All of your guy’s/girls opinions are superb. Including some of your ideas MarcinJ13; the quests would provide additional open end gameplay to the player.
You know there is another aspect I thought of to, since most people want more options in customizing their character (or hero NPC’s); I thought it would be great to have a shop, like a barber or a face visual artist. Who can make little changes to your character appearances facial appearance (not drastic). It would go nicely keeping in mind, that some of the best artist comes from all over GW world.
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Originally Posted by Pwny Ride
/notsigned
it still wont get people having conversations in towns, its not part of the anti-social Guild Wars spirit.
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If that was true most people would not come in during these holiday events. So it’s not about just about what I say, it’s about what A-net does if you have a problem with this aspect. They are trying to enjoy themselves, to find more interest in what they are accomplishing. Furthermore it’s not just accomplishing something in trial, but in the idea of that (sarcasm) dreaded (sarcasm) word “fun.” I believe if the options are more open to the player, (in what they call open ended, not linear) they would rather do things that have choices instead of working for it. Two things are on the table with this idea unique gameplay and choices; I rather give humility to what they want to choose rather then pushing work on them (they get enough realism everyday).
I have played some RTS, simulation, strategy, and RPG games that have taught me, when the player wants different, they will go to the next alternative if it’s not available in the first place. The more options you give the player, the more likely chance they will stay. Also on the social effect how many players actually talk to each other, during holiday events compared to “triple drop green weekend.”