Best Monk Hex Removal these days (PvP)

Shadowborn Demon

Academy Page

Join Date: Jan 2006

The Brothers of Honour [boh]

Mo/

With the death of inspiration magic, and my thorough obsession with Mo/A (and the other guild monk's) when combing our builds to our likings, we drew to a halt at one thing: Hex Removal.
Being Mo/A (and not about to change that), we don't have access to the Inspiration hex removals even if we didn't need them for E-Management. For now, we opted for Holy Veil, but for hex removal its a little slow - casting, then removing isn't really our thing.
So, the question posed here, is what is the best, non-elite monk hex removal skill, or should we just run a Divert in GvG?

Thanks,

Shadowborn.

TheGrimReaper

Academy Page

Join Date: Apr 2006

Mo/

Well divert hexes and expel hexes are the best to run in gvg, coz if you encounter hexes it wount be just 1 hex it will be tons... an inspired hex is always a nice skill if you have a slot open, but as a monk/assassin you dont have much choices; holy veil is the best there is in that line-up. Contemplation of purity is a must on every monk build, but thats only my opinion.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

I still prefer Holy Veil. Casting and Removing isnt that slow once you get used to it.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Veil. You don't just need it against heavy hex teams, it's good for pulling Diversions and Water Snares as well - not being able to pull some of those can be pretty crushing. Against power hexing teams though you're not going to put up much of a fight, in terms of removal, without Purge Signets and the like.

Peace,
-CxE

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Hexes are a problem, since when they have enough hexes to matter, they probably also have Signet of Humility.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by LightningHell
Hexes are a problem, since when they have enough hexes to matter, they probably also have Signet of Humility. And you don't have an interupt for a 2s signet that comes about with metronome like regularity?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by dgb
And you don't have an interupt for a 2s signet that comes about with metronome like regularity? True.

Divert Hexes still isn't exactly my favorite. It may be very useful against hexheavy teams, but it's inferior when you're facing a team with less hexes than normal.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

If your running dual monks one would most lilkely be carrying Blessed light which is a good heal but really a great hex removal for energy cost but holy veil is where the money is better then any non-elite hex removal or purge signet if used right.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Well, for removing hexes from team mates I find that Convert Hexes works pretty well. Unfortunately, it has a 20s recharge and cant be cast on yourself >.<

ump

Lion's Arch Merchant

Join Date: Nov 2005

Personally, I'd go with one monk with Divert Hexes and one monk with Holy Veil. (Pre-veiling and removing 3 hexes every 5 seconds)

LouAl

Wilds Pathfinder

Join Date: Dec 2005

if you really can't stand casting and then removing you can always fall back on smite hex. It is only 3 seconds longer to cooldown than veil and is still a 1 sec cast (I still think veil is better but if you don't like it...)

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Senrath
Well, for removing hexes from team mates I find that Convert Hexes works pretty well. Unfortunately, it has a 20s recharge and cant be cast on yourself >.< Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Made In Ascalon
Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree. When the meta is full of Hex-Heavy teams, Convert often times becomes staple.

Like back when SB/RI was popular.

never run on an actual monk though.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

[skill]Divert Hexes[/skill][skill]Dismiss Condition[/skill][skill]Reversal Of Fortune[/skill][skill]Gift Of Health[/skill][skill]Dark Escape[/skill][skill]Return[/skill][skill]Signet Of Devotion[/skill][skill]Spirit Bond[/skill]

10 healing, 11 divine, 12 prot , 4 shadow

We ran something like this today, Its important that you bring a divert hexes monk, holy veil/inspired hex just wont make a difference against a hex heavy team.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Holy Veil is the best single hex-removal Monks have. Low energy, fast cast, and low recharge, along with its effect to double the casting time on many infamous hexes.

Although, with all the hex pressure in HA, Convert Hexes is a must. Not only does it remove all hexes, but it also gives the hexed ally +10 armor for each removed Necro hex for a certain amount of time. Cast it on the Ghost when he's holding after catching the SB spike, and it's basically GG. Not that popular in GvG since it's full of Dervishes and SP Wars...

