. but a staff is usually the worst weapon an Ele can have. Fire/+5E/+20%Enchant spear + HRT/+1fire or+30HP is better 99% of the time.
Staves are considerably, ...no...., infinitely more elegant. I always use a staff because it just looks so much better than a wand and focus. I will use a wand and focus sometimes but I wouldn't say they were that much better than a staf anyway. Granted, they'll give you maybe an extra 20% to half skill recharge, or maybe a little extra energy (not that an ele needs that anyway) but that, to me, doesn't make a great difference...and isn't enough of a reason to use a wand and focus over my beautiful array of staves.

Enchanting is also not neccessary on an elementalist if the only enchantments you're using are Elemental Attunement and/or Fire/Water/Air/Earth Attunement because they cover themselves anyway. Perhaps if you were using an enchantment like Windborne Speed which only lasts 10 seconds anyway, but how often does anyone use anything like that in PvE?

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

I just use a 20/20/20 +7vs Elemental staff. Nothing special, but I've beaten all three chapters with it.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I'm favoring a 10% recharge / +30 health weapon coupled with a +10 vs * / 30 health shield for most GW PvE these days. But I do change regularly.

Peace,
-CxE

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo



imo.

I use a 10% hsr 20% enchanting and a 20% health +30 offhand, because it gets fun with frozen burst, and I sure do love frozen burst.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Celestial Beaver
Staves are considerably, ...no...., infinitely more elegant. I always use a staff because it just looks so much better than a wand and focus. I will use a wand and focus sometimes but I wouldn't say they were that much better than a staf anyway. Granted, they'll give you maybe an extra 20% to half skill recharge, or maybe a little extra energy (not that an ele needs that anyway) but that, to me, doesn't make a great difference...and isn't enough of a reason to use a wand and focus over my beautiful array of staves. I didnt say anything about wands. I said get a spear, wands suck.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Icy Wintergreen Sword of Enchanting confuses everyone I PuG with. They soon see that the Wintergreen Nuker owns all.

draco inferno

draco inferno

Academy Page

Join Date: Sep 2005

van down by the river

The Seraphim Knights [TSK]

WARNING: opinionated sob is about to use logic to make his point. read at your own risk.

here's the way i see it:

with +5 energy, what do you really need it for? with energy storage, 5 energy is seriously just a drop in the bucket. even if you are pressed for energy, switching off to a +15/-1 set is going to save your butt for whatever emergency situation you may face. 5 energy is not worth that valuable slot imho.

the same goes for the +30 health. ideally, if you are kiting correctly and have competent monks, the 30 health is not going to help you nearly as much as, say, an extra 20% recharge. armor bonuses work the same way. the majority of the time, +5 or +7 armor really isn't going to make that big of a difference in the grand scheme of things.

as for the 20% enchantment duration, it's really kind of pointless if you are playing a standard fire nuker. the only enchantment you will have is *generally* fire attunement, which lasts like 15 seconds longer than the recharge time anyway at 16 fire magic. so again, the 20% enchant mod is pointless for most builds.

same goes for the +1 (20%) mod. the way i see it on this one is that you can either deal an extra 10 damage 20% of the time with that fireball/searing flames/what have you, or you could cast it twice for the recharge of one/at half the casting time. the +1 mods have never been worth it, imho, 'cept maybe for MM's. but even that's debatable.

the 10% recharge is too vague and general for me. given a standard fire ele build, the majority of the skills you want to have recharge quickly are going to be fire spells. the same goes for 10% casting time. however, if you are looking to limit yourself to one weapon set for all of your builds, then this is probably the way to go.

so what are we left with? 20/20, of course! given the purpose and function of the standard fire ele in the typical group, you want to deal as much damage as possible as quickly as possible to as many things as possible. as long as you know how to manage your energy well and kite like a maniac, a 20/20 wand/focus set will give you the optimal results. I find that on the majority of my spells, one of the two (or both) is triggered, giving me faster nuking power. granted, there are many exceptions to these rules and it really all depends on your specific build. for instance, the +20% enchant mod would be really good in a situation that calls for a slow-recharging enchantment. but in general, i would recommend the double 20/20 set along with the spear/shield set and a +15/-1 set for emergency situations.

one final thing to note: you can be an effective nuker no matter what weapons you're using. heck, you could use a sundering warhammer of charrslaying and still be useful to the party (albeit at a significantly low efficiency), provided you have a decent skillbar. it's really all a matter of tiny preferences in functionality and aesthetics. the once-heated debate over what is better boiled down to the fact that everyone has their own opinions and uses whatever works for them.

HOWEVER: given the topic/question of the original post, i'd hafta go with koosun's from that set. only two of them (koosun's and rago's) give a casting time bonus, and the +60 health would beat out the other two mods for the reasons stated above.

how did this topic get rezzed so much, anyway?

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I think the ideal weapon to have is :

20% Recharge (20%);
Comes in very handy when using long recast skills
20% Reduced Cast (20%);
Comes in very handy when using long casting skills
Fire Attribute +1 (20%);
Yes it doesnt occur too often but when it does its a nice boost of damage and every little helps.
+5 energy;
Although isnt critical its always nice to have a little extra energy

With all 3 20% bonus on average u get a 3/5 chance of something useful happening which is a very nice bonus to have.