need a build that contains flail and decapitiate
chicks boy
an1y have one?
Effigy
Decapitate is a PvP skill. Flail is a PvE skill. Putting them in the same build is not going to accomplish much.
Jeff Highwind
Flail requires Adrenaline, Decapitate kills both Adrenaline AND Energy. They mix about as well as oil and water imo.
Arkantos
Quote:
Originally Posted by Effigy
Decapitate is a PvP skill. Flail is a PvE skill. Putting them in the same build is not going to accomplish much.
I've seen many warriors use flail in GvG, it's playable.
-.-
Axe Mastery: 12+1+3
Strength: 12+1
Decapitate
Flail
Here's your build.
Strength: 12+1
Decapitate
Flail
Here's your build.
Thom Bangalter
QQ was running flail the other day when we played them (-3, btw).
Decapitate, though, is just a bad eviscerate. It's less of a pvp skill than flail is. Basically, you slot it in any spot you'd put eviscerate, and just do your spike in reverse order (at least for pve, in PvP you'd have to weapon swap for critical chop).
Which reminds me, put critical chop in the build.
Anyway, here's a basis for build off the top of my head:
Decapitate/Executioner's/Critical Chop/Flail/Enraged Charge/rez sig
Decapitate, though, is just a bad eviscerate. It's less of a pvp skill than flail is. Basically, you slot it in any spot you'd put eviscerate, and just do your spike in reverse order (at least for pve, in PvP you'd have to weapon swap for critical chop).
Which reminds me, put critical chop in the build.
Anyway, here's a basis for build off the top of my head:
Decapitate/Executioner's/Critical Chop/Flail/Enraged Charge/rez sig
Jeff Highwind
Hmm, I hope that isn't the attack pattern Thom. You'd be boned before you can use Executioner.
Thom Bangalter
yeah, that's just how I order skills in my head. For pve you'd want to do it in reverse order, or actually executioner's/crit chop/decapitate.
Jeff Highwind
Offtopic Thom, how deep in Sorrow's Furnace is the guy that holds Evicerate? I was hoping to buy a run to Droks then cap it there instead of grinding through the 2nd half of Prophecies.
Thom Bangalter
I capped it when I was stance tank farming back when "the gear trick" worked.
It's kinda deep, but it would theoretically be faster since you don't have to sit through 30 minute attempts at thunderhead keep, followed by doing every single quest and mission until the end. If I recall correctly he's not terribly deep in. It would take a while, but still be faster then completing the game. Plus, you can use heroes now, with way better skills than healing breeze and shield of regeneration on the henchmen there.
It's kinda deep, but it would theoretically be faster since you don't have to sit through 30 minute attempts at thunderhead keep, followed by doing every single quest and mission until the end. If I recall correctly he's not terribly deep in. It would take a while, but still be faster then completing the game. Plus, you can use heroes now, with way better skills than healing breeze and shield of regeneration on the henchmen there.
dgb
Grab some friends and it takes you 15 minutes - when I capped it I stance tanked for a farm group and it took 40 minutes but that's with 5 guys of which only two are doing damage - take six damage dealers and it will be over very quickly.
The Last Cruzader
I tried running a Decapitate build once, I used Critical Chop, Furious Axe, Decapitate, Heal Sig, Frenzy,Optional ,Optional, Rez sig. IMO Eviscerate is still king.
Effigy
By "Decapitate is a PvP skill" I mean "The only place you'd ever use Decapitate is PvP." Flail has limited usefulness in PvP but I prefer Frenzy in most situations. I could see Flail working on a W/A Prison spiker or something like that.
The real problem I have with Flail isn't so much the self-snare; you can always cancel it if they kite. The problem is that it costs adrenaline. The most important time to have IAS is when you're unloading your adrenospike, and if you pop Flail your skills won't be charged. You'd have to do a normal attack before you can start the chain, more time for the enemy monks to react.
The real problem I have with Flail isn't so much the self-snare; you can always cancel it if they kite. The problem is that it costs adrenaline. The most important time to have IAS is when you're unloading your adrenospike, and if you pop Flail your skills won't be charged. You'd have to do a normal attack before you can start the chain, more time for the enemy monks to react.
Yukito Kunisaki
Quote:
Originally Posted by Effigy
By "Decapitate is a PvP skill" I mean "The only place you'd ever use Decapitate is PvP." Flail has limited usefulness in PvP but I prefer Frenzy in most situations. I could see Flail working on a W/A Prison spiker or something like that.