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Quote:
Originally Posted by Apok Omen
Holy Veil is the best single hex-removal Monks have. Low energy, fast cast, and low recharge, along with its effect to double the casting time on many infamous hexes.

Although, with all the hex pressure in HA, Convert Hexes is a must. Not only does it remove all hexes, but it also gives the hexed ally +10 armor for each removed Necro hex for a certain amount of time. Cast it on the Ghost when he's holding after catching the SB spike, and it's basically GG. Not that popular in GvG since it's full of Dervishes and SP Wars...
The only problem is a hex heavy team isn't going to hex the ghostly only, it's going to put pressure on every single team member, especially the monks, and convert hexes has a 20 seconds recharge time, and since when do hex teams rely on dmg to make the +10 armor a big difference?

Dragonious

Lion's Arch Merchant

Join Date: Jun 2005

Hot Springs, AR

Dei Victorae [dV]

R/W

Quote:
Originally Posted by Made In Ascalon
Convert Hexes is one of the worst hex removals in the game, and undoubtably the worst in the monk skill tree. Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst....

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

There is if you don't want to use an elite smite hex at 5 e. remove hex 5 e. and reverse hex at 10 e. or just simply use holey viel.

Solus_the_Deadly

Solus_the_Deadly

Frost Gate Guardian

Join Date: Dec 2006

Pop

E/

Blessed Light

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst.... Convert really isn't that good. Purge signet is infinitely better and is practically free if you're smart. I can't think of many characters besides elementalists that can afford to carry it--tainted necros were running with it two seasons ago, but purge would've been better there too.

Divert is more than playable but half the time will be a waste of an elite; versus hex heavy teams it pulls it's weight (like the current jagged bones build running around). We run a divert and zb backline if I'm not mistaken, with proper midline and runner support it's a great skill. Since monk bars are based around Rof, Gift of Health, and Prot spirit/spirit bond, it really doesn't matter what your elite is (as tons of people have noted).

Proper holy veil usage is incredible for the reasons Ensign noted.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst.... Convert really isn't that good. Purge signet is infinitely better and is practically free if you're smart. I can't think of many characters besides elementalists that can afford to carry it--tainted necros were running with it two seasons ago, but purge would've been better there too.

Divert is more than playable but half the time will be a waste of an elite; versus hex heavy teams it pulls it's weight (like the current jagged bones build running around). We run a divert and zb backline if I'm not mistaken, with proper midline and runner support it's a great skill. Since monk bars are based around Rof, Gift of Health, and Prot spirit/spirit bond, it really doesn't matter what your elite is (as tons of people have noted).

Proper holy veil usage is incredible for the reasons Ensign noted.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Convert is just plain worse than Purge Signet for anyone who is not an Elementalist. It might be worse than Purge Signet on an Elementalist as well, depending on what else is on that bar.

The only Monk hex removals I seriously look at are Holy Veil, Smite Hex, Purge Signet, Blessed Light, and Divert Hexes. Smite Hex only on smiters of course, and Purge Signet is really hard to support on a Monk primary...leaving you with Veil and a couple of elites.

Veil and BLight are very good for fightning typical hexes. Against an overload build, Divert is really the only skill that's going to let you fight on those terms.

Peace,
-CxE

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst.... I'm immune to your insipid flames.

Don't take convert hexes seriously. It's 15 energy, so putting it on a monk is not smart. An elementalist could bring it, but then again, it has a 20 second recharge time anyway. It's practically useless against a team that places 1/2 fast recharge hexes and still subpar against a hex heavy team. Seriously, you take them off and 10 seconds later they've all been put back, and this is only for a single target that isn't yourself.

Here is your dunce cap.

moko

moko

??uo??o??

Join Date: May 2006

i wont bother reading the whole thread, ill just say what i think.

