shadow prison build
Dutch Masterr
i made this build specificaly for AB and it can effectivley be used anywhere except pve. i couldnt decide on what elite to use and it needs a little work.
attributes - dagger master-12, deadly arts 12, shadow arts 10, critical strikes 10
skills - shadow prison, black spider strike, blinding powder, twisting fangs, impale, signet of shadows, signet of toxic shock, shadow refuge
the optional skill in this build is impale. it can be switch for dash, burst of agression (warrior) a res or even mantra of inscriptions (mesmer). use the build in that order. it lacks an escape if you use impale, but it adds signifigant damage. blind casters too to get signet of shadows to its full effect. avoid attacking monks (unless in a group spike) because they usually have fast condition removal.
attributes - dagger master-12, deadly arts 12, shadow arts 10, critical strikes 10
skills - shadow prison, black spider strike, blinding powder, twisting fangs, impale, signet of shadows, signet of toxic shock, shadow refuge
the optional skill in this build is impale. it can be switch for dash, burst of agression (warrior) a res or even mantra of inscriptions (mesmer). use the build in that order. it lacks an escape if you use impale, but it adds signifigant damage. blind casters too to get signet of shadows to its full effect. avoid attacking monks (unless in a group spike) because they usually have fast condition removal.
Yanman.be
Attributes are too much spread out. I would lose the signets and their brothers and bring black lotus strike + IAS. Oh wait, that's the standard build again.
Dutch Masterr
Quote:
Originally Posted by Yanman.be
Attributes are too much spread out. I would lose the signets and their brothers and bring black lotus strike + IAS. Oh wait, that's the standard build again.
thats why i tried to change it. people are starting to bring stuf like wary stance because of shadow prison sins. if you can just get in black spider strike, you can use both the signets....i also changed it to 16 deadly arts, 9 dagger, 9 shadow, 9 critical....the signets do over 100 each and impale does like 95 on top of poison+bleeding+deep wound for about 14 seconds and they should be dead by then.
The Muffen Man
You want a shadow prison build this is the build du jure :
Critical-13
Dagger-14
Shadow-7
Deadly-7
Boa
Shadow prison
Black spider
Horn of the ox
Black lotus
Twisting fangs
Feign
rez
Elem dagger of fort
vamp daggers of fort
staff with +20 enchant +30 hp and +20% chance for spell recharge (this is for feign)
armor that has a combined rune insignia that gives u 500hp with fort daggers and 30 mana (cant remember the one atm cause im not in game)
ok there you go enjoy
Critical-13
Dagger-14
Shadow-7
Deadly-7
Boa
Shadow prison
Black spider
Horn of the ox
Black lotus
Twisting fangs
Feign
rez
Elem dagger of fort
vamp daggers of fort
staff with +20 enchant +30 hp and +20% chance for spell recharge (this is for feign)
armor that has a combined rune insignia that gives u 500hp with fort daggers and 30 mana (cant remember the one atm cause im not in game)
ok there you go enjoy
aubray1741
This is the most effective Shadow Prison sin I've used:
http://gw.gamewikis.org/wiki/Build:A...serking_Shadow
I swapped Black Spider Strike for Falling Spider, however. Always poisons and they don't have to KD.
http://gw.gamewikis.org/wiki/Build:A...serking_Shadow
I swapped Black Spider Strike for Falling Spider, however. Always poisons and they don't have to KD.
The Muffen Man
Quote:
Originally Posted by aubray1741
Dutch Masterr
i guess you didnt read what i posted...i specifically dont want to use that shadow prison build that every other sin in the game uses (which if you didnt notice it was posted 3 times already in this thread). you can use shadow prison with other skills than black lotus and horns of the ox....get some variations in your build instead of running a build that is totally useless if one of your skills gets blocked....with the build i posted, you only need to get black spider strike in to get the main spike damage out of the build.
False Truth
Quote:
Originally Posted by The Muffen Man
Quote:
i guess you didnt read what i posted...i specifically dont want to use that shadow prison build that every other sin in the game uses (which if you didnt notice it was posted 3 times already in this thread). you can use shadow prison with other skills than black lotus and horns of the ox....get some variations in your build instead of running a build that is totally useless if one of your skills gets blocked....with the build i posted, you only need to get black spider strike in to get the main spike damage out of the build.
The only problem with your build may possibly be energy, there will be a very long cooldown before approaching your next target. Other than that, it's pretty decent. Although many people prefer restful breeze or feigned neutrality over shadow refuge. Also, some type of kiting skill(dash for instance) would help.
The Muffen Man
[QUOTE=False Truth]It's already on there under variants. Calm down.
Hehe yea sorry I didint continue reading after the main build still that shouldnt be the main build Dutch Masterr
falling spider is a great skill if it comes after an unconditional knockdown like shock or shove. if horns of ox+falling spider is the basis of your build, if HoX doesnt knock them down because of adjacent foes, your combo is screwed.
False Truth
Quote:
Originally Posted by Dutch Masterr
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Horns of the Ox is garbage. I've always disregarded that skill. You should really consider a different heal though.
Hehe yea sorry I didint continue reading after the main build still that shouldnt be the main build
The build was originally a factions build with shadow prison, but it was unfavored, and remade to what you see now. Unfortunately, I don't think the author considered how much greater Black Spider is to falling spider.
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