The real problem I have with Flail isn't so much the self-snare; you can always cancel it if they kite. The problem is that it costs adrenaline. The most important time to have IAS is when you're unloading your adrenospike, and if you pop Flail your skills won't be charged. You'd have to do a normal attack before you can start the chain, more time for the enemy monks to react. Actually, unless it's treated differently, you can turn down the time used to flail [I do this trick with Watch Yourself]
To 'activate' the flail spike, use the skill in mid-swing. [after you start your attack swing, but BEFORE your weapon actually connects]
In mid swing, you'll lose one charge from everything but get it back the moment it hits. Lag is an issue here but I haven't gotten Flail on my warrior yet [need to take the boat to Elona from Cantha]
In theory, Flail should be 'swinging' right as your spike starts up. Thereby lessening the 'warning time' before your spike. Thing with Frenzy is that it eats energy and people who time their adrenaline swings can pull this off easily. [I do this with Bonetti's Defense to time up after-spike defense but I'm certain Flail can pull it off too.]
The real problem I have with Flail isn't so much the self-snare; you can always cancel it if they kite. The problem is that it costs adrenaline. The most important time to have IAS is when you're unloading your adrenospike, and if you pop Flail your skills won't be charged. You'd have to do a normal attack before you can start the chain, more time for the enemy monks to react. Actually, unless it's treated differently, you can turn down the time used to flail [I do this trick with Watch Yourself]
To 'activate' the flail spike, use the skill in mid-swing. [after you start your attack swing, but BEFORE your weapon actually connects]
In mid swing, you'll lose one charge from everything but get it back the moment it hits. Lag is an issue here but I haven't gotten Flail on my warrior yet [need to take the boat to Elona from Cantha]
In theory, Flail should be 'swinging' right as your spike starts up. Thereby lessening the 'warning time' before your spike. Thing with Frenzy is that it eats energy and people who time their adrenaline swings can pull this off easily. [I do this with Bonetti's Defense to time up after-spike defense but I'm certain Flail can pull it off too.]
Effigy
You may be right, but IIRC using an adrenal skill during an adrenal attack will cause the one that finished first to remove a strike from the other. Like if I hit WY! while I'm swinging an Eviscerate but before it hits, Evis will fail because it lost a strike to WY!. I haven't tested this specifically but this is how I remember it working.
EDIT: Ran a test and it seems to be working the way I described. I used Watch Yourself! after Eviscerate but before the attack hit and Evis failed.
EDIT: Ran a test and it seems to be working the way I described. I used Watch Yourself! after Eviscerate but before the attack hit and Evis failed.
mlandry
For the past 2 weeks or so I've been using Decapitate as my main skill in PvE and PvP and it definitly works well as long as you aren't too suicidal
for PvE I use
1.Healing Signet
2.Decapitate
3.Executionner's
4.To the Limit
5.Endure Pain
6.Flail (or Sprint)
7.Lightbringer's Gaze (or Sprint in non-Realm of Torment)
8.Sunspear Signet
PvP is pretty much the same except you gotta time you To the Limit so that you can use both of your attacks immediatly afterwards (and obviously sprint = needed)... only use flail when sprint is ready to be used; Also ressurection signet instead of sunspear since you can't use it + you don't want to bring your monk in the enemy side anyways
I sometimes bring Watch Yourself instead of flail, work wells since to the limit charges it up instantly
just use endure pain before unleashing decapitate because that's when your the most weak
for the record, i dont have any energy or adren problems even with decapitate on my bar, and you better not use this skill with a Glad's armor... i use berserker for the 625 HP + endure pain
for PvE I use
1.Healing Signet
2.Decapitate
3.Executionner's
4.To the Limit
5.Endure Pain
6.Flail (or Sprint)
7.Lightbringer's Gaze (or Sprint in non-Realm of Torment)
8.Sunspear Signet
PvP is pretty much the same except you gotta time you To the Limit so that you can use both of your attacks immediatly afterwards (and obviously sprint = needed)... only use flail when sprint is ready to be used; Also ressurection signet instead of sunspear since you can't use it + you don't want to bring your monk in the enemy side anyways
I sometimes bring Watch Yourself instead of flail, work wells since to the limit charges it up instantly
just use endure pain before unleashing decapitate because that's when your the most weak
for the record, i dont have any energy or adren problems even with decapitate on my bar, and you better not use this skill with a Glad's armor... i use berserker for the 625 HP + endure pain
Yanman.be
I hate when OP's ask questions like that.