Holy Veil - fast, nice recharge, pre-veil option. good
Convert Hexes - nice on non monks, can be run on basically many /Mo casters being Mes, Necro (TA), Elementalists (possible gvg?). takes care of all hexes as well, plus supplies armorboost with some.
Divert Hexes - awesome removal, awesome heal, awesome spell, my <3 love, especially in TA where hexteams are still quite common. you cant beat hexheavy teams without it, but for the rest its useless.
Purge Signet - nice little helper on a monk, if you know how to handle it, you can remove endless hexes for a very tiny cost, along with conditions and whatnot.

rest isnt worth mentioning i guess.

altho, you might go with blight, which isnt an actual skill for pure hex removal, but it still works, but you wont get far with blight anyways.

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

Veil for me....The rest have already been mentioned.

Flashy

Academy Page

Join Date: Sep 2006

Netherlands, The

Simple Life [Mbps]

Mo/

Sorry guys to say this, but you are really shitty monks as far as I can see...

Convert is nice skill even with a 20 secs recharge and 15 energy cost

YAY Mo/E with Glyph and bless the fact that GW made half recharge time of spell ITEMS!!! 40/40 set ftw which nearly makes 6/10 times you cast it a 10 secs recast which is and always will be faster then veil (veil is no attribute and those only excist in 10% so is a very low chance of a fast recharge)

And how can Purge Signet be free if u use it wisely? the only time when it is free is when you remove no hex and condition at all... Ofcourse we have the -5 energy to +5 energy swap so if you have like 4 energy you can swap to -5 use the signet and swap back to the +5 and have 10 energy... Then its pretty much free yes... But I don't think you guys use this by the look of the way you react on the skills...

No offence keep practising and think before you actually post this nonsense

Peace Out,
Flashy

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by Flashy
Ofcourse we have the -5 energy to +5 energy swap so if you have like 4 energy you can swap to -5 use the signet and swap back to the +5 and have 10 energy... Then its pretty much free yes... But I don't think you guys use this by the look of the way you react on the skills... Generally its a +12 focus swap to -5 wand, -2 off hand making it up to 19 energy you can hide this way... So basically anywhere in the ~15 energy or less range should be free use of purge sig.

Or you can suck at Guild Wars.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

I love fighting Glyph Monks in PVP. It's allways like screaming "Watch out everyone, i'm going to cast a big ass spell which costs me so much energy that I have to use a glyph for it". You know what my answer is? "Woops, I 'rupted it again!". Besides, standing still 3+ seconds to get of a single hex removal is just suicidal.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Flashy
40/40 set ftw You're pretty clueless when it comes to Guild Wars math, as far as I can see.

Keep punching numbers and think before you actually post that nonsense...

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by dgb
Generally its a +12 focus swap to -5 wand, -2 off hand making it up to 19 energy you can hide this way... So basically anywhere in the ~15 energy or less range should be free use of purge sig.

Or you can suck at Guild Wars. ok this is goign over my head with this "free/almost no energy" useage of purge sig, and fomr what ive read dgb, seems to have a good understanding could u possible explane how it is "free" to me, (at first i througth it could only be free when u have no energy, and well thats bad for a monk)

cheers

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

It works like this: if your energy is low enough that you have no current energy in your negative set, you can use Purge Sig at no cost. You can't lose energy you don't currently have. Afterwards you can swap to a higher energy set to cast spells.

Flashy

Academy Page

Join Date: Sep 2006

Netherlands, The

Simple Life [Mbps]

Mo/

So you get the energy swap thingy, I just did a simple axample and you just had to get the uber superb pro swap out

Nah 40/40 set is what its called I know that 20% + 20% isn't 40%...

Anyway they are both differents items so u can get twice the chance of a 20% faster recharge so thats why it probably called 40/40 set

The other thing: Wow a big whoop energy cost skill lets interrupt thingy... Yeah try to interrupt PS 2 be honest I swap after I get GoE up to a 40/40 set to just get the high energy skills of fast... or just a dual BL

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Holy Veil, unless running Divert/BLight.

Nemesis of the Void

Nemesis of the Void

Frost Gate Guardian

Join Date: Nov 2005

always on the move

W/

Another option is to drag an expel hexes mesmer along to take huge loads of hexes off the monks.

Acidic Won

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Flashy
So you get the energy swap thingy, I just did a simple axample and you just had to get the uber superb pro swap out

Nah 40/40 set is what its called I know that 20% + 20% isn't 40%...

Anyway they are both differents items so u can get twice the chance of a 20% faster recharge so thats why it probably called 40/40 set

The other thing: Wow a big whoop energy cost skill lets interrupt thingy... Yeah try to interrupt PS 2 be honest I swap after I get GoE up to a 40/40 set to just get the high energy skills of fast... or just a dual BL ...it would be stupid IMO to run convert hexe's over purge signet for one HUGE reason.. convert relies on 15nrg..if you do not have your 15 nrg.. you do not have your hex removal.. you say you'll glyph it..sure you could do that.. OR you could just negative energy swap maybe have 2 energy.. purge and POOF pratically free.. removed all hexes and all conditions.. omg guess what too.. you can use purge signet on YOURSELF!!..

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Effigy
It works like this: if your energy is low enough that you have no current energy in your negative set, you can use Purge Sig at no cost. You can't lose energy you don't currently have. Afterwards you can swap to a higher energy set to cast spells. cheers for clearing that up, very much aprisated

Flashy

Academy Page

Join Date: Sep 2006

Netherlands, The

Simple Life [Mbps]

Mo/

Quote:
Originally Posted by Acidic Won
...it would be stupid IMO to run convert hexe's over purge signet for one HUGE reason.. convert relies on 15nrg..if you do not have your 15 nrg.. you do not have your hex removal.. you say you'll glyph it..sure you could do that.. OR you could just negative energy swap maybe have 2 energy.. purge and POOF pratically free.. removed all hexes and all conditions.. omg guess what too.. you can use purge signet on YOURSELF!!.. Yeah prolly, but I rather try to get a certain skill back in 10 secs instead of waiting 20 seconds and secretly hope I cast it in 1 second

But ure right its nice tactic and I already knew that read couple of post earlier about swap

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Ensign
The only Monk hex removals I seriously look at are Holy Veil, Smite Hex, Purge Signet, Blessed Light, and Divert Hexes. Smite Hex only on smiters of course, and Purge Signet is really hard to support on a Monk primary...leaving you with Veil and a couple of elites. ** I understand this is a PvP Monk thread **
** I am just asking questions **

Why Smite Hex only on smiters? The smiting component only affects the damage the skill does, which is totally secondary. (isn't it?)

When I run hex removal on Carinae as an MM (yea Hex Removal on a MM) I run either Smite Hex or Empathic Removal. Granted, ER may not be the best option for a Monk primary, but it rocks bigtime for builds that don't depend on an elite.

But regarding monk primaries, I was just wondering what is wrong with Smite Hex.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Carinae Dragonblood
** I understand this is a PvP Monk thread **
** I am just asking questions **

Why Smite Hex only on smiters? The smiting component only affects the damage the skill does, which is totally secondary. (isn't it?)

When I run hex removal on Carinae as an MM (yea Hex Removal on a MM) I run either Smite Hex or Empathic Removal. Granted, ER may not be the best option for a Monk primary, but it rocks bigtime for builds that don't depend on an elite.

But regarding monk primaries, I was just wondering what is wrong with Smite Hex. There is nothing wrong with smite hex and it works fine and it was in one of the PvP premades with smite set at 4 I believe.This is what I used and it worked well in RA and HA although i replaced restore with a signet.DW Healer

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Smite Hex isn't too bad, but it takes 3 seconds longer to recharge and you can't preveil with it. It's just a weaker alternative unless you put it on a smiter.