I have been testing this new build for a few days now. Mostly in AB, but a few fights in RA and TA. The build so far has no energy problems or health problems at all. It does really well against Ele, Sins, Tanks, Dervish and Touchers (Interrupts touch spells only when toucher is right next to you), monks, Mesmers, and Rits. The interrupt really is effective and if they don't use a spell and try to attack me, SS and IP kills them really fast. I just can't kill a Para, the Chants don't activate the skills.
Attributes:
9+1 Blood
9+1 Soul Reaping
12+1+3 Curse
Skills:
Awaken Blood
Arcane Echo
Spitful Spirit
Insidious Parasite
Reckless Haste
Shivers of Dread
Signet of Lost Souls
Price of Failure (Replace for Rez Sig in RA and TA)
The key spell is Insidious Parasite against physical characters (tanks, dervish, sins and rangers). It takes health and heals at the same time. With SS, it does a lot of damage.
Shivers of Dread is my key skill against casters (ele, mesmers, toucers, monks, and rits). They can't cast spells forcing them to run and become usless or attacking with weapons and get hurt by IP and SS.
I just want to learn how to make this build better (mostly how to kill a Para).
What do you think?
T N Player
Faust Bane
Shivers of dread seems like it probably hinders this build, especially verse Eles, or mesmers, unless you plan for them to wand you Oo.
Take vocal minority instead and throw it on paragons, but that wouldnt help you kill them. But it would mean that they cant use shouts, so all they would be good for is throwing their spear, causing SS and IP to trigger.
Take vocal minority instead and throw it on paragons, but that wouldnt help you kill them. But it would mean that they cant use shouts, so all they would be good for is throwing their spear, causing SS and IP to trigger.
T N Player
wat skill should i take out to use vocal minority?
Cathode_Reborn
Awaken the Blood fools people too often. 18 in curses looks attractive, but it's not worth it. You have to have 14 points in Blood to keep it up forever. Even then you run the risk of gettin disenchanted.....that long recharge time will be a pain. Many people use AtB to squeeze out as much damage as they can from SS, but just do the simple math and you'll see you're wastin a skill slot. It adds a mere 4+ dmg to SS. You're much better off using Defile/Desecrate enchantments instead. It does 64 dmg alone, and that's not even including the possible major dmg it can do to enchanted targets. SS would have to be triggered so many times for the +4dmg to even get to 64dmg.
With that bein said, Awaken the Blood is not for pure-Curse necros to increase their curses as much as they can. It's for those who have a somewhat high rank in Blood and are making use of both attributes. You can take out AtB for Vocal minority.
With that bein said, Awaken the Blood is not for pure-Curse necros to increase their curses as much as they can. It's for those who have a somewhat high rank in Blood and are making use of both attributes. You can take out AtB for Vocal minority.
Jetdoc
Unfortunately, Spiteful Spirit isn't a highly useful spell in PvP, other than in maybe Fort Aspenwood on the Luxon Warriors (who tend to bunch up). The true value of Spiteful Spirit is the AoE damage it does, and not the damage to the individual character it is cast on. Most decent PvPers also realize when SS is on, and will stop attacking to avoid the damage, anyways.
Faust Bane
If one of your foes were to stop attacking for the 15-20 seconds ss/ip lasts for then you have effectively shut them down.
ss1986v2
Quote:
Originally Posted by Faust Bane
If one of your foes were to stop attacking for the 15-20 seconds ss/ip lasts for then you have effectively shut them down.
sure in ra/ta/ab thats fine, but in higher end pvp it will be called out and removed long before it inflicts any real dmg or removes a person from combat for any length of time.
but this is for ra/ta/ab, so its fine. many ppl are stupid enough to attack through it. but you dont really take a person out of the game by making them stop attacking. because this whole build is based around conditional dmg, if those conditions arent met, then this build deals 0 dmg, the same amount of dmg that the shut down person is doing. and this build is still vulnerable to common counters: interrupts will have fun with SS and PoF, hex removal takes all the bite out of the build, and energy seems to be an issue here (although its not in ab with all the stuff dieing around you, it will be an issue in ra/ta).
but itll still work for ra/ta/ab. drop out AtB and drop in vocal minority if paras are giving you trouble. shuts them up, literally.
but this is for ra/ta/ab, so its fine. many ppl are stupid enough to attack through it. but you dont really take a person out of the game by making them stop attacking. because this whole build is based around conditional dmg, if those conditions arent met, then this build deals 0 dmg, the same amount of dmg that the shut down person is doing. and this build is still vulnerable to common counters: interrupts will have fun with SS and PoF, hex removal takes all the bite out of the build, and energy seems to be an issue here (although its not in ab with all the stuff dieing around you, it will be an issue in ra/ta).
but itll still work for ra/ta/ab. drop out AtB and drop in vocal minority if paras are giving you trouble. shuts them up, literally.
Coloneh
your missing parasitic bond. one of the most important skills on any hexer's bar.other than that it looks ok. i prefer auspicious incantation, and consumer corpse, and blood ritual, SS dosnt have much to do after the first few seconds, so playing support comes